Author Topic: Battle map submissions for official servers 2.0  (Read 5039 times)

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Offline Fips

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Battle map submissions for official servers 2.0
« on: July 22, 2013, 06:41:26 PM »
0
You made a battle map and would like to see it on the official EU and NA servers? This is the place to submit it.

There are some basic rules if you want your map to be considered:
  • A submitted map must include the .sco file and the terrain info from scenes.txt. For sharing M&B Nexus would be the first option; however since if you create a new account it might take a while to get it activated, I recommend using MediaFire as an alternative, due to it's lack of waiting time, captcha or download limits.
  • At least 3 screenshots are required, one being an aerial view with attacker spawn and flag marked. Optionally you can mark possible paths to flag, backdoors, gates, etc. Spoiler tags will be used to add the screenshots.
  • -Addon To rules: A link to a thread where pictures can be found is adequate as well.
  • A short description of the map is required.
  • No fantasy maps. Fantasy inspired work is possible. Ask one of the moderators first if you want to do one of those.
  • No mirror maps.
  • No mass turf maps.
  • No maps larger then 600 KB.
Maps will be added in packs rather then one by one, so it might be a while until your map is added. You might also be requested to do some adjustements, ranging from balancing changes to bugfixing.


FIRST THREAD: http://forum.meleegaming.com/scene-editing/battle-map-submissions-for-official-servers/

PS: Let's keep this thread clean please. Feedback belongs to the map threads.
« Last Edit: July 22, 2013, 09:09:33 PM by Fips »

Offline obitus

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Re: Battle map submissions for official servers 2.0
« Reply #1 on: July 22, 2013, 08:52:08 PM »
+1
Version 4 submitting!


Face Off v4
Download:
https://www.dropbox.com/s/hxj0bmac8efv2tn/scn_face_off v4.zip
(click to show/hide)
« Last Edit: August 06, 2013, 06:50:28 PM by obitus »

Offline FrugFrug

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Re: Battle map submissions for official servers 2.0
« Reply #2 on: July 23, 2013, 12:45:23 PM »
+3
Big Sable Lighthouse

(click to show/hide)

(click to show/hide)

(click to show/hide)

Offline Viriathus

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Re: Battle map submissions for official servers 2.0
« Reply #3 on: July 23, 2013, 04:25:12 PM »
+1
BOUNTY, battle map.

A shipwreck on a desert island, ...or is it?
Archers and cav are welcome!

PHOTOS NOT UPDATED

(click to show/hide)

DOWNLOAD LINK (.RAR folder)
http://www.mediafire.com/download/aa1cl68ue9y4wok/Bounty.rar

Other screenshots: http://forum.meleegaming.com/scene-editing/viriathus-scene-editing/msg826727/#msg826727
« Last Edit: May 31, 2014, 11:53:42 AM by Viriathus »

Offline Apsod

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Re: Battle map submissions for official servers 2.0
« Reply #4 on: July 24, 2013, 09:10:41 PM »
0
Peaceful Mountains

A place of beauty, peace and love.
At least it used to be..

(click to show/hide)

(click to show/hide)

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http://forum.meleegaming.com/scene-editing/apsods-peaceful-map(s)/
« Last Edit: July 24, 2013, 10:35:51 PM by Apsod »

Offline maat

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« Last Edit: July 26, 2013, 11:13:36 PM by maat »
"La fl├Ęche que tu lances contre un juste reviendra sur toi"
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Offline Jarold

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Re: Battle map submissions for official servers 2.0
« Reply #6 on: July 27, 2013, 11:46:20 PM »
+1
.
« Last Edit: August 06, 2013, 02:43:07 AM by Jarold »

Offline Nordwolf

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Re: Battle map submissions for official servers 2.0
« Reply #7 on: July 30, 2013, 06:22:15 PM »
0
Fishing Village

A tropical lagoon featuring a fishing village with clean blue water and jungle mountains in the back.

Scheme:
(click to show/hide)

Screenshots:

(click to show/hide)

Download .sco:
https://dl.dropbox.com/u/96841139/scn_fishing_village.sco
Code: [Select]
scn_fishing_village fishing_village 256 none none 0 0 100 100 -100 0x000000005a0105630005595000000e8500002a3d00002560 0 0 sea_outer_terrain_2
Thread for feedback: http://forum.meleegaming.com/scene-editing/nordwolf's-maps/

Offline Zlisch_The_Butcher

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Re: Battle map submissions for official servers 2.0
« Reply #8 on: July 30, 2013, 08:11:05 PM »
0
Goat Road updated (road sold seperately)

https://dl.dropboxusercontent.com/u/69146870/scn_goat_road.sco

Added very loose cover around the spawn and generally slightly improved that area, lowered the floating godgrass to mortal heights, did very minor improvements to the invisible walls, filled in a hole in the cliff walls.

You already have the scenes.txt stuff in the mod.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Nordwolf

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Re: Battle map submissions for official servers 2.0
« Reply #9 on: August 01, 2013, 05:56:48 PM »
+1
Outpost Village

A small hamlet located on crossroads featuring nordic houses and open streets.

Scheme:
(click to show/hide)

Screenshots:

(click to show/hide)

Download .sco:
https://dl.dropbox.com/u/96841139/scn_outpost_village.sco
Code: [Select]
scn_outpost_village outpost_village 256 none none 0 0 100 100 -100 0x00000000300d72630006e1b900002ac20000683300003105 0 0 outer_terrain_plain
Thread for feedback: http://forum.meleegaming.com/scene-editing/nordwolf's-maps/

Offline obitus

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Re: Battle map submissions for official servers 2.0
« Reply #10 on: August 04, 2013, 11:57:13 PM »
0
Face Off Version 4 submitting!


Face Off v4
Download:
https://www.dropbox.com/s/hxj0bmac8efv2tn/scn_face_off v4.zip

Original submission reply updated
« Last Edit: August 06, 2013, 06:50:18 PM by obitus »

Offline Jarold

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Re: Battle map submissions for official servers 2.0
« Reply #11 on: August 06, 2013, 02:42:40 AM »
+3
Here is an update to Snowy Town and a big update to Upheaval. Also re-added Ruined Fort now known as Overgrown.

Upheaval

Took away the broken building in the middle because I felt like it was just weird there and gave ranged an annoying advantage. Also fixed the HUGE FPS PROBLEM. Some minor fixes that don't need to be noted.

(click to show/hide)



Snowy Town

Fixed some things that will barely change gameplay much.




Overgrown

This is just my map Ruined Fort completely re-done since I deleted all traces of it somehow.  :rolleyes:  But anyways it's basically the same so I don't think screenshots are needed. But just in case i'll add the old ones in.

(click to show/hide)
(click to show/hide)


(click to show/hide)
« Last Edit: August 06, 2013, 02:47:33 AM by Jarold »

Offline Jarold

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Re: Battle map submissions for official servers 2.0
« Reply #12 on: August 16, 2013, 01:03:30 AM »
0
NOTE : All pictures except the overhead are a little outdated thanks to Afonserro aka Virathius helping me with my map.


Scorched Earth

This map is pretty simple just a forest with ruins in the middle. It's supposed to be a forest that caught on fire but didn't burn too much vegetation, however it caught a few souls and houses on fire.

(click to show/hide)

(click to show/hide)
(click to show/hide)
« Last Edit: August 17, 2013, 10:02:42 PM by Jarold »

Offline Viriathus

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Re: Battle map submissions for official servers 2.0
« Reply #13 on: August 17, 2013, 11:07:52 AM »
0
NOTE : All pictures except the overhead are a little outdated thanks to Afonserro aka Virathius helping me with my map.

I only messed with the terrain a bit, and painted the ground, just like Jarold asked.  No big deal!

Offline Zlisch_The_Butcher

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Re: Battle map submissions for official servers 2.0
« Reply #14 on: September 11, 2013, 07:54:37 AM »
-1
New patch for Goat Road:
https://dl.dropboxusercontent.com/u/69146870/scn_goat_road.sco
Further optimized the wheat field and some bushes, tested in hosting mode, should finally be bellow the flora limit.
Made the bridge less wide to discourage usage, will replace it with an even thinner rope bridge if I still deem it a problem.
And most importantly: Moved the scarecrows strawhat so his head doesn't clip through it.


Will add more cover eventuallyish when I feel like it and got time, releasing this now so I won't miss the next patch or something and the update will wait three months.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.