Author Topic: Jacko's Maps - Kilns, kilns!  (Read 3331 times)

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Offline Jacko

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Jacko's Maps - Kilns, kilns!
« on: January 19, 2012, 01:25:44 PM »
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Latest map:

A kiln can never be left unattended, but when marauding bands draws close, the wise man takes his things and head upstream.

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More pictures:

All maps and more can be found in the link below:
http://mountandblade.nexusmods.com/users/1202091

-Northern Archipelago
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-Crop Rotation
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-Tumulus v2 (Battle)
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-The Canals of Our City (Battle)
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-From The Sea (Siege)
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-Upon The Rocks (Battle)
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-Trouble in the Neighbourhood (Battle/CTF)
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-There and Back Again (CTF)
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-Spring Flood (Battle)
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-The Lighthouse (Siege)
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-The Hill (Siege)
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-Tulga (Strategus)
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-Suno (Strategus)
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-Khudan (Strategus)
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-Narra (Strategus)
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-Reyvadin (Strategus)
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« Last Edit: July 30, 2012, 10:33:40 PM by Jacko »
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Offline obitus

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Re: Jackos Maps, DEM C's!
« Reply #1 on: January 19, 2012, 03:23:21 PM »
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Spring Flood has (had?) some interesting collision errors with that wooden cRPG gatehouse building

Offline Jacko

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Re: Jackos Maps, DEM C's!
« Reply #2 on: January 20, 2012, 12:11:22 AM »
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*Cough* yeah it still has that's why it removed from rotation. Need to replace those houses.
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Offline karasu

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Re: Jackos Maps, DEM C's!
« Reply #3 on: January 23, 2012, 10:36:50 PM »
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Hello kind sir.

Since I'm either too blind at the moment and I couldn't find a proper thread, I'll leave a feedback here regarding one of the "C" maps.

Idbeles_Castle_c

Just a couple of points that could make a difference in it:

1 - The defender team spawns are located in the Upper Walls, taking about 30+/- to get to the lower area through the far right side, even more through the left (but faster to the flag though):

(click to show/hide)

2 - There's several stock ladders on that second wall and a double door entrance directly to flag, which gets down too quickly:

(click to show/hide)

3 - The first gate makes no sense since it goes down on the first seconds due to both team spawn locations.


Thanks for your time,
kold.

Offline Jacko

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Re: Jackos Maps, DEM C's!
« Reply #4 on: March 06, 2012, 01:12:52 PM »
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New map added, see main post.
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Offline Jacko

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Re: Jackos Maps, DEM C's!
« Reply #5 on: March 15, 2012, 02:01:44 PM »
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New map, see main post.
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Offline Mustikki

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Re: Jackos Maps, DEM C's!
« Reply #6 on: March 15, 2012, 02:12:11 PM »
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Cool to get new maps! :D

Offline Gisbert_of_Thuringia

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Re: Jackos Maps, DEM C's!
« Reply #7 on: March 15, 2012, 02:54:03 PM »
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Look good these maps :)

Offline Gisbert_of_Thuringia

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Re: Jackos Maps, DEM C's!
« Reply #8 on: March 16, 2012, 02:42:00 PM »
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Trouble in the neighbourhood needs spawnfix!

Some people spawn within the small fence at spawn and can't get out^^

Offline Mustikki

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Re: Jackos Maps, DEM C's!
« Reply #9 on: March 16, 2012, 02:56:04 PM »
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Also people can get stuck at here:
(click to show/hide)
and here at spawn:
(click to show/hide)

Offline Jacko

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Re: Jackos Maps, DEM C's!
« Reply #10 on: March 16, 2012, 03:24:15 PM »
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Above is fixed (was spectating). The whole map might still be too camp friendly, but I'll give it a go and see how it works out.
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Offline Gisbert_of_Thuringia

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Re: Jackos Maps, DEM C's!
« Reply #11 on: March 16, 2012, 03:46:43 PM »
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Maybe you can close some of the camppoints with barricades or so?

But I'd say keep the map. Finally something different than villages or open field maps (all these ruins maps included cause they are mainly open field)

Offline Jacko

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Re: Jackos Maps, DEM C's!
« Reply #12 on: April 10, 2012, 12:11:01 AM »
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Finally redone Tumuus, one of my first multiplayer maps. Let's hope the hills are a bit less campy.
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Offline Jacko

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Re: Jacko's Maps - Xbow Heaven
« Reply #13 on: July 07, 2012, 07:46:34 PM »
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*cough*

Prettied up the OP, new map added.
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Offline Teeth

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Re: Jacko's Maps - Xbow Heaven
« Reply #14 on: July 12, 2012, 11:22:17 PM »
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Crop rotation looks good, very like a map I was planning on making. But then my computer started crashing whenever I tried to edit maps.