Author Topic: Atmospheric scenes by Mendosa  (Read 6796 times)

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Offline STR_Mendosa

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Atmospheric scenes by Mendosa
« on: July 04, 2011, 10:20:08 PM »
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« Last Edit: June 25, 2012, 12:11:50 PM by STR_Mendosa »

Offline Rannepear

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Re: Atmospheric scenes by Mendosa
« Reply #1 on: July 04, 2011, 10:35:59 PM »
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These look really good!
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Offline Sir_Thomas

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Re: Atmospheric scenes by Mendosa
« Reply #2 on: July 05, 2011, 10:33:50 AM »
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Great work! :D

Offline Cohen

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Re: Atmospheric scenes by Mendosa
« Reply #3 on: July 05, 2011, 11:05:19 AM »
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i don't like the second one that much, but the other two look great. i love maps with details.
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Offline gazda

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Re: Atmospheric scenes by Mendosa
« Reply #4 on: July 05, 2011, 04:15:16 PM »
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they all look nice, but to bad i have bad pc, will cause much lagg with all these trees for me.

1st one looks a bit like a map from call of duty 3 singleplayer, other too are great, especially 2nd
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Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #5 on: July 05, 2011, 04:40:44 PM »
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they all look nice, but to bad i have bad pc, will cause much lagg with all these trees for me.

1st one looks a bit like a map from call of duty 3 singleplayer, other too are great, especially 2nd

No, it does not, the sizes of all three scenes are the same as the scenes "Ruins". Logs aren't present, checked on the server with 50 people.
« Last Edit: July 05, 2011, 04:44:23 PM by STR_Mendosa »

Offline Peasant_Woman

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Re: Atmospheric scenes by Mendosa
« Reply #6 on: July 05, 2011, 06:03:15 PM »
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I like the look of all three, and I think that is the first map I've seen set on a heathland. Great maps!
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Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #7 on: August 24, 2011, 04:52:10 PM »
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Added siege scenes.

Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #8 on: September 10, 2011, 02:56:46 PM »
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Added Inch-Tuth-Il v1.0 and siege of the temple v1.2

Offline karasu

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Re: Atmospheric scenes by Mendosa
« Reply #9 on: January 13, 2012, 04:02:11 PM »
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Hello mendosa, I'm writing regarding the scene Inch Tuth.

There's a couple of buildings with no boundaries that are constantly exploited by players on siege servers (specially EU_2) which are visible in these screenshots: http://imageshack.us/g/844/mb378.jpg/

Is there a chance for you to correct this?

And since we're at it, is there a way to make the map less "one-sided" since it's completely dominated by the attacking team spawn rate.

Thank you in advance.
Kold

Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #10 on: January 13, 2012, 05:19:37 PM »
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After a recent patch for this map came bugs. Today will correct.
« Last Edit: January 13, 2012, 05:22:29 PM by STR_Mendosa »

Offline STR_Mendosa

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Re: Atmospheric scenes by Mendosa
« Reply #11 on: January 13, 2012, 06:53:05 PM »
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Updated:
Inch-Tuth-Il v1.2
http://www.mbrepository.com/file.php?id=3231
Siege of the temple v1.4
http://www.mbrepository.com/file.php?id=3206
(Screenshots in the header).

Offline karasu

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Re: Atmospheric scenes by Mendosa
« Reply #12 on: January 14, 2012, 03:05:22 AM »
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Thanks.

Offline Jacko

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Re: Atmospheric scenes by Mendosa
« Reply #13 on: January 16, 2012, 12:48:04 AM »
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Ladders are broken, probably need new entry points, removed from rotation until fixed.
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Offline obitus

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Re: Atmospheric scenes by Mendosa
« Reply #14 on: January 16, 2012, 12:04:01 PM »
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You are a good mapper!  Your maps are some of my favorite, being that they are all unique and easily identifiable when they pop up in rotation.  I always enjoy a refreshing break from the monotony of village_map126.

I QMU all of them except Snow Plateau...it's basically unplayable for cavalry, since the 3rd person camera is always up in the foliage of all the trees.

Heathland is awesome.  The only suggestion I have is to barrier off the steep cliffs.  Climbing up and fighting delayers on nearly vertical cliff faces is one of my greatest pet peeves about maps...just like underwater battles, it's very unrealistic and not fun.  You could always build some wooden structure there to negate the balance effect of removing it.