Author Topic: Current situation of One-Handed (Cut) Weapons.  (Read 1074 times)

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Offline Thryn

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #15 on: January 13, 2018, 09:43:02 PM »
+1
first thing that i'm worried about when it comes to 1h is if tydeus messed with something that has ended up causing glances in some weird way that needs to be changed (something with animations maybe?)

i think that a gold reduction per tick change (ie lets get rid of hyperinflation) will hopefully lower armor values making cut more viable on the battlefield. some have voiced opinions that this will cause an increase in grinding and hurt server pop, but i think that the belief is a tad extreme.

cut damage itself could be buffed by reducing the armor soak penalties on it, but in turn you also are giving damage buffs to both polearm and cut weapons which would not be ideal.

it's also possible to test out nerfs to armor soak in general which will lower the effectiveness of plate once again and the biggest issue with that might be an increased dmg output of ranged weapons. however, ranged has its own armor soak modifiers so it is possible to increase the dmg penalties to ranged whilst lowering armor soak meaning that ranged dmg will be stagnant whilst melee damage as a whole will increase. at this point, cut will be better but so will pierce and blunt. if at this point it is understood that blunt and pierce are doing too much dmg, maybe those soak values can be changed accordingly as well. though im not sure how much of a difference the result from these actions will be compared to just a change in penalties on cut via armor soak.

lastly each and every 1h can be readjusted accordingly but that is going to take a long time and isn't a desirable path.


just thinking out loud
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Offline Asheram

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #16 on: January 13, 2018, 09:54:09 PM »
+1
So just add rapiers, that would give a weapon that looks like a sword but can be as viable as the blunt/pierce hammer things. visitors can't see pics , please register or login


If the scottish sword could only stab like the sai I would MW it. I think thats what makes the sai so good, not having to make a miss click and doing a swing when you want the stab/pierce damage because every swing is a stab regardless.
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Offline Algarn

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #17 on: January 13, 2018, 11:02:23 PM »
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So just add rapiers, that would give a weapon that looks like a sword but can be as viable as the blunt/pierce hammer things. visitors can't see pics , please register or login


If the scottish sword could only stab like the sai I would MW it. I think thats what makes the sai so good, not having to make a miss click and doing a swing when you want the stab/pierce damage because every swing is a stab regardless.

Won't solve the problem, adding pierce 1hs isn't going to buff the ones needing it. Lowering the gold income won't either, cos everyone has millions stored in cash already.

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #18 on: January 14, 2018, 11:42:43 AM »
+3
i think that a gold reduction per tick change (ie lets get rid of hyperinflation) will hopefully lower armor values making cut more viable on the battlefield. some have voiced opinions that this will cause an increase in grinding and hurt server pop, but i think that the belief is a tad extreme.

I am the one that voiced my opinion about anti-grinding. The mod isn't -healthy- enough persay to bring back grindy feeling things. Should focus more on the implementation of things like shop respecs, loom reforges, and loom points. It is my belief that allowing veterans and new players alike to swap +3s at a small cost will bring more life to the game as it would effectively remove punishment from trying new things. People often times find some renewed fun when trying new things.

All that said It is entirely possible to reduce gold gain per tick but keep XP high so grinding XP won't be as dreadful. The one thing I don't want to see is people wearing peasant gear so they can wear plate later... I believe this practice to be something from a bygone era that should remain in that time period. Though win/loss ratios would be more important Idk there are a lot of things to think about here. *on how to make the game feel more rewarding*

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #19 on: January 14, 2018, 10:01:22 PM »
0
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Offline San

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #20 on: February 24, 2018, 12:14:24 AM »
+1
It may be optimal to bring more than 1 weapon as a 1h. In fact, you can bring a shield and 2-3 weapons for every possible scenario. Short + spammy, long + slow, and a blunt/pierce weapon.
Without knowing your own damage, can't really say. Speed bonus + holding + head hits is a significant amounts of damage bonus from lower raw damage weapons.

Based on looking at the currently used soak/reduction cut values, low cut is pretty terrible vs. high armor.

Offline Paul

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #21 on: February 24, 2018, 12:59:55 AM »
+1
It's pretty realistic now I guess.

Offline Gravoth_iii

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #22 on: February 25, 2018, 08:23:01 AM »
+1
Yeah there is some realism to it now, gotta bring different damage types and such, but 1h cut damage is quite pathetic to be honest. The best way to play a 1her is to hybrid polearm and use that. People dont respect 1h at all and just spam because eventually you will just get lucky and outrange them, and deal 3x the damage. Or you can just spam kicks which reach longer than most 1h (kicks are really messed up).

I do enjoy the concept of having to use different damage types as a 1h, its just that theres so much armor to break through and blunt/pierce 1h are very short against heavy armor duelist builds in this mod where weapon reach is key.
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Offline Dalhi

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #23 on: February 25, 2018, 08:44:16 AM »
0
Or you can just spam kicks which reach longer than most 1h (kicks are really messed up).


How can you complain about kicks and defend nudge at the same time  :shock:

You can avoid getting kicked as it stops character that is performing it, while nudge is bloody safe and it only work as intended in 1vs1, when outnambered it turns you into tenis ball  :lol:

With the amount of body armour that avarage player wear cut damage is unfixable unless some heavy economic factor hits.
« Last Edit: February 25, 2018, 08:47:49 AM by Dalhi »

Offline Gravoth_iii

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #24 on: February 25, 2018, 01:18:04 PM »
0
How can you complain about kicks and defend nudge at the same time  :shock:

You can avoid getting kicked as it stops character that is performing it, while nudge is bloody safe and it only work as intended in 1vs1, when outnambered it turns you into tenis ball  :lol:

With the amount of body armour that avarage player wear cut damage is unfixable unless some heavy economic factor hits.

Nudges arent a guaranteed free hit, its more like a disorienting move. I dont have as much issues fighting outnumbered as 1h cause i can bounce between everyone and spam rather effectively, but sure if you have a more defensive playstyle if screws you. I hardly get nudged at all, most who use it are easily identifiable and can be attacked during attempts. I dont get kicked that often either simply because not many people use it, but it is rather hard to approach and the damage you take is so much more than what you would deal.
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Offline illogical

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #25 on: February 25, 2018, 02:20:07 PM »
+3
Cut 1h it's garbage for most gamers, not nerds. You kill archer, but not kill plate man or heavy armor man, plate man fuck you.
Now all players have +3 all armors and big money for repair all price items combination. Not have repair balance.
#savesiege

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #26 on: February 27, 2018, 01:32:21 AM »
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I have always felt that Polearm kick was absolutely the furthest reaching kick for some strange reason.  Everyone should have the same range on kick, but over all these years, the jaw dropping "how did that kick even hit that guy" was always accompanied by a polearm user doing the kicking.  Does anyone else get dem feelz?

Edit: and I don't mean when people run into the polearm users kick, because that is common when you're trying to get in range.  I'm talking about when you really don't think that kick should have hit at the range you just saw it register at.

Offline Sandersson Jankins

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #27 on: February 27, 2018, 03:47:50 AM »
0
I have always felt that Polearm kick was absolutely the furthest reaching kick for some strange reason.  Everyone should have the same range on kick, but over all these years, the jaw dropping "how did that kick even hit that guy" was always accompanied by a polearm user doing the kicking.  Does anyone else get dem feelz?

Edit: and I don't mean when people run into the polearm users kick, because that is common when you're trying to get in range.  I'm talking about when you really don't think that kick should have hit at the range you just saw it register at.

i feel the same, but would also reckon that the players most likely to kick often are polearm players.

source: long-time kickspamming polearm player
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Offline Gravoth_iii

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #28 on: February 27, 2018, 03:19:08 PM »
0
I have always felt that Polearm kick was absolutely the furthest reaching kick for some strange reason.  Everyone should have the same range on kick, but over all these years, the jaw dropping "how did that kick even hit that guy" was always accompanied by a polearm user doing the kicking.  Does anyone else get dem feelz?

Edit: and I don't mean when people run into the polearm users kick, because that is common when you're trying to get in range.  I'm talking about when you really don't think that kick should have hit at the range you just saw it register at.

Probably more bound to the fact that polearms have to play around reach and so use longer weapons which makes baiting people into kicks much more common. 2h also play on range but they have other good tools like left and right swing both being good so spamming is very viable, and of course they have better feints so they dont really need the kick as often.
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