How much of total armour weight whould affect effective weapon weight?

2 (66.7%)
0 (0%)
1 (33.3%)
0 (0%)
0 (0%)

Total Members Voted: 3

Author Topic: Armour weight, not equipment(arrow/shiled etc.) effect on effective wepon weight  (Read 619 times)

0 Members and 1 Guest are viewing this topic.

Offline Admerius

  • Earl
  • ******
  • Renown: 313
  • Infamy: 60
  • cRPG Player Sir White Knight
  • Many Admerius-es and many alts(Total of 32 chars)
    • View Profile
  • Faction: Sovereignty of Aegis for life!(aka. multi-claning)
  • Game nicks: My top three nicks: Scum, William_Spearshake, Dedrater)
TL;DR: 5% of armour weight is added to effective weapon weight, all that armour= wpf and speed penalty. Momentum should be increased!

This is meant to make weapon stuns less of a problem for heavily armoured chars, it will also make heavy armour the preferred choice for crushthrough weapons(isn't i already?)

Realism point: Plate clad arm is heavier than the same arm dressed in cloth there fore it should affect the effective wepon weight if possible.

Full Tincan(heaviest)=37.7 weight
1%=0,38 // Katana hits as heavy as Longsword
2%=0,75 // Longsword htis as heavy as Greatsword
5%=1,88 // Studded warclub  hits as heavy as Bar mace
10%=3,77 // Goedendag hits as heavy as Mallet

What percentile would be good? 5%? 10%? or 0%  :(