Author Topic: cRPG update and new ideas. Need feedback.  (Read 2383 times)

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Offline Jona

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Re: cRPG update and new ideas. Need feedback.
« Reply #105 on: March 17, 2017, 03:00:22 PM »
+2
There's something wrong when I can take on two archers without a shield

Yeah, what's wrong is the archers suck.

take 3 bolts to get killed even if I'm not wearing a plate.

Well the thing with ranged is people on the receiving end never know just how much damage the projectile SHOULD be doing. Did you get hit by a fully loomed, high level pure str longbow archer with bodkins, or a level 5 short bow user with unloomed regular arrows? Same with bolts... were you hit by steel bolts from an arbalest, or regular bolts from a light crossbow? They are nearly indistinguishable at times, especially when the projectile is embedded in your torso, or arm, or leg. Speaking of which, even bolts or arrows that should be dealing a lot of damage don't do much at all when they hit your arm or leg... so keep that in mind when counting just how many bolts you can take... even a peasant could tank a few if they barely grazed their pinky toe.
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Offline HESKEYTIME

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Re: cRPG update and new ideas. Need feedback.
« Reply #106 on: March 17, 2017, 03:28:46 PM »
+3
There's something wrong when I can take on two archers without a shield

At risk of only responding to a single line of your argument, this was the one thing in your post I cant really agree with.

Imo one of the enduring things about Warband in any form is that player skill is everything. Sure there have always been techniques, weapons, builds, playstyles and classes that are preferred or overused but at the end of the day in a 1v1 or small engagement the better play always has a chance of winning - there are no true hard counters, no outcomes set in stone based only on the class of the fighters.

A melee fighter always has a chance of killing 2 melee fighters without a shield, so why not the same chance of beating 2 archers? Each of those archers has the chance to kill 2 melee guys without shield if they play right and their opponents don't. But in both scenarios it's worth stressing that if the 2 archers or 2 melee guys are good players, the 1 guy fighting them has to play really well to win that engagement alone.
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Offline njames89

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Re: cRPG update and new ideas. Need feedback.
« Reply #107 on: March 17, 2017, 03:58:01 PM »
0
2 archers that don't suck could kill you easily Algarn. Come test your mettle in NA 1 you silly europeon
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Offline zottlmarsch

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Re: cRPG update and new ideas. Need feedback.
« Reply #108 on: March 18, 2017, 01:00:49 AM »
+2
Are banners fixed yet?
Of course you do, making other people rage was the entire point. You should be proud of almost single handedly killing the mod while shit copied versions of it are going strong. Literal fucking virus parasites. AIDS and cancer incarnate. I'm going to go with either a mellow drunk or a stoner, probably stoner.

Offline AwesomeHail

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Re: cRPG update and new ideas. Need feedback.
« Reply #109 on: March 18, 2017, 03:45:12 PM »
0
The only thing I want is 1h no shield to be guud again,
Being headshot at spawn is no fun, or being stunned by an arrow, and then being stunned by another in thesame time, and so on. The rage will never end as long as archers exist
Your binary primitive low capacity of thinking is not relevant.

Offline Yeldur

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Re: cRPG update and new ideas. Need feedback.
« Reply #110 on: March 18, 2017, 10:32:12 PM »
0
ok i have solution


we will burn all the archers at the stake and then c-rpg will be happy once more


oh and also we will torture horse archers for 2 years and then, ONLY then will we let them die. maybe. if they win the raffle.
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