We are especially interested in game-balance-breaking things like spawns behind invisible walls, but also other stuff that comes to your mind.
That's very good. I'm reporting map of Dhirim, because it's fucking-breaking unbalanced. Attacking side can not take last flags located in keep, because the way which lead to is a one small door which is easily blocked by spamming siege equpment (ladders, shields, construction sites, wooden stakes), not to mention mauls, long mauls, shielders, ranged and so on. We have come to situation when defenders even don't try to defend and fight on walls, just retreat at the start to keep and sit there all time.
Thanks for attention and have a nice day.