Author Topic: Peasant_Woman's simple and easy guide to making a playable map for cRPG  (Read 14281 times)

0 Members and 1 Guest are viewing this topic.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
0
Use his ^

I copied my part on that from another guide :)
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
0
Peasant_woman....

You can also load your mod, select Play cRPG - Host Game, and select Siege and then select your map there.

This loads you into the map and you can choose teams, there is a round timer, etc etc....and if you hit CTRL+E you still enter Editor mode and can do all the regular stuff.

This is the way I edit, rather than selecting Scene Editor from the menu.  Not sure if there are any advantages or disadvantages to this method - but in the HOST GAME method all interactives are functionable (siege towers, gates, doors, flags, ladders, etc) Not sure if they are in the other one.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Mustikki

  • Moderator
  • *****
  • Renown: 272
  • Infamy: 28
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Mercenaries
0
Rageball entry points

- You can make any battle map support Rageball by adding the following entrypoints to your maps:
     95: ball spawn position at match start. This is also where the ball will be moved if being idle for 30 seconds.
     96: Team 0 spawn
     97: Team 1 spawn
     98: Team 0 goal
     99: Team 1 goal
     0-94: Used as spawn points after a player dies, try to spread these around the map evenly. You don't have to place all of them.
- To block the ball and players, use the "barrier_box" instead of the normal 2d barriers, because the 2d barriers don't block the ball.
- Normal battle maps also work, but they might be glitchy/unbalanced like hell.

Offline Ozin

  • Developer
  • ******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
0
Rageball entry points

- You can make any battle map support Rageball by adding the following entrypoints to your maps:
     95: ball spawn position at match start. This is also where the ball will be moved if being idle for 30 seconds.
     96: Team 0 spawn
     97: Team 1 spawn
     98: Team 0 goal
     99: Team 1 goal
     0-94: Used as spawn points after a player dies, try to spread these around the map evenly. You don't have to place all of them.
- To block the ball and players, use the "barrier_box" instead of the normal 2d barriers, because the 2d barriers don't block the ball.
- Normal battle maps also work, but they might be glitchy/unbalanced like hell.

The correct way to mark the edge of the playable area is to use "crpg_rabbit_ball_barrier", it doesn't block the ball, but every second the server checks if the ball is inside any of those boxes, and the out of bounds script is triggered. These can be scaled of course, make sure to make them thick enough so that the ball can't pass though it during that one second interval.

Online Peasant_Woman

  • Earl
  • ******
  • Renown: 429
  • Infamy: 36
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
0
Updated with; Second scene editing method, rageball spawns, rageball barrier usage and some other minor editing.
Thanks for the help, remember if you see something you think should be changed, or know something that should be added then post here or pm me and I'll do it at the next opportunity!

Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
0
I wonder if that section where we explain how to start editing in the editor modes should be called something besides "Conclusion"...maybe something more like "Editing Your Map"

Also, in the edit mode I described, there are no bots by default, but you can add them in...which is nice for checking various spawn points etc...
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Online Peasant_Woman

  • Earl
  • ******
  • Renown: 429
  • Infamy: 36
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
0
Done, aaaaand done.  :)
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Ozin

  • Developer
  • ******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
0
Did a ninja edit on one of your posts. Ladders can also be set in battle mode.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
0
Peasant_woman Im wondering if the "Creating the Module" part should go first in the guide....nitpicky but might make more sense...
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Online Peasant_Woman

  • Earl
  • ******
  • Renown: 429
  • Infamy: 36
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
0
Updated: Switched order of part 1 and 2

Yes it reads better this way. :)
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
0
Agreed.

STICKY STICKY STICKY STICKY ....

 :mrgreen:
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
+1
Awesome on sticky!  (Map making for dummies could probably go Mustikki/Ozin...its been mostly all copied into this one)

Anyhow - Peasant...might wanna add that since searching for props in the editor sucks, people can open the sceneprops file with notepad ++ or wordpad or whatever and CTRL+F search for stuff there ....like "door", "fire", "ramp" etc....easier that way and finds more stuff

Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Dalfador

  • Marshall
  • ********
  • Renown: 884
  • Infamy: 81
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Order of the White Stallion
  • Game nicks: Dalfador
0
AIUWDGIAUWDG Thank you for taking the time to put this together. IT really means alot :)
visitors can't see pics , please register or login

Maybe some day they'll call us heroes.

Offline Dalfador

  • Marshall
  • ********
  • Renown: 884
  • Infamy: 81
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Order of the White Stallion
  • Game nicks: Dalfador
0
When i open the scenes.txt it gives me this mumbo jumbo of stuff. its not organised like yours. help?

visitors can't see pics , please register or login
visitors can't see pics , please register or login

Maybe some day they'll call us heroes.

Offline Ozin

  • Developer
  • ******
  • Renown: 584
  • Infamy: 12
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Nordmen
  • IRC nick: Ozin
0
You could use Wordpad, or get a proper text editor like Notepad++.