Author Topic: Siege Map Submissions for official servers 2.0  (Read 2982 times)

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Offline Fips

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Siege Map Submissions for official servers 2.0
« on: July 22, 2013, 12:32:29 PM »
+4
You made a siege map and would like to see it on the official EU and NA servers? This is the place to submit it.

There are some basic rules if you want your map to be considered:
  • A submitted map must include the .sco file and the terrain info from scenes.txt. For sharing M&B Nexus would be the first option; however since if you create a new account it might take a while to get it activated, I recommend using MediaFire as an alternative, due to it's lack of waiting time, captcha or download limits.
  • At least 3 screenshots are required, one being an aerial view with attacker spawn and flag marked. Optionally you can mark possible paths to flag, backdoors, gates, etc. Spoiler tags will be used to add the screenshots.
  • -Addon To rules: A link to a thread where pictures can be found is adequate as well.
  • A short description of the map is required.
  • No fantasy maps. Fantasy inspired work is possible. Ask one of the moderators first if you want to do one of those.
  • No mass turf maps.
  • No maps larger then 600 KB.
Maps will be added in packs rather then one by one, so it might be a while until your map is added. You might also be requested to do some adjustements, ranging from balancing changes to bugfixing.




FIRST THREAD:http://forum.meleegaming.com/scene-editing/siege-map-submissions-for-official-servers/

Edit(Fips): I have looked through the old thread and got a hold on the maps that i would like to see added back in again. For the sake of a better overview/organization in the forum/thread. And of course, renown-whoring.
Will do the same with battle submissions later on.
PS: Let's keep this thread clean please. Feedback belongs to the map threads.
« Last Edit: July 22, 2013, 02:56:39 PM by Fips »

Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #1 on: July 22, 2013, 06:44:57 PM »
+2
Himmelsberg Monastery Update 7/22/2013

- Removed doors on sanctuary.
- Widened attacker spawn bridge to hopefully fix issues there.
- Added roof (with small opening) to sanctuary.

SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4SHJuLVExRFFhd0k/edit?usp=sharing
« Last Edit: August 01, 2013, 07:54:40 PM by Elindor »
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Offline Viriathus

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Re: Siege Map Submissions for official servers 2.0
« Reply #2 on: July 23, 2013, 04:32:11 PM »
+2
RHODOK CLIFFSIDE CASTLE, siege map. (Updated 22/08/2013)

-Added a walkway to the flag.
-Added a ladder to access the roof on small houses (campable place for archers).
-Removed some props, and LOTS of glitchy bushes and flora.
-Added some detail objects.

(click to show/hide)

DOWNLOAD LINK (.RAR folder)
http://www.mediafire.com/download/7b27bsnypvae8nc/Rhodok_Cliffside_Castle.rar

Other screenshots: http://forum.meleegaming.com/scene-editing/viriathus-scene-editing/
« Last Edit: August 22, 2013, 12:08:57 PM by afonsoserro »

Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #3 on: July 24, 2013, 12:01:46 AM »
0
Rochester Castle Update 7/23/2013

- Minor adjustments to ramp on siege tower for smoother access to wall.

SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4OFdrbnNhMU90SnM/edit?usp=sharing
« Last Edit: August 01, 2013, 07:54:27 PM by Elindor »
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Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #4 on: July 29, 2013, 06:01:06 PM »
+2
Himmelsberg Monastery Update 7/29/2013

- Moved attacker spawns back about 30 ft to the land area before the bridge to hopefully avoid people falling to their deaths from bridge spawns :(
- Added destructable door to sanctuary that opens inward (defense can open). 

SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4M1JmaEVRQlNaVk0/edit?usp=sharing
« Last Edit: July 29, 2013, 06:04:41 PM by Elindor »
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Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #5 on: July 31, 2013, 11:10:19 PM »
0
Devonshire Keep Update 7/31/2013

- Added balista (1) for defense 
- Added archer platforms for defense in flag area
(Fips if you wanna check that to make sure I didn't do anything stupid with the balista that would be good :) )

SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4WWRQSXVOczlXd2M/edit?usp=sharing
« Last Edit: August 01, 2013, 09:39:14 PM by Elindor »
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Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #6 on: August 01, 2013, 07:52:56 PM »
0
Rochester Castle Update 8/1/2013

- Addition of balistas (2).  One 360 degree near siege tower landing (can then be used by offense to aim at flag area), one at flag area that can aim at back door area.
(Fips if you wanna check that to make sure I didn't do anything stupid with the balista that would be good :) )

SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4YlIwU0FmZEgyR3c/edit?usp=sharing
« Last Edit: August 13, 2013, 06:34:51 PM by Elindor »
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Offline Jarold

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Re: Siege Map Submissions for official servers 2.0
« Reply #7 on: August 03, 2013, 09:04:49 AM »
+1
Windfall Castle, updated the map by removing the three portcullis I had and just kept one and removed thw inch and put it back in just in case.

http://www.mediafire.com/?qczack8wjjctq3h




Windsore Castle, updated the map by adding a destructible gate on the right front walls. Made the siege tower closer, added a another stairwell closer to the flag, and made spawns much better for Defense.

I'm wondering if I should put a door back in place on the steps where I previously had it before I was told to remove it?

http://www.mediafire.com/?nhy7xnhh7xvegsk

Offline Viriathus

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Re: Siege Map Submissions for official servers 2.0
« Reply #8 on: August 08, 2013, 02:54:59 AM »
0
PALACE OF MARTE, siege map. (Updated 13/12/2013)

An arabic palace in a red desert.
Not your standard castle.

(click to show/hide)

DOWNLOAD LINK (.RAR folder)
http://www.mediafire.com/download/6ju5paug97hjdn2/Palace_of_Marte.rar
Other screenshots:
http://forum.meleegaming.com/scene-editing/viriathus-scene-editing/msg736684/#msg736684

Btw, the glowing objects you see, are accualy collourfull dyes. The detail of fishes in the bucket was stolen from Obitus.  :twisted:
« Last Edit: December 13, 2013, 07:49:52 PM by afonsoserro »

Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #9 on: August 10, 2013, 08:53:26 AM »
+2
New Map!


Dun Bhirum v1.0


Dun Bhirum is a town built into the ruins of an old castle, set in a pine forested area. 
The flow of battle is inspired by the popular "Sea Raid" siege map - attackers spawn and can go left or right to attack destructable doors which give them access to a courtyard.  One side is a shorter run with 2 doors and the other side is a longer run with 1 door.

Once inside the courtyard they must fight defenders over the gate winch.  If the main gate is opened, attackers gain a quick and straight run from attacker spawn right through the gate, through another open gateway, and into the flag courtyard. 

The flag courtyard offers limited defenses, basically just a raised flag platform that defense could try to hold attackers off from. 

There is also a back route which is quite a run - it involves hoisting a ladder over the walls, dropping down and then destroying a door near the flag, then hoisting another small ladder to gain access to the flag area.



SCO FILE  : https://docs.google.com/file/d/0B0bUrKT_N7X4Mk5VdzJ5dDJnc1U/edit?usp=sharing
SCENE TEXT : https://docs.google.com/document/d/1qAf0Rb7utv850LdAdCOhLE45oMSbeqjxPn5qXLdBykc/edit?usp=sharing



Screenshots:
Overhead Labelled
Overall Shot
Gate Area
Flag Area
Attacker Spawn View
« Last Edit: August 10, 2013, 07:41:38 PM by Elindor »
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Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #10 on: August 13, 2013, 06:35:48 PM »
0
Rochester Castle MINI Update 8/13/2013
[ MINI UPDATE ]

- Adjusted balista positioning and turning radius
- Fixed stairs

SCO : https://docs.google.com/file/d/0B0bUrKT_N7X4YlIwU0FmZEgyR3c/edit?usp=sharing
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Offline Teeth

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Offline Jarold

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Re: Siege Map Submissions for official servers 2.0
« Reply #12 on: September 28, 2013, 08:54:12 PM »
+1
Outpost

A small wooden outpost under siege, what more is there to say?

(click to show/hide)

(click to show/hide)
(click to show/hide)
(click to show/hide)

Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #13 on: November 25, 2013, 07:56:52 AM »
0
Dun Bhirum V 1.1
11/25/2013

- Raised walls all around to avoid jumping over.
- Moved most defense spawns away from flag area : we'll see if that works.
- Changed back route for attackers to bring them into the second courtyard area, not behind the flag.
- Added a chokepoint at the second (open) gate.
- Added more items, etc in the flag area.
- Added a stage area around the flag.

Keep me posted, if the defense still spawns all around the flag all the time I will move any remaining (only 1 now) spawns out of the flag area.


Link to SCO : https://drive.google.com/file/d/0B0bUrKT_N7X4UkFpRm1HLU1TMEk/edit?usp=sharing
See next post for updated link.
« Last Edit: December 01, 2013, 07:20:47 AM by Elindor »
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Offline Elindor

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Re: Siege Map Submissions for official servers 2.0
« Reply #14 on: December 01, 2013, 07:20:15 AM »
0
Dun Bhirum - Slight update 12/1/2013
Use this one for V1.1 instead Fips...updated download link.

SCO : https://drive.google.com/file/d/0B0bUrKT_N7X4dl9KOWR6cTlFelE/edit?usp=sharing
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