Poll

Crucible-RPG

I put on my robe and wizard hat. (yes)
252 (58.3%)
Burn it with fire! (no)
180 (41.7%)

Total Members Voted: 431

Author Topic: Magic  (Read 13283 times)

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Offline Tears of Destiny

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Re: Magic
« Reply #30 on: November 11, 2011, 07:15:38 PM »
+5
how many of that BULLSHIT ancient magic actualy worked?

Well obviously non of the bullshit magic worked... but the REAL magic... woah...
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Offline Matey

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Re: Magic
« Reply #31 on: November 11, 2011, 07:26:06 PM »
+18
should be able to sacrifice 10 teamates in order to summon cthulu.

Offline Gmnotutoo

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Re: Magic
« Reply #32 on: November 11, 2011, 10:11:07 PM »
+2
should be able to sacrifice 10 teamates in order to summon cthulu.

If the Dev's implement any idea from this thread, this has my vote in favor.
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Offline Fartface

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Re: Magic
« Reply #33 on: November 12, 2011, 01:52:15 AM »
0
How mutch of that Real magic actualy worked?
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Re: Magic
« Reply #34 on: November 12, 2011, 01:53:25 AM »
0
Actually far more than you would expect.  It was often early stage chemistry called alchemy.  I think a realistic and good way of implementing this was demonstrated in the game "Darklands" one of the best old classic games out there.  Basically you have a crafting skill witha  percentage chance of creating a concoction based on ingredients you have on hand (think 0 slot items) and if successful created potiosn you could throw and would burst on impact creating the desired effect.

So, Talcom powder based potion would cause temporary blindness to a  group of enemies - forced 1st person for 15 seconds or even blank screen fighting for 15 seconds.

Sulfur based would cause a minor explosion causing minimal damage but would distract the enemy similar to a temporary .5 second stun when you get hit by any weapon. (could use the firebomb and adapt its effects)

Mercury based would allow dissolve walls/buildings - thus forcing camping archers to the ground.

Would actually think it would be interesting addition to cRPG, especially if it takes a while to create or takes multiple components, similar to how siege equipment is implemented.

It does appear from the vote that the community wants this and chadz said if you got greater than 50% they could be implemented.  I think this is entirely possible with the new WSE.

P.S. I would like it to be allowed to strap ona  horn to a  horse like a charlatan's tricks and pretend you have a unicorn, but you get extra bonus charge damage for frontal bumps with the horse.
This isnt MAGIC its chemistery.
But i would love to see the evil archers get burned down to the ground!
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Offline Gmnotutoo

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Re: Magic
« Reply #35 on: November 12, 2011, 08:32:01 AM »
+1
No

You're at -37 for the post thus far! 13 people to go!
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Offline owens

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Re: Magic
« Reply #36 on: November 12, 2011, 10:20:19 AM »
0
is this a troll?


magic is very very chode.
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Offline Darkkarma

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Re: Magic
« Reply #37 on: November 12, 2011, 01:09:26 PM »
+4
Ye, but to preserve memory the intelligence attribute will be a boolean: 1 for EU, 0 for NA.

We'll always have maxed charisma anyway, nerds.
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Offline LordBerenger

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Re: Magic
« Reply #38 on: November 12, 2011, 03:21:10 PM »
+3
We'll always have maxed charisma anyway, nerds.

Maxed Charisma, Maxed Strength and Maxed Endurance.

And Maxed Sexual Appeal?
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Offline Blondin

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Re: Magic
« Reply #39 on: November 12, 2011, 04:42:13 PM »
0
Maxed Charisma, Maxed Strength and Maxed Endurance.

And Maxed Sexual Appeal?

Maxed capital punishment too.

Offline Zerran

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Re: Magic
« Reply #40 on: November 14, 2011, 12:36:28 AM »
0
Even ignoring the fact that this would be horrible if it was implemented, there isn't ANY code in the game to support this. That means adding it would be an absolutely massive project, most likely requiring an overhaul of the core of the combat system. Its taken chadz years to add as much as he has, and that isn't even a fraction of the work it would take to add magic.

Oh, and you think people hate ranged now? Imagine the crying and bitching unblockable aoe damage would cause. The whole point of the combat system as it is, is so that if you die or take damage, it's your own damn fault. Start adding things like this and you end up with a system where you can die even if you played perfectly, defeating the core point of the system.

M&B is basically the only good medieval game where you play as a single character that doesn't include magic... let's keep it that way, if only for the sake of a little diversity in the genre.
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Offline Vibe

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Re: Magic
« Reply #41 on: November 14, 2011, 08:41:35 AM »
+5
should be able to sacrifice 10 teamates in order to summon cthulu.

Implement sacrificial rituals at once!

Offline Darkkarma

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Re: Magic
« Reply #42 on: November 14, 2011, 09:19:46 AM »
0
Maxed capital punishment/capitalism too.

Both capital ideas I dare say.
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Offline B3RS3RK

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Re: Magic
« Reply #43 on: November 14, 2011, 02:21:15 PM »
-1
We'll always have maxed charisma anyway, nerds.

Maxed Fatness and Maxed Poverty and Maxed Unemployedness not to be forgotten
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Re: Magic
« Reply #44 on: November 16, 2011, 10:51:37 PM »
0
Realistic Magic... Paradox much?