Author Topic: Current situation of One-Handed (Cut) Weapons.  (Read 554 times)

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Online Thryn

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #15 on: January 13, 2018, 09:43:02 PM »
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first thing that i'm worried about when it comes to 1h is if tydeus messed with something that has ended up causing glances in some weird way that needs to be changed (something with animations maybe?)

i think that a gold reduction per tick change (ie lets get rid of hyperinflation) will hopefully lower armor values making cut more viable on the battlefield. some have voiced opinions that this will cause an increase in grinding and hurt server pop, but i think that the belief is a tad extreme.

cut damage itself could be buffed by reducing the armor soak penalties on it, but in turn you also are giving damage buffs to both polearm and cut weapons which would not be ideal.

it's also possible to test out nerfs to armor soak in general which will lower the effectiveness of plate once again and the biggest issue with that might be an increased dmg output of ranged weapons. however, ranged has its own armor soak modifiers so it is possible to increase the dmg penalties to ranged whilst lowering armor soak meaning that ranged dmg will be stagnant whilst melee damage as a whole will increase. at this point, cut will be better but so will pierce and blunt. if at this point it is understood that blunt and pierce are doing too much dmg, maybe those soak values can be changed accordingly as well. though im not sure how much of a difference the result from these actions will be compared to just a change in penalties on cut via armor soak.

lastly each and every 1h can be readjusted accordingly but that is going to take a long time and isn't a desirable path.


just thinking out loud
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Offline Asheram

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #16 on: January 13, 2018, 09:54:09 PM »
+1
So just add rapiers, that would give a weapon that looks like a sword but can be as viable as the blunt/pierce hammer things. visitors can't see pics , please register or login


If the scottish sword could only stab like the sai I would MW it. I think thats what makes the sai so good, not having to make a miss click and doing a swing when you want the stab/pierce damage because every swing is a stab regardless.
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Offline Algarn

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #17 on: January 13, 2018, 11:02:23 PM »
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So just add rapiers, that would give a weapon that looks like a sword but can be as viable as the blunt/pierce hammer things. visitors can't see pics , please register or login


If the scottish sword could only stab like the sai I would MW it. I think thats what makes the sai so good, not having to make a miss click and doing a swing when you want the stab/pierce damage because every swing is a stab regardless.

Won't solve the problem, adding pierce 1hs isn't going to buff the ones needing it. Lowering the gold income won't either, cos everyone has millions stored in cash already.

Offline Nightingale

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #18 on: January 14, 2018, 11:42:43 AM »
+3
i think that a gold reduction per tick change (ie lets get rid of hyperinflation) will hopefully lower armor values making cut more viable on the battlefield. some have voiced opinions that this will cause an increase in grinding and hurt server pop, but i think that the belief is a tad extreme.

I am the one that voiced my opinion about anti-grinding. The mod isn't -healthy- enough persay to bring back grindy feeling things. Should focus more on the implementation of things like shop respecs, loom reforges, and loom points. It is my belief that allowing veterans and new players alike to swap +3s at a small cost will bring more life to the game as it would effectively remove punishment from trying new things. People often times find some renewed fun when trying new things.

All that said It is entirely possible to reduce gold gain per tick but keep XP high so grinding XP won't be as dreadful. The one thing I don't want to see is people wearing peasant gear so they can wear plate later... I believe this practice to be something from a bygone era that should remain in that time period. Though win/loss ratios would be more important Idk there are a lot of things to think about here. *on how to make the game feel more rewarding*

Offline Suedehead

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Re: Current situation of One-Handed (Cut) Weapons.
« Reply #19 on: January 14, 2018, 10:01:22 PM »
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22/21 with 3 ps and MW Grosses Messer - all is moreover ok