Author Topic: Decrease speed penalty in water based on strength  (Read 683 times)

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Offline Admerius

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Decrease speed penalty in water based on strength
« on: September 08, 2014, 04:21:24 PM »
+2
This will be a strange str buff

For example:

Decrease speed penalty in water by 1% per point of strength.

As everyone should know... moving through water quickly that's deeper than a couple of decimeters relies more on strength then agility/speed.

This is an attempt to make heskeytime take a bath!

Offline Voncrow

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Re: Decrease speed penalty in water based on strength
« Reply #1 on: September 11, 2014, 08:01:29 PM »
+1
This will be a strange str buff

For example:

Decrease speed penalty in water by 1% per point of strength.

As everyone should know... moving through water quickly that's deeper than a couple of decimeters relies more on strength then agility/speed.

This is an attempt to make heskeytime take a bath!

Innovative, can we just give strength builds a bunch of cool but pointless abilities such as super nudges and Water running (Maybe 5 ft jumps?)
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Offline Admerius

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Re: Decrease speed penalty in water based on strength
« Reply #2 on: September 12, 2014, 02:14:57 PM »
0
Nerf nudges,
or do an emergency brute force easy fix:  hard cap them at max 3m

5 ft' jumps?

Not a bad idea, might make a second suggestion about Strength increasing jump height/distans på 2%/stregth, and agility decreases animation Action/animation time by 1%/agi.... hmmm

Offline HESKEYTIME

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Re: Decrease speed penalty in water based on strength
« Reply #3 on: September 12, 2014, 02:43:31 PM »
0
Innovative, can we just give strength builds a bunch of cool but pointless abilities such as super nudges and Water running (Maybe 5 ft jumps?)

So i can jump high to slam-dunk but i cant swim? What yo trying to say?

Nerf nudges,

If they revert nudge to the pre-WSE2 version we had I would play again, even if literalyl every other aspect of Str got nerfed into the ground.

In exchange for old nudges i'd accept the below nerfs:

-1 HP per point in Str
Perma walking speed toggled if over 30 Str
Armour requirements based on agility instead of Str
Each point in PS required 14 melee proficiency

This is an attempt to make heskeytime take a bath!
But water maps were already my fave, cos drowning people
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Offline _Tak_

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Re: Decrease speed penalty in water based on strength
« Reply #4 on: September 12, 2014, 02:50:06 PM »
+1
Shouldn't people with AGI swim faster in water though? would be a bit weird if STR whores swim faster than AGI ones.

Right now both swim at the same speed, agi should be faster. just like how agi whores run faster in land, should be the same in water

Offline HESKEYTIME

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Re: Decrease speed penalty in water based on strength
« Reply #5 on: September 12, 2014, 03:02:37 PM »
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Right now both swim at the same speed, agi should be faster. just like how agi whores run faster in land, should be the same in water

They're already faster, it's underwater walking, the water just imposes a penalty, agi-whores still ran faster than me in those underwater tunnel maps.
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Offline Admerius

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Re: Decrease speed penalty in water based on strength
« Reply #6 on: September 12, 2014, 03:26:31 PM »
0
suggested tweak wouldn't make str faster, just a little bit less slow than Agi.

Optimal (lvl30)swim build would probably be 18/24, or 15/27, instead of 3/42... <--- That's the point.

How many Olympic swimmers are skinny? Not that many, most are atheltic(readd: balanced builds), not overly muscular or gymnast nimble...