Author Topic: Remove Chambering  (Read 3941 times)

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Offline Idzo

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Re: Remove Chambering
« Reply #30 on: November 05, 2012, 11:40:15 AM »
0
Well happens to me quite often and it's rly annoying but i'm not sure would it be good idea to completely remove it.


remove chambering , and remove kicks, also make shields way stronger and faster than they are atm. also make lightest tier armors way stronger, and make 1 handed swings faster, specially the left one.

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Offline Joseph Porta

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Re: Remove Chambering
« Reply #31 on: November 05, 2012, 11:48:02 AM »
0
i agree with your statement but your suggestion is bullshit. :P

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Offline Bjord

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Re: Remove Chambering
« Reply #32 on: November 05, 2012, 12:25:02 PM »
0
OP is a baddie and a retard.

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Offline Miwiw

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Re: Remove Chambering
« Reply #33 on: November 05, 2012, 12:35:54 PM »
+3
I prefer to die to a chamber, rather than to an arrow, a bolt, a couched lance or whatever else... it is often quite funny when you know "OH, but THAT wasn't what he INTENDED!! XD"...  :lol:
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Offline Malaclypse

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Re: Remove Chambering
« Reply #34 on: November 05, 2012, 12:43:56 PM »
+1
i think you're completely missing my point here, skillfull chambers happen, yes, but they account for like 5% of the chambers which occur on the server ... what's the point in keeping something that's 95% spam & luck based?

Like most statistics, you pulled these numbers right out of your ass man. As Plavor said, if people are chambering you, even if it's an accident or lucky chamber on their part: block it! Not that hard.
« Last Edit: November 05, 2012, 12:56:31 PM by Malaclypse »
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Offline Kafein

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Re: Remove Chambering
« Reply #35 on: November 05, 2012, 05:04:41 PM »
0
Like most statistics, you pulled these numbers right out of your ass man. As Plavor said, if people are chambering you, even if it's an accident or lucky chamber on their part: block it! Not that hard.

Depends. Doing a stab and getting chambered can be lethal if you have a shield. The longer stun + the shield speed can make you unable to block in time. Anyway, keep chamberblocking. Spamming long/heavy weapons should be penalized somehow, but not like that.

Offline NuberT

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Re: Remove Chambering
« Reply #36 on: November 05, 2012, 06:27:28 PM »
+1
Depends. Doing a stab and getting chambered can be lethal if you have a shield. The longer stun + the shield speed can make you unable to block in time. Anyway, keep chamberblocking. Spamming long/heavy weapons should be penalized somehow, but not like that.
It should actually be harder to block a successfull chamberblock, especially for a hoplite.. Risk vs. reward is a joke for that example.

Offline Darkkarma

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Re: Remove Chambering
« Reply #37 on: November 05, 2012, 06:44:21 PM »
0
Combat is boring and watered down enough as it is.
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Online IR_Kuoin

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Re: Remove Chambering
« Reply #38 on: November 05, 2012, 06:48:56 PM »
0
Combat is boring and watered down enough as it is.

Please tell me how.
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Offline Darkkarma

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Re: Remove Chambering
« Reply #39 on: November 05, 2012, 07:59:22 PM »
+1
Please tell me how.

Im not going to speculate what things are like on EU's end, but here two competent blockers can literally get locked in block duels for quite some time. I can probably count on one hand the amount of players that have competent enough footwork to maneuver swings around blocks, but maybe that's an NA problem? There is little to no incentive to take risks as most of the time chambers can be quite easily blocked as it is. Why would anyone want to remove that? With Overheads and turn speed in general dramatically decreased, pole stagger removed and many other things changed, alot of the wild, variable aspects that melee so fun and appealing to me in Native are gone/changed into something entirely different.

Chambers can change the entire rhythm and outcome of a fight sometimes and it really is one of the last great examples of it's kind when it comes to things that can abruptly alter the outcome of a melee fight. Now is that to say that there still can't be some great duels making use of advanced techniques in crpg? Of course not, but such techniques have to be supplemented with a high level of skill to even be made possible and more often than not come from players who have spent/still do spend a great deal of time practicing in native and are anything but frequent on our end. I can literally only name a couple of few players here in NA that I can honestly say, "yeah he'd mop the floor with me even in a much more level setting like native."

Gone are the days of being able to walk through three or four guys with relative ease in battle simply due to them not having quick reflexes. The slow combat speed has made even some of the greenest of players into semi-competent blockers. As an arbalest user I actually prefer running and re grouping with team mates when 2 or 3 guys run at me now as opposed to going into melee with my one hander side arm and testing whether or not they really know what they are doing with that huge pole arm or sword on their backs the way I used to be able to. The various speed changes in combat have made even sub-par fighters competent blockers. Now if the devs had this in mind when they implemented such changes then hats off to them, as they've certainly done their jobs.

I'm not advocating switching everything to native standards; hell, this is still the most fun i've ever had playing a mod and there is a reason im playing it over native to this day, But if you don't think that crpg's melee combat has become much more simplistic over time then we're going to have to agree to disagree.
« Last Edit: November 05, 2012, 08:04:38 PM by Darkkarma »
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Offline Bjord

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Re: Remove Chambering
« Reply #40 on: November 05, 2012, 08:12:54 PM »
+2
I can understand your frustration, Karma, but I can't really say I can relate 100%. In duel, sure, there are some guys that just bore me out of my eyes due to blocking everything. Can't really do much except be as intense as possible with feints, chambers, range traps, hilt slashes etc etc and wear them down with patience.

In battle however, everything are split-second dependant. One bad move and you get hit, or even die. But I find it to be a more exciting environment than any other game mode.
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Offline Corsair831

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Re: Remove Chambering
« Reply #41 on: October 19, 2014, 02:14:43 PM »
-5
bump, remove chambering new patch 2k14 gogo
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Offline Tydeus

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Re: Remove Chambering
« Reply #42 on: October 19, 2014, 02:42:56 PM »
+3
bump, remove chambering new patch 2k14 gogo
Here, have another -1 for what was, and of course still is, a terrible idea.

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Offline Switchtense

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Re: Remove Chambering
« Reply #43 on: October 19, 2014, 02:52:38 PM »
0
bump, remove chambering new patch 2k14 gogo

At least find a way to remove lucky chambers :D
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Offline Rebelyell

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Re: Remove Chambering
« Reply #44 on: October 19, 2014, 02:52:52 PM »
+1
OP is a baddie and a retard.

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edit: seriously now
If you find yourself fail to chambers you are just shit player, After so long time you should be able to block them.
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