Melee Gaming

cRPG => Scene Editing => Topic started by: Dekkers on August 27, 2015, 01:11:48 AM

Title: Dekkers' cRPG Scenes
Post by: Dekkers on August 27, 2015, 01:11:48 AM
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Map 1 - Finished

Name:
Andros

Gamemodes:
Battle

Information:
This scene takes place in a city that is currently under siege. One side of the river belongs to one faction while the other side belongs to the other faction. The flag spawns are all in the middle of the map. There are three ''bridges'' to cross the river without getting wet (hue) and there's one tunnel system on the side. Basicly one tunnel, nothing special.

I tried to add a lot of detail to the map and make it so that it's more infantry based. In my opinion there are enough maps that are more open and thus, in my opinion, more cavalry based.

Size:
Small

Flag Spawns
(click to show/hide)

Video:
https://www.youtube.com/watch?v=20oUlAqCSIM&feature=youtu.be

Screenshots:
(click to show/hide)

Download:
https://www.dropbox.com/s/mcdi7o6zr6t8old/scn_Heisenberg.sco?dl=0
Scene:
(click to show/hide)

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Map 2 - Finished

Name:
Pine forest

Gamemodes:
Battle
Team Deathmatch
Deathmatch

Information:
This scene takes place in a forest. It's a medium sized map, but the fighting will mostly take place in the center which might make you feel like the map is small. The map flags spawn in the center and the spawns are both just as far away.

This map has a decent amount of detail, but due to the amount of trees I decided not to add too much detail to make sure that it will perform well.

Size:
Small - Medium

Flag Spawns
(click to show/hide)

Video:
Not availlable

Screenshots:
(click to show/hide)

Download:
https://www.dropbox.com/s/ahz2semfz80mck3/scn_ambushed.sco?dl=0
Scene:
(click to show/hide)

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Map 3 - WIP

Name:
The Swamp

Gamemodes:
Battle

Information:
This scene takes place in a swamp.  In this scene you will fight in difficult terrain. There is one village inside the swamp. The flag spawns are close to it.

Please do mind that there are invisible walls on the sides. I tried to use rocks and trees to form a line so you can indicate where the invisible walls are.

Size:
Medium - Large

Flag Spawns
(click to show/hide)

Video:
Not availlable

Screenshots:
(click to show/hide)

Download:
https://www.dropbox.com/s/vtocdvih061ih6o/scn_agania.sco?dl=0
Scene:
(click to show/hide)


Title: Re: Battle map: City under siege [WIP]
Post by: Dekkers on August 27, 2015, 09:30:25 PM
Update on: City under siege


Flag spawns added
Middle of the map slightly changed

I went for simple, balanced flag spawns.
(click to show/hide)

Title: Re: Battle map: City under siege [WIP]
Post by: BlackxBird on August 28, 2015, 12:39:18 AM
seems to be a nice map, even though there is no way for cav to get to the enemy spawn :3 keep the work going!
Title: Re: Battle map: City under siege [WIP]
Post by: Dekkers on August 28, 2015, 04:16:01 PM
seems to be a nice map, even though there is no way for cav to get to the enemy spawn :3 keep the work going!

Cavalry can cross the water, it's not deep enough ;)
The water slows you down and makes you exposed, but you can cross it.

This map isn't very good for cavalry tho, but I think that there are more than enough maps on cRPG that are good for cav.
Title: Re: Battle map: City under siege [WIP]
Post by: Dekkers on August 28, 2015, 04:17:01 PM
Started working on a new map in which people will get to fight in a forest!

Screenshot:

(click to show/hide)

Also edited the topic's lay-out



E:

Changed the name of: ''City under siege'' to: ''Andros under siege''. I realised that ''City under siege'' had already been used, sorry.
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on August 30, 2015, 09:35:55 PM
Finished my second cRPG map (Battle, deathmatch and team deathmatch)

Name: Pine forest

Screenshots:
(click to show/hide)
Title: Re: Dekkers' cRPG Scenes
Post by: Hellsing on September 02, 2015, 11:58:11 AM
Finished my second cRPG map (Battle, deathmatch and team deathmatch)
There is no more deathmatch and tdm in this mod.. so it's just battle so far.

Looks good, mind if I make the last you showed here AI ready?
Would like to add AI-pathing and some crpg materials to make it DTV ready since it looks fitting for it..

greetz
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on September 02, 2015, 06:49:36 PM
There is no more deathmatch and tdm in this mod.. so it's just battle so far.

Looks good, mind if I make the last you showed here AI ready?
Would like to add AI-pathing and some crpg materials to make it DTV ready since it looks fitting for it..

greetz

Sure, go ahead

Map 1: Andros (Using Heisenberg)
https://www.dropbox.com/s/mcdi7o6zr6t8old/scn_Heisenberg.sco?dl=0
Scene:
(click to show/hide)

Map 2: Pine Forest (Using ambushed)
https://www.dropbox.com/s/ahz2semfz80mck3/scn_ambushed.sco?dl=0
Scene:
(click to show/hide)



I have never worked with cRPG scenes before so if I did anything wrong just tell me ;)
Title: Re: Dekkers' cRPG Scenes
Post by: Hellsing on September 03, 2015, 10:45:20 AM
looks fine to me so far, well the names should be no problem - we can rename them.
I will download it next hours  :)
Title: Re: Dekkers' cRPG Scenes
Post by: Hellsing on September 06, 2015, 02:25:23 PM
Completed DTV - Pine Forest.
(click to show/hide)
There are some huge images in these spoilers...

Size: 374 kb

Dowload: @irgendwas.bplaced.net (http://irgendwas.bplaced.net/cRPG/images/maps/20150906/pineforest.zip)

(click to show/hide)

Random Screenshots:
(click to show/hide)

Code: ("Scenes.txt") [Select]
scn_dtv_pine_forest DTV_Pine_Forest 256 none none 0 0 100 100 -100 0x0000000030044e114003b10000005100800064b2000040cd 0 0 outer_terrain_plain

greetz,
Hellsing
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on September 06, 2015, 03:30:13 PM
Noice
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on September 09, 2015, 09:17:58 PM
Working on a new map! A swamp it is!


Screenshots:

(click to show/hide)
Title: Re: Dekkers' cRPG Scenes
Post by: Hellsing on September 10, 2015, 11:59:41 AM
looks good :) keep it up 8-)
Title: Re: Dekkers' cRPG Scenes
Post by: Ikarus on September 10, 2015, 12:18:31 PM
cheese its, that´s beautiful! :shock:
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on September 10, 2015, 04:22:02 PM
cheese its, that´s beautiful! :shock:

Thankyou!

Remember though, without the right day time and fog it will look less nice. I just wanted to screenshots to look good for that 10/10 hype

looks good :) keep it up 8-)

Thx!
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on September 10, 2015, 08:19:59 PM
Update!

Castle on one end of the swamp:
(click to show/hide)

View from above with spawns and flags:
(click to show/hide)

The scene is now pretty much finished! Maybe I will add some more props to take cover behind, but that doesn't require much effort.


E1:

Updated the main page with downloads!

E2:

The latest versions of the scenes are on the original post!
Title: Re: Dekkers' cRPG Scenes
Post by: njames89 on September 18, 2015, 03:30:04 AM
Another really good one!
Title: Re: Dekkers' cRPG Scenes
Post by: Yeldur on September 18, 2015, 01:31:45 PM
I'd love to see some of Dekkers' maps in game, we have the same rotation every day and some of the maps in the rotation are just horrible to play on!

His maps on PW were great and these are just as great.

Hopefully we see them in game.
Title: Re: Dekkers' cRPG Scenes
Post by: Ikarus on September 18, 2015, 01:52:14 PM
lol, nice avatar, Dekker  :mrgreen:
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on September 18, 2015, 04:23:23 PM
I'd love to see some of Dekkers' maps in game, we have the same rotation every day and some of the maps in the rotation are just horrible to play on!

His maps on PW were great and these are just as great.

Hopefully we see them in game.

:)

lol, nice avatar, Dekker  :mrgreen:

Thx, haha. Next gen Gimp edits
Title: Re: Dekkers' cRPG Scenes
Post by: Krex on September 24, 2015, 09:29:56 PM
There should be 2 messages from me in your inbox, check it :P
These look great btw.
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on September 25, 2015, 07:56:58 PM
There should be 2 messages from me in your inbox, check it :P
These look great btw.

Just read them, I am afraid that I am not feeling like doing any other projects so I am afraid that you'll have to find someone else :( Sorry

My brother might give it a shot, but I am not sure: http://steamcommunity.com/profiles/76561198021769623/

________________________________________________________________________________________

I also received a PM in which I got told that these maps will be added, so you'll get to play them :D
Title: Re: Dekkers' cRPG Scenes
Post by: Krex on September 25, 2015, 10:59:59 PM
Thanks for the hint, tell him to accept my request please :P
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on September 29, 2015, 06:37:33 PM
If anyone here gets to play any of my scenes - feedback is welcome!
Title: Re: Dekkers' cRPG Scenes
Post by: Flans on October 02, 2015, 11:29:27 PM
Piss off back to PW,I have enough of playing on your crap maps on PW don't bring them here.
Title: Re: Dekkers' cRPG Scenes
Post by: njames89 on October 02, 2015, 11:52:31 PM
Piss off back to PW,I have enough of playing on your crap maps on PW don't bring them here.

Woah. PUMP THE BRAKES! PUMP THE BRAKES!
Title: Re: Dekkers' cRPG Scenes
Post by: Flans on October 02, 2015, 11:59:37 PM
Hey its just my opinion 
Title: Re: Dekkers' cRPG Scenes
Post by: Krave on October 03, 2015, 12:55:30 AM
Played some rounds on swamp. Pretty cool map, reminds me of Ladies of the Wood's village from Witcher. Playing as cav is pretty tricky as you're slowed down by water often.

Piss off back to PW,I have enough of playing on your crap maps on PW don't bring them here.

I really liked first release of Skyrim map  :D
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on October 03, 2015, 04:56:54 PM
Hey its just my opinion

Ey, nice to see u too!

Played some rounds on swamp. Pretty cool map, reminds me of Ladies of the Wood's village from Witcher. Playing as cav is pretty tricky as you're slowed down by water often.

I really liked first release of Skyrim map  :D

Yeah, to be honest that was kinda my goal. In my opinion there are more than enough maps where cavalry is effective - being a cav hater my maps aren't very suitable for cavalry, haha. Sorry!
Title: Re: Dekkers' cRPG Scenes
Post by: Hellsing on October 04, 2015, 12:36:21 PM
Played yesterday a round of DTV_Pineforest on EU_7 :3
Kinda lovely map but players were to often away from keyboard - so we lost before any bugs appeared (or maybe there are none at all :lol:)  8-)
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on October 04, 2015, 01:25:09 PM
Played yesterday a round of DTV_Pineforest on EU_7 :3
Kinda lovely map but players were to often away from keyboard - so we lost before any bugs appeared (or maybe there are none at all :lol:)  8-)

Good to hear!
Title: Re: Dekkers' cRPG Scenes
Post by: njames89 on October 04, 2015, 06:16:39 PM
Should try making some maps with the new Crusader item pack buildings!
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on October 08, 2015, 08:37:31 PM
Should try making some maps with the new Crusader item pack buildings!

About that, I was just working on a new map and I couldn't find them. Does anyone know what the new props are called?
Title: Re: Dekkers' cRPG Scenes
Post by: matt2507 on October 08, 2015, 08:46:53 PM
About that, I was just working on a new map and I couldn't find them. Does anyone know what the new props are called?

I just see that they are not activated. You have to uncomment the brf's in the module.ini:

Line 218

#load_mod_resource = cwe_bld_acre
#load_mod_resource = cwe_bld_damascus
#load_mod_resource = cwe_bld_damascus_houses
#load_mod_resource = cwe_bld_jerusalem_a
#load_mod_resource = cwe_bld_jerusalem_b
#load_mod_resource = cwe_eastern_house_with_interior
#load_mod_resource = cwe_materials
#load_mod_resource = cwe_scene_objects_exterior
#load_mod_resource = cwe_scene_props
#load_mod_resource = cwe_ship_cogs_crus
#load_mod_resource = cwe_siege_elements
#load_mod_resource = cwe_textures

Remove the "#" at the line beginning, save and launch the game.
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on October 08, 2015, 09:21:30 PM
I just see that they are not activated. You have to uncomment the brf's in the module.ini:

Line 218

#load_mod_resource = cwe_bld_acre
#load_mod_resource = cwe_bld_damascus
#load_mod_resource = cwe_bld_damascus_houses
#load_mod_resource = cwe_bld_jerusalem_a
#load_mod_resource = cwe_bld_jerusalem_b
#load_mod_resource = cwe_eastern_house_with_interior
#load_mod_resource = cwe_materials
#load_mod_resource = cwe_scene_objects_exterior
#load_mod_resource = cwe_scene_props
#load_mod_resource = cwe_ship_cogs_crus
#load_mod_resource = cwe_siege_elements
#load_mod_resource = cwe_textures

Remove the "#" at the line beginning, save and launch the game.

Thanks, will do when ever I continue working on the map!



Anyway:

Any Assassin Creed fans here? I plan on adding some of the new props to this map; if they're nice.

Work in progress! This was made in roughly an hour and still needs a lot of work!
(click to show/hide)
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on October 09, 2015, 11:47:38 PM
E:

For fuck sake... cRPG somehow removed the map entirely so all progress that I made is lost :/

E2:

Remade like 60% of the progress I had in the screenshot above..
Title: Re: Dekkers' cRPG Scenes
Post by: Simon. on October 10, 2015, 04:56:16 AM
E:

For fuck sake... cRPG somehow removed the map entirely so all progress that I made is lost :/

E2:

Remade like 60% of the progress I had in the screenshot above..

it was the russians
Title: Re: Dekkers' cRPG Scenes
Post by: Hellsing on October 10, 2015, 06:24:33 AM
copy your crpg module and work with an copy of the original crpg, this way it shouldnt override them while playing crpg..
Title: Re: Dekkers' cRPG Scenes
Post by: Dekkers on October 10, 2015, 11:00:30 PM
Going to update my scenes and possibly add one.

Scene 1 -Andros:
Done:
-You can no longer go on the roof near  faction 1's spawn.
-The wooden balcony thing on faction 1's side is now a stone bridge. Looks better.

Going to do:
-Remove some props for better performance and more space to fight.

Scene 2 -Pine forest:
Going to do:
-Fix the invisible walls.
-Add a bit more cover.

Scene 3 -The Swamp:
I still haven't seen this map on Eu1... So there won't be an update.

Scene 4 -Masyaf
I will add this map here if I think the concept will work. I'll let you guys know once I've finished it.