Poll

Should dead characters absorb hits for a small period of time?

Yes: Great idea MrShine, make love to me
307 (90.6%)
No: Terrible idea you shit-head
26 (7.7%)
I have a different (better) idea and here's why:
6 (1.8%)

Total Members Voted: 338

Author Topic: [WSE]Allow Dead Players to Absorb Hits Temporarily  (Read 7527 times)

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Offline MrShine

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[WSE]Allow Dead Players to Absorb Hits Temporarily
« on: September 26, 2011, 09:59:23 PM »
+91
We've all had this happen before:

A group surrounds someone, slashing at him from all angles.
The victim dies, and instantly his body becomes transparent.
An accurate arrow or swing travels through the falling body and connects with a friendly behind.

My proposal would be to allow the dead player to absorb swings for a very brief period of time after death as if he were still alive.  This would help avoid some of these unintentional swings from teammates that were not stray.

There are obvious times where poor aim and/or judgment cause team hits/kills, and there are other times (such as this situation) where it's just a matter of bad luck.  If you and a teammate surround an enemy you can effectively alternate swings and take someone down from 100%-0% by timing swings to keep someone stumbling and unable to defend themselves.   This is a smart thing to do, and requires teamwork. 

However you could have a swing chambered and in the process of being unleashed and a split second before your swing connects the enemy dies.  There is literally nothing you can do to stop the swing given human reflexes and/or an unbalanced weapon, and your team suffers the consequence due to the immediate removal of physical form.

Giving some substance to the corpse for a brief period of time is realistic and would help stop these types of team hits that punish players who make accurate (but unluckily timed) swings.

Agree/disagree/thoughts?  I don't even know if WSE can do this, but it would be pretty swell.



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« Last Edit: June 15, 2012, 07:47:28 PM by MrShine »
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Offline Vibe

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #1 on: September 26, 2011, 10:00:16 PM »
0
+1

Offline Fluffy_Muffin

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #2 on: September 26, 2011, 10:00:45 PM »
0
yes
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Offline [ptx]

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #3 on: September 26, 2011, 10:12:24 PM »
+3
This was supposed to have been implemented in some previous Warband patch, you can still look it up in the patch notes, but, like a lot of things, it doesn't work.

Offline Teeth

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #4 on: September 26, 2011, 10:17:36 PM »
0
I suggested this too.

Aren't the cRPG team better coders than the Warband developers? I would love this.

Offline Keshian

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #5 on: September 26, 2011, 10:18:41 PM »
0
I can't think of a better suggestion to have 100% yesses.
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Offline cmp

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #6 on: September 26, 2011, 10:21:11 PM »
+10
+1
add this nao

Offline Teeth

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #7 on: September 26, 2011, 10:32:36 PM »
0

Offline Ujin

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #8 on: September 26, 2011, 10:56:14 PM »
+1
can you also code spitting on the enemy corpses , stomping on them and feeding them to the dogs while you're at it ?

Offline Paul

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #9 on: September 26, 2011, 10:58:47 PM »
+1
They tried to do it in Warband beta but it fucked everything up so they gave up on it in the end.

Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #10 on: September 26, 2011, 11:06:17 PM »
0
They tried to do it in Warband beta but it fucked everything up so they gave up on it in the end.

So what could possibly go wrong trying to fix it in c-RPG? :)
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Offline ThePoopy

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #11 on: September 26, 2011, 11:41:23 PM »
+2
indeed, everything is allready fucked up

Offline Gravoth_iii

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #12 on: September 26, 2011, 11:46:36 PM »
0
can you also code spitting on the enemy corpses , stomping on them and feeding them to the dogs while you're at it ?

Spitting on corpses? i would like that, add it to the Q menu; Taunts!

Oh and yes i support hitting dead corpses, code it nao.
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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #13 on: September 27, 2011, 12:10:33 AM »
0
Ganking is a weak point of this game atm team damage is the only thing discouraging it so if it is difficult to implement i wouldnt bother. The Devs efforts should be aimed at importing some stuff from vikingr and fixing the weapon stats problem.
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Offline MrShine

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Re: [WSE]Allow Dead Players to Absorb Hits Temporarily
« Reply #14 on: September 27, 2011, 05:23:12 AM »
0
Ganking is a weak point of this game atm team damage is the only thing discouraging it so if it is difficult to implement i wouldnt bother. The Devs efforts should be aimed at importing some stuff from vikingr and fixing the weapon stats problem.

I don't know, I think team hits and kills come quite frequently from situations where someone dies and swings travel through.  I think it can make a significant difference in the outcome of a round. 

Bad swings and people jumping in front of swings I get; those should be 'punished' by team damage.  Swings that go through dead players?  Those are true swings that wouldn't normally hit a teammate except for the fact the dead player becomes a ghost instantly.

I do say this without any idea how challenging this would be to implement.  Obviously many other things might take priority, but if there was a way to fix this I can only see it as a gameplay improvement for the better.
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