Author Topic: Current situation of One-Handed (Cut) Weapons.  (Read 1404 times)

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Offline Kirman

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Current situation of One-Handed (Cut) Weapons.
« on: January 11, 2018, 10:26:07 PM »
+6
As build i'm using 21/15 and as a weapon i got (+3)Nordic Champion's Sword.  I've also tried (+0)blunt weapons and it seems like it is pointless to use a one-handed sword nowadays. What do you guys think? I don't wanna switch to blunt weapon cause they are short and my 5ath won't be enough. Also i know that my primary job is not damage dealing but yet i shouldn't be glancing that much or hit a guy 6-7 times to kill. I was thinking about 8ps but i'm still not sure. I might just quit being a shielder which sucks cause i really like to play as a shielder both ingame and on strat.
« Last Edit: January 11, 2018, 11:07:13 PM by Kirman »

Offline BlackxBird

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #1 on: January 12, 2018, 12:22:16 AM »
-1
Take a warhammer. This thing does more dmg than the two handed warhammer. And dont worry about the range.

Offline BlackxBird

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #2 on: January 12, 2018, 12:24:36 AM »
0
What's that got to do with the "Current situation of One-Handed (Cut) Weapons."

One handed cut weapons are bullshit right now. Pretty simple. Take a steel pick or a warhammer, or weapons similar to them.

Offline Kirman

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #3 on: January 12, 2018, 12:31:09 AM »
+2
I'm using both NCS and Iberian Mace at the moment. Changing the weapon depending on stiuation but still i don't like the concept of blunt weapon.  However +0 Iberian Mace works much better than +3 NCS. Don't you think it's a problem?

Offline BlackxBird

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #4 on: January 12, 2018, 12:36:48 AM »
-1
Go 1H sword without a shield to be effective, with a shield u're just standing there doing nothing. Every crossbow with his lil mace does more dmg than u.

And tbh, no. I don't think it is a problem, as especially the blunt weapons are ridiculously op. Im partly loosing 80% hp just from one hit and basicly whenever they hit the head they knock u down. I mean like bar mace does 38 blunt dmg. Warhammer does 36.

Offline Arthur_

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #5 on: January 12, 2018, 09:37:44 AM »
+1
One handed cut weapons are bullshit right now. Pretty simple. Take a steel pick or a warhammer, or weapons similar to them.


I took a Steel pick in a strat siege. Hit some tincans 4-5 Times over head and they dont die, then I get 2 or 3 hitted by a fucking 1h bar mace that doesnt even look like a real weapon. Maybe the armor buff was a bad idea also?
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Offline _Tamra_

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #6 on: January 12, 2018, 05:02:50 PM »
+2
I agree with blunt 1h weapons being weird, I can literally smash the shit out of everything with a warhammer while cut/pierce sucks ass in comparison.
Guess it's just the game.
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Offline Asheram

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #7 on: January 12, 2018, 05:06:46 PM »
0
I use a Side Sword on Skillless I dont understand the problem. He is 21/18 7ps 6 ath with135 1h wpf and 76 xbow and 6 shield. He was 21/18 recently without shield and had throwing and only 80 1h wpf and still didnt see a problem.
Except I dont really like using a shield so I fight with it sheathed till I hit a ranged nest.
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Offline Kirman

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #8 on: January 12, 2018, 05:11:26 PM »
0
It might be decent without a shield but i don't see the point on using a 1h sword without a shield unless  if you are crossbowman or something ranged. Try it with a shield.

Offline Asheram

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #9 on: January 12, 2018, 05:15:52 PM »
+1
It might be decent without a shield but i don't see the point on using a 1h sword without a shield unless  if you are crossbowman or something ranged. Try it with a shield.
Well I dont see the point of using a 1 h sword with a shield unless you are being pelted by more than 1 ranged at the same time. But that is my personal opinion as I dont like the shield mechanics.
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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #10 on: January 12, 2018, 05:18:27 PM »
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I've always felt that having an agi build really helps 1h  builds (I only really use cut weps on my alt), not just to compensate for their shorter reach but it just seems like the speed bonus is that much more important for their damage output. Dunno why this is, could of course just be placebo. Also, unless you've got wpf in 1h on your polearm main, don't forget that 100 wpf allows you to output the "normal" amount of damage, while anything >100 wpf lets you deal more damage, and anything <100 reduces your damage. If someone has the graphs that show damage v. armor and how the damage falls off faster for cut than blunt/pierce I feel like that'd be helpful. I remember that higher values of cut were obviously not as good as med-high amounts of blunt/pierce, but far, far better than the lower cut values. For instance (disclaimer: I'm pulling these number out of my ass to try and make a point) 45 cut against plate dealt 30 damage, while 35 cut against plate dealt only 20ish, which is pretty abysmal when anyone in full plate probably has a str build and therefore a lot of hp.
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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #11 on: January 13, 2018, 09:06:01 PM »
0
Tried cut 1h weapons, but they ended up a side arm to my 1h bar mace. 90% of the server is in plate now so if you arent swinging 40+ cut then it wont do. Blunt gets the job dont well though, makes 1h quite enjoyable. I've asked for 1h buffs before but i dont think we will get any. If pick up a stabby 1h you can get by though, just forget about swinging and use it as you would a spear.
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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #12 on: January 13, 2018, 09:43:02 PM »
+1
first thing that i'm worried about when it comes to 1h is if tydeus messed with something that has ended up causing glances in some weird way that needs to be changed (something with animations maybe?)

i think that a gold reduction per tick change (ie lets get rid of hyperinflation) will hopefully lower armor values making cut more viable on the battlefield. some have voiced opinions that this will cause an increase in grinding and hurt server pop, but i think that the belief is a tad extreme.

cut damage itself could be buffed by reducing the armor soak penalties on it, but in turn you also are giving damage buffs to both polearm and cut weapons which would not be ideal.

it's also possible to test out nerfs to armor soak in general which will lower the effectiveness of plate once again and the biggest issue with that might be an increased dmg output of ranged weapons. however, ranged has its own armor soak modifiers so it is possible to increase the dmg penalties to ranged whilst lowering armor soak meaning that ranged dmg will be stagnant whilst melee damage as a whole will increase. at this point, cut will be better but so will pierce and blunt. if at this point it is understood that blunt and pierce are doing too much dmg, maybe those soak values can be changed accordingly as well. though im not sure how much of a difference the result from these actions will be compared to just a change in penalties on cut via armor soak.

lastly each and every 1h can be readjusted accordingly but that is going to take a long time and isn't a desirable path.


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Offline Asheram

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #13 on: January 13, 2018, 09:54:09 PM »
+1
So just add rapiers, that would give a weapon that looks like a sword but can be as viable as the blunt/pierce hammer things. visitors can't see pics , please register or login


If the scottish sword could only stab like the sai I would MW it. I think thats what makes the sai so good, not having to make a miss click and doing a swing when you want the stab/pierce damage because every swing is a stab regardless.
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Offline Algarn

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #14 on: January 13, 2018, 11:02:23 PM »
0
So just add rapiers, that would give a weapon that looks like a sword but can be as viable as the blunt/pierce hammer things. visitors can't see pics , please register or login


If the scottish sword could only stab like the sai I would MW it. I think thats what makes the sai so good, not having to make a miss click and doing a swing when you want the stab/pierce damage because every swing is a stab regardless.

Won't solve the problem, adding pierce 1hs isn't going to buff the ones needing it. Lowering the gold income won't either, cos everyone has millions stored in cash already.