Melee Gaming

cRPG => Suggestions Corner => Topic started by: Jarold on July 28, 2013, 01:43:54 AM

Title: The Great Thread of Suggestions
Post by: Jarold on July 28, 2013, 01:43:54 AM
Since a lot of suggestions seemed to be overlooked I think we need a thread to look at em all (the good ones). Especially since the newest patch that came out overlooked all suggestions.

This thread is a WIP so not a lot may be added atm, but I will be going through suggestions every so often.

I honestly don't care if this isn't noticed at all I will keep bumping it. Also feel free to tell me to add in suggestions I might have missed.

Note : Only legit suggestions will be added, not ones like "I think we should nerf this weapon."




Weapons & Armors - Shields, swords, axes, bows, arrows, any wearable piece of equipment, etc.

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Mounts - Any type of mount that can you can ride.

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Other - All other things that are not covered by the above.

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Title: Re: The Great Thread of Suggestions
Post by: agile on July 28, 2013, 01:57:03 AM
Really like the bow and arrow re-textures.
Title: Re: The Great Thread of Suggestions
Post by: Dalfador on July 28, 2013, 02:26:19 AM
Please add dynamically colored armors
Title: Re: The Great Thread of Suggestions
Post by: DreadCrusader on July 28, 2013, 04:23:15 AM
I would like to see some tribal masks for those of us that want to go all naked savage on people.

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Title: Re: The Great Thread of Suggestions
Post by: Tibe on July 28, 2013, 07:46:41 AM
http://forum.meleegaming.com/suggestions-corner/add-weapons-flambard-and-flammard/

Still wating for this one. Common devs adding 2 more swords is not so bloody gamebreaking and hard. Would make a lot of people happy.
Title: Re: The Great Thread of Suggestions
Post by: Jarold on July 28, 2013, 07:26:29 PM
bump
Title: Re: The Great Thread of Suggestions
Post by: Nordwolf on July 28, 2013, 08:06:50 PM
MM please? :)
http://forum.meleegaming.com/suggestions-corner/add-possibility-to-transfer-things-from-stf-with-10k-withdraw/
Title: Re: The Great Thread of Suggestions
Post by: Dionysus on July 28, 2013, 08:43:37 PM
I think the biggest problem developers are worried about is game balance after adding new armors. If that's the case, then they need to remove/replace some of the armors we as a community do not use. The biggest problem I see comes down to looms.
Title: Re: The Great Thread of Suggestions
Post by: Jona on July 28, 2013, 10:40:47 PM
I think the biggest problem developers are worried about is game balance after adding new armors. If that's the case, then they need to remove/replace some of the armors we as a community do not use. The biggest problem I see comes down to looms.


lol... no. just no.

the game devs clearly don't give 2 shits about game balance otherwise they would have fixed the 'glitches' (i.e. hiltslashing, point blank lolstabbing) that are already present in this game. most of those happen to come from the 2hand class due to the funky animations making them swing uber fast as well. then there is always the fact that its arguably too easy for anyone to just pick up a crossbow and be an instant marksman. not to mention that 1hand stab glances 80% of the time at least.

I could go on and on, but basically... the devs have no problem adding new armor, they are good at doing that (however rarely they DO add them). they are only bad at fixing what is already broken.

in my opinion, they need to seriously consider fixing the fundamental gameplay before looking to add hundreds of new (potentially gamebreaking) features. i will admit, they fixed nudging in a decent amount of time... so why cant they just as quickly take a look at some already broken things?
Title: Re: The Great Thread of Suggestions
Post by: Kaoklai on July 28, 2013, 11:15:28 PM
http://forum.meleegaming.com/general-discussion/turn-rate-nerf-good-or-bad-for-the-game-in-general/

http://forum.meleegaming.com/game-balance-discussion/revert-the-turnspeed-nerf-for-most-weapons/
Title: Re: The Great Thread of Suggestions
Post by: Kafein on July 28, 2013, 11:28:54 PM

lol... no. just no.

the game devs clearly don't give 2 shits about game balance otherwise they would have fixed the 'glitches' (i.e. hiltslashing, point blank lolstabbing) that are already present in this game. most of those happen to come from the 2hand class due to the funky animations making them swing uber fast as well. then there is always the fact that its arguably too easy for anyone to just pick up a crossbow and be an instant marksman. not to mention that 1hand stab glances 80% of the time at least.

I could go on and on, but basically... the devs have no problem adding new armor, they are good at doing that (however rarely they DO add them). they are only bad at fixing what is already broken.

in my opinion, they need to seriously consider fixing the fundamental gameplay before looking to add hundreds of new (potentially gamebreaking) features. i will admit, they fixed nudging in a decent amount of time... so why cant they just as quickly take a look at some already broken things?

I think fixing Taleworlds's mess isn't that easy
Title: Re: The Great Thread of Suggestions
Post by: Swaggart on July 28, 2013, 11:30:42 PM
I think fixing Taleworlds's mess isn't that easy

Calling it a mess is hardly fair.
Title: Re: The Great Thread of Suggestions
Post by: Jona on July 28, 2013, 11:46:14 PM
I think fixing Taleworlds's mess isn't that easy

well sure, taleworlds made the poor animations. but it doesnt mean that they cant just nerf 2hand turn speed (like they did to polearms to help prevent funky stabbing). they could also nerf the speed of pretty much every 2hander so that the animation speed bonus and that nerf cancel out so that they swing at a speed they should.
Title: Re: The Great Thread of Suggestions
Post by: KingBread on July 29, 2013, 12:31:59 AM
Gj it is in suggestion corner now nobody will read this :(
Title: Re: The Great Thread of Suggestions
Post by: Scervo on July 29, 2013, 12:35:50 AM
knockdown weapons should knock people off of horses (or donkeys) =P
Title: Re: The Great Thread of Suggestions
Post by: Jarold on July 29, 2013, 01:06:47 AM
Gj it is in suggestion corner now nobody will read this :(

It could work to my advantage or it could be detrimental, atleast I don't have to keep bumping it.
Title: Re: The Great Thread of Suggestions
Post by: Socalus on July 29, 2013, 01:42:52 AM
Plz change textures of rank items  :D

retext!
Title: Re: The Great Thread of Suggestions
Post by: Jona on July 29, 2013, 04:09:39 AM
Got a -1 from le epic 2hand lolstabber kaoklai... now i know that i said something worthwhile.
Title: Re: The Great Thread of Suggestions
Post by: Kaoklai on July 29, 2013, 04:04:01 PM
Jona, I've played polearm more than anything else and I rotate through the three melee weapon classes each gen (currently 1h).  I don't blame you for not knowing that since I play a lot of my gens under different names. 

This
animation speed bonus
doesn't exist.
Title: Re: The Great Thread of Suggestions
Post by: Jona on July 30, 2013, 01:46:42 AM
Jona, I've played polearm more than anything else and I rotate through the three melee weapon classes each gen (currently 1h).  I don't blame you for not knowing that since I play a lot of my gens under different names. 

Thisdoesn't exist.

We've decided to give the community another opportunity to weigh in on possible gameplay changes, which there are currently two of. But first I'd like to direct your attention to the polearm left-to-right release animation. Were you aware that it was somehow altered? Could you see or feel anything different about it? If so, how do you feel about it? Your response to that should directly affect your response to what lies at the heart of this post.

Right now two-handers require 53.33 % of their release animation's progression to reach a spot capable of hitting a person in front of you. The disgusting thing, is that the polearm animation takes nearly 20% longer than that, and that's assuming two weapons of identical speeds. My proposal is to lessen that gap in the same way I lessened the gap for the polearm left-to-right swing. This would be proposal #1.

Proposal #2 (Credit goes entirely to Urist for this one), is to change the sweetspot for all overheads so that they do 0 damage to players behind you. That is, it still connects with the player and keeps you from hitting someone in front, but you won't be doing full damage to a person behind you simply because of poor implementation by TW.

The first proposal would clearly have a major affect on bi-directional polearms and, if implemented, we would keep a close eye on the effects. It's worth mentioning here though, that the thrusts of such weapons are the most deadly aspects. Rather than making them more deadly(increasing their maximum damage output or likelihood of landing a hit) this only gives them more utility, or easier access to a tool that has always existed. Bi-Directional weapons aren't where they should be, but simply increasing their speed across the board would be the wrong way to address the issue as I don't believe the thrust attacks need such a thing. For these weapons, this fix pinpoints exactly what I see the problem as being, and then addresses the issue.


(click to show/hide)
Title: Re: The Great Thread of Suggestions
Post by: Kaoklai on July 30, 2013, 05:28:46 AM
they could also nerf the speed of pretty much every 2hander so that the animation speed bonus and that nerf cancel out so that they swing at a speed they should.

2h's hit earlier in their arc, they don't get a magical bonus to swing speed because of their animation.  Reading is hard. 
Title: Re: The Great Thread of Suggestions
Post by: Jona on July 30, 2013, 01:29:17 PM
2h's hit earlier in their arc, they don't get a magical bonus to swing speed because of their animation.  Reading is hard.

Dude... you realize that is the exact same thing, right? If a polearm amd 2h swing at the same time, the 2h hits first. Meaning it strikes faster. I could have gone into more detail the first time but seeing how you can't even comprehend it now....
Title: Re: The Great Thread of Suggestions
Post by: Kaoklai on July 30, 2013, 09:03:23 PM

Swing speed and activation time are not the same thing.  For example, you have a identically positioned 2h and a polearms swinging at the same speed at a target.  The 2h hits before the polearm, not because it is moving faster, but because it enters the "active phase" sooner. 

Now let's say you wanted to change things so that in the same scenario, the two weapons would hit at the same time.  You could increase the swing speed of the polearm to compensate for later activation time or you could make the polearm swing activate sooner (or both, and/or make the 2h swing slower/activate later).  However, each of those changes would have very different effects on gameplay.  The ideas are related, "when can I hit someone," but distinct. 

By the way, Tydeus' post was only talking about overheads.  I'd be interested in seeing the numbers for other attacks. 
Title: Re: The Great Thread of Suggestions
Post by: Kafein on July 31, 2013, 12:12:16 PM
Please add this :

http://forum.meleegaming.com/suggestions-corner/change-battle-to-%27conquest%27-mode-by-spawning-motf-early-in-rounds/
Title: Re: The Great Thread of Suggestions
Post by: Daunt_Flockula on August 02, 2013, 05:04:08 PM
I think the biggest problem developers are worried about is game balance after adding new armors. If that's the case, then they need to remove/replace some of the armors we as a community do not use. The biggest problem I see comes down to looms.

That's not even necessary. I don't remember who wrote it on which thread, but as it was suggested, new additions could as well be only cosmetic. This means new items can be added with stats similar to existing items and people may choose them only for the looks.
Title: Re: The Great Thread of Suggestions
Post by: Patoson on August 05, 2013, 02:49:32 PM
Thanks for compiling all these suggestions. I think that my DTV suggestion (http://forum.meleegaming.com/suggestions-corner/dtv-eu-na-comparison/) and Uther's (http://forum.meleegaming.com/suggestions-corner/dtv-nudge/) are simpler and easier to accomplish than the one you listed (and more important in my opinion).
Title: Re: The Great Thread of Suggestions
Post by: Jarold on August 05, 2013, 04:45:48 PM
Ok added it, I just put yours in because if your request happens then uther's will be accomplished too.
Title: Re: The Great Thread of Suggestions
Post by: Vingnir the Wanderer on August 22, 2013, 03:54:54 AM
So just to get it outta the way, I'll state, that i'm a cav/1h shield hybrid, but, i'd like to think my suggestions are observational AND simulator focused, rather than biased towards my class.

1) Raise tremendously, glance chances of arrows against heavy armors.

2) Lower significantly, movement speed in heavy armor.

3) Raise natural armor value on horses (unarmored horses are squishy now, and really to vulnerable; raise the upkeep or something to counterbalance, but, unless your a HA, theyre near useless except to 'sneak kill' someone at this point)

4) make 1h and 2h stab animations more visible, and less 'extended and then wiggle affective'

6) reduce shield magic bubble, and linear strength to shield with shield skill increase, but, perhaps raise shield speed more with more shield points, to counterbance to an extent. mostly a nerf though.

7) lower slightly polearm swing speeds (the longer the more lowering, (unless its a 'light-headed' weapon like a spear, perhaps just a lower threshhold for a significant slowness to heavy medium long and above), at the same time DO NOT lower stab speeds on polearms.

8) make jumping less effective, (height & length) and extremely gimped on a sliding scale, once armor reaches medium, and nearly non-exsistent for heavy armor. maybe also make jumping from ledges more likely to do damage, and/or more damage, the more armor weight your wearing.

I'm not exactly sure how this all would exactly affect balance, but, it would make the field, more medieval feeling, i think.

Take into account, i'm just talking off the top of my head, and am a fan of the 'field' feeling as 'medieval' as possible, while retaining a good game balance at the same time.  I'm prepared to be ignored, spit on, or trolled, because of these opinions.

I dont care. All I hope is someone on the dev side catches sight of them, and atleast thinks about them, and why I suggested them.



Title: Re: The Great Thread of Suggestions
Post by: Perche on September 20, 2013, 05:07:20 PM
i think that should be better have new horses better than donkeys( not so much ). it would be great if with 1 riding skill you can use a quite good horse  :D
Title: Re: The Great Thread of Suggestions
Post by: KaMiKaZe_JoE on October 12, 2013, 06:22:22 PM
Great job compiling all these suggestions. I love you.
Title: Re: The Great Thread of Suggestions
Post by: Karena on November 02, 2013, 08:49:28 PM
Armors for femme also:) please!
Title: Re: The Great Thread of Suggestions
Post by: HUtH on November 27, 2013, 08:09:31 PM
Would it be possible for archers to choose between two types of arrows? So they could choose ones with cut dmg for lightly armoured foes and pierce for heavies?
Title: Re: The Great Thread of Suggestions
Post by: spiritus on December 02, 2013, 02:48:29 AM
Swing speed and activation time are not the same thing.  For example, you have a identically positioned 2h and a polearms swinging at the same speed at a target.  The 2h hits before the polearm, not because it is moving faster, but because it enters the "active phase" sooner. 

Now let's say you wanted to change things so that in the same scenario, the two weapons would hit at the same time.  You could increase the swing speed of the polearm to compensate for later activation time or you could make the polearm swing activate sooner (or both, and/or make the 2h swing slower/activate later).  However, each of those changes would have very different effects on gameplay.  The ideas are related, "when can I hit someone," but distinct. 

By the way, Tydeus' post was only talking about overheads.  I'd be interested in seeing the numbers for other attacks.
For every time you have gave me a pointless thumbs down you deserve the couple dozens thumbs down u got!
Title: Re: The Great Thread of Suggestions
Post by: Jarold on January 07, 2014, 02:32:51 AM
Small, overdue update.
Title: Re: The Great Thread of Suggestions
Post by: MacLeod_ on February 15, 2014, 04:43:44 AM
                                                                            The real balance is the level difference of new players and veterans that have been playing for years

You work on balancing classes. Ranged,Melee and cavalry. My idea is that should should balance the game more for those classes at its final levels. It takes way to long to get to the highest level of the game I don't see the purpose of it at all. The dedicated like 100+ Na player and 200+EU players(rough estimate) that have been playing for years should be rewarded with a polished mod by now.

GM's worry too much about taking ONE point of damage away from the weapon or adding ONE point of speed to realize that a level 36 guy will most likely kill a level 25 guy. How do you balance that? Skill,maybe but isn't the point of having a class balance;having everyone the same level???? I literally takes like what,I never been there a year to level to 36 playing 8 hours a day? A fucking year..so the only people that get a huge level advantage are the people with no lives or only play this game for years. A video game should not take a real life year too level up to max level.

                                                                            What I think you should do

1.Lower the level cap to 33 or make it 10x easier to level up to 36.
2.revamp the exp system to give you x3 or x4 what you are getting now.(Where you can play for 3-4 hours and make 2-3 million.
3.As of right now make the exp multi around x5 and take away loom points for a set time so that new people and old can level up there mains to max level.

The main thing I am trying to say it that it would be far more balanced if everyone was the same exact level on the server. Just make it easier to level up and balance the loom point accordingly. I don't see a point in taking months and months and months to level up. Really that is months of your lives you could have spent doing something better.

                                                                          Builds,classes how they should work

A guy duels another guy,ping excluded and they are both the same level and the one guy lives. HE is like what build are you? I like your build. He tells him then the other guys respects and tries the build gets to level 33 in a week and loves it. Reality being stuck for a months  to get to level you want is dumb for one you may never get to try your build on the field at its fullest potential at level 33 before you get fucking bored.

Another thing with build is the game moves more towards builds and people at max level all equal making skill and your class build more team oriented. A full team of 33's against another full team of 33's(using 33 as a max level ref.)

It would make it easier to balance weapons.You can't properly balance weapons w/o a real game balance. One guy that's 36 atm,recks another team and all a sudden that weapon is over powered. Well that guy is level 36,nerf that. Not everyone can be level 36 with out years of their life torn from them. I feel everyone even new players should be able to level quickly and have fun w/o the large wait time.

I am just speaking my peace I doubt anything I say will come into play but I have to at least try. ty for reading. MAC

I take back what I say just make it x2 for life.
Title: Re: The Great Thread of Suggestions
Post by: Rico on April 13, 2014, 12:47:29 AM
Hey Jarold! Please remove stuff that has been added already to make the list shorter. Less to read, less waste of time :mrgreen:


Cheers
Title: Re: The Great Thread of Suggestions
Post by: Jarold on April 13, 2014, 06:06:22 PM
Hey Jarold! Please remove stuff that has been added already to make the list shorter. Less to read, less waste of time :mrgreen:

  • Saracen Armors ( DL link included )
  • New Scale Armor ( DL link included )
  • Light Heraldic Tabard and Helmets ( DL link included )
  • Knightly Heraldic Armor Pack ( DL link included )
  • Lederhosen & Beer ( DL link included )
  • Simply Update EU DTV
  • 4 Easy Fixes for cRPG
  • Battle Mode Change, MOTF Spawn Early

Cheers

dokay
Title: Re: The Great Thread of Suggestions
Post by: Davlumbazer on April 18, 2014, 11:48:46 PM
Could you guys lower the gold transfer cap from skip the fun characters. I gave 50k to my skip the fun char to try HA and now i can only get the 40k back. 10k wasted ):
Title: Re: The Great Thread of Suggestions
Post by: Larvae on July 05, 2014, 03:37:05 AM
I suggest to make a cap for ranged and cav on eu1,like only 10 archers per team possible or such...meanwhile its like fuckin counter strike,and even there is a cap for snipers^^
Title: Re: The Great Thread of Suggestions
Post by: Soldier_of_God on August 04, 2014, 01:59:35 AM
Ok, so I've been thinking; Rageball and DTV are terrible as they are right now; you pay upkeep, and your options are limited, but without the fast pace of battle to offset it. They're money sinks, so essentially my suggestion is that these modes should not charge upkeep for items, or given XP. That way people would not farm the servers for levels (like they do now), and you actually are guaranteed to gain money, though in small amounts.

this would...

-Reduce leeching
-Reduce raging
-Encourage players to join
-Reduce restrictions on play style
-Increase the overall "fun factor" due to no leveling and no repairs to consider.

I personally am in duel because its a fun way to improve my skills, and make a little cash at the same time; the xp is nice, but if i had to change that, i would rather get more gold, on a per duel basis; say 50 gold EACH DUEL. Once again, not really exploitable (unless some dumbass desides to get killed for an hour straight, perhaps 4 deaths a minute would equal 12k if someone was really determined), and gives more incentive to actually duel people. once again, i would recommend NO XP in duel as well.

Title: Re: The Great Thread of Suggestions
Post by: Grand_Master on October 21, 2014, 05:07:09 PM
Since there are no head armors that fits with Glided Rus armor,please make one.
Also,black Gothic Armor don't have pair for hands and legs,please make that one too.
Thank you.
Title: Re: The Great Thread of Suggestions
Post by: Merz on October 29, 2014, 10:52:02 PM
 :rolleyes:
I have a sugestion if your feet aren't on the ground when you stab a mount, no spin it to win it the horse will not rear up unless your are on the gound aka not jumping.
Title: Re: The Great Thread of Suggestions
Post by: Rico on October 29, 2014, 10:58:58 PM
:rolleyes:
I have a sugestion if your feet aren't on the ground when you stab a mount, no spin it to win it the horse will not rear up unless your are on the gound aka not jumping.

:rolleyes:
I have a sugestion if your feet aren't on the ground when you stab a mount, no spin it to win it the horse will not rear up unless your are on the gound aka not jumping.

:rolleyes:
I have a sugestion if your feet aren't on the ground when you stab a mount, no spin it to win it the horse will not rear up unless your are on the gound aka not jumping.

:rolleyes:
I have a sugestion if your feet aren't on the ground when you stab a mount, no spin it to win it the horse will not rear up unless your are on the gound aka not jumping.

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Title: Re: The Great Thread of Suggestions
Post by: chaosegg on March 03, 2015, 11:57:15 PM
Mule

Add a mule. Donkey is in game. Horse is in game. They make baby. Mule is born.

Thanks.
Title: Re: The Great Thread of Suggestions
Post by: Tomeusz on March 30, 2015, 04:22:23 PM
Increase time betwean switching direction in which u want to attack. It makes swings look like u weilding 2h daggers with 0 weight. Its good in star wars jedi academy where sword have 0 weight, but not in medieval game.

Cheers!
Title: Re: The Great Thread of Suggestions
Post by: Patoson on March 30, 2015, 06:24:41 PM
The new whistle (QQF) is very quiet and is no longer useful, as it used to be, to warn teammates of danger (like yelling "turn around!").

Can we have the old whistle sound back?
Title: Re: The Great Thread of Suggestions
Post by: HESKEYTIME on May 07, 2015, 03:36:31 PM
The new whistle (QQF) is very quiet and is no longer useful, as it used to be, to warn teammates of danger (like yelling "turn around!").

Can we have the old whistle sound back?

Good point, even without ever discussing it I remember hearing you whistle in DTV and turning around just in time to block or kill a rogue bot that thought it would sneak up on me. It was always a very intuitive and fast way of warning teammates or making them turn around, but it doesn't work anymore for that purpose.
Title: Re: The Great Thread of Suggestions
Post by: marlla on May 23, 2015, 03:26:42 PM
The game Balance is broken sometimes there will be 5-10 more on one team, and the players get swapped back and forth so the map get played 3-4 and never 0-4
Title: Re: The Great Thread of Suggestions
Post by: Godfredus on November 28, 2015, 04:15:37 AM
Hello. Would be happy to see clergy staff in polearms like on picrelated:
(click to show/hide)
Also, why Flamberge has no secondary mode for polearmers? Gib it! Please. Really. No, seriously.
Also, there're no previews for some weapons and armour on the c-rpg.net site, would be great to actually see what's that you buy.