Author Topic: 60 sec spawn delay and abuse.  (Read 6028 times)

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Offline Overdriven

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Re: 60 sec spawn delay and abuse.
« Reply #15 on: July 30, 2011, 10:44:16 PM »
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Thanks - we're working on it.

Posted in another thread. They are working on the problem.

Offline Butan

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Re: 60 sec spawn delay and abuse.
« Reply #16 on: July 31, 2011, 01:44:37 AM »
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Just make the defenders and attackers spawn at the same time.
Problem solved.

Offline Dehitay

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Re: 60 sec spawn delay and abuse.
« Reply #17 on: July 31, 2011, 02:43:59 AM »
+1
Just make the defenders and attackers spawn at the same time.
Problem solved.

Stop suggesting common sense solutions. We're going to make up some complicated solution so that we can have uncertain results. Damn rational noobs

Offline HarunYahya

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Re: 60 sec spawn delay and abuse.
« Reply #18 on: July 31, 2011, 04:43:34 AM »
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Please remove that bullshit implement =D

Offline Duerkos

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Re: 60 sec spawn delay and abuse.
« Reply #19 on: July 31, 2011, 01:48:45 PM »
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Either make both teams spawn at the same time, but the attackers spawn at slow rate, or make it so the attackers spawn all at the same time 60 seconds later. Both is madness.
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Offline Olwen

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Re: 60 sec spawn delay and abuse.
« Reply #20 on: July 31, 2011, 03:09:21 PM »
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nice battle :x

Offline Kalp

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Re: 60 sec spawn delay and abuse.
« Reply #21 on: July 31, 2011, 03:11:20 PM »
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It's one big joke. Defenders defended village in 1-3 minutes, they just rush cav then inf. Aggressors can't do anything...
« Last Edit: July 31, 2011, 03:12:57 PM by Kalp »
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Cyber

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Re: 60 sec spawn delay and abuse.
« Reply #22 on: July 31, 2011, 03:11:46 PM »
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Legio battle finally proved to me that this spawn system is entirely broken.

Offline Jarlek

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Re: 60 sec spawn delay and abuse.
« Reply #23 on: July 31, 2011, 03:13:53 PM »
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Let the attackers spawn ALL AT ONCE the first spawn. THEN 1 every second.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline ramboTotalWar

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Re: 60 sec spawn delay and abuse.
« Reply #24 on: July 31, 2011, 03:16:48 PM »
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Please remove that bullshit implement =D
yes we often glance, mr "i know everything better than you" gtx

Offline RamsesXXIIX

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Re: 60 sec spawn delay and abuse.
« Reply #25 on: July 31, 2011, 03:19:36 PM »
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It's one big joke. Defenders defended village in 1-3 minutes, they just rush cav then inf. Aggressors can't do anything...

Now you know what Dusturil felt like :D

Offline Lactose_the_intolerant

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Re: 60 sec spawn delay and abuse.
« Reply #26 on: July 31, 2011, 03:19:55 PM »
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Legio battle finally proved to me that this spawn system is entirely broken.

Wut, cuz, the 3  LLJK victories didnt prove it yesterday?  :rolleyes:

Offline Cyber

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Re: 60 sec spawn delay and abuse.
« Reply #27 on: July 31, 2011, 03:22:12 PM »
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Wut, cuz, the 3  LLJK victories didnt prove it yesterday?  :rolleyes:

Unfortunately i was there for only 1 battle.

Offline HarunYahya

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Re: 60 sec spawn delay and abuse.
« Reply #28 on: July 31, 2011, 03:26:04 PM »
+1
Let's think about it.
Defenders have 5-8 spawns                                   Attackers have 1 spawn
Defenders spawn at the same time                         Attackers spawn 1 per second
Defenders spawn when battle starts.                       Attackers spawn 1 minute after battle start.

Consequance of those differences:Defenders rush and take attacker's spawn and take all their equipment.
chadz's Possible Expectations about this weird implement:
Defenders need some time to settle their defensive positions against attackers.


Result
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Offline Kalp

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Re: 60 sec spawn delay and abuse.
« Reply #29 on: July 31, 2011, 03:27:26 PM »
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Now you know what Dusturil felt like :D
No! You at least made infatry and archers lines. Here Legio only small point which was fast surrounded and smashed. There was no fight, just chop chop chop and end.
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.