Author Topic: All dat armor must be heavy  (Read 3863 times)

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Offline Lordark

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Re: All dat armor must be heavy
« Reply #15 on: November 25, 2012, 11:19:35 AM »
0
make plate armor guys slower but more buffed so they are like tanks but only tankier!
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Offline Butan

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Re: All dat armor must be heavy
« Reply #16 on: November 30, 2012, 06:44:00 AM »
+1
Agi char already jumps farther away than str char if you look closely.

Offline Kaiser Augustus

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Re: All dat armor must be heavy
« Reply #17 on: March 25, 2013, 09:48:38 PM »
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Thats true, but I think the OP meant vertical jump height.
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Offline Ubereem

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Re: All dat armor must be heavy
« Reply #18 on: April 20, 2013, 03:19:42 AM »
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Full plate needs to be heavier and stronger. A person that wears full plate would move rather slowly. A full plate class would be more of a defensive counter attacker. Unless on horseback. Alone a full plate wearer would be rather vulnerable, but in group settings they support rather nicely.
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Offline Oberyn

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Re: All dat armor must be heavy
« Reply #19 on: April 20, 2013, 10:36:02 AM »
+4
It's hard to come up with a game mechanic that would make plate realistic. Plate made you almost invulnerable to any attack, the way to beat it was usually to beat to the ground and then kill through the weak points on the joints, under the arms, etc. often with weapons specifically designed for the purpose. Sure there were heavy weapons like hammers, picks and axes made to break through plate (or at least do enough blunt damage through it to the person underneath), and a hail of arrows could with some luck find one of those weak spots. But gameplay wise for example a sabre could hack away for ages and not do any damage. With the damage detection system Warband has and the complete lack of grappling, weak spots in specific areas of armors are just not doable.
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Offline Butan

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Re: All dat armor must be heavy
« Reply #20 on: April 20, 2013, 02:50:42 PM »
+1
A person that wears full plate would move rather slowly. A full plate class would be more of a defensive counter attacker. Unless on horseback. Alone a full plate wearer would be rather vulnerable, but in group settings they support rather nicely.


That is already what is happening in cRPG: very vulnerable alone against multiple opponents (low running speed, poor footwork), moderate duelling potential (slower average weapon speed), powerful finisher in a group (very high damage output), cannot pursue an opponent that does not wish to fight (need to work with teammates to close off way of retreat).

Then damage reduction (with the armor rating, enhanced by iron flesh) extend the normal lifetime of the player, coupled with blocking and footwork, you are almost invulnerable except when completely overwhelmed or consistently making mistakes, making the full plate class a very user friendly class (but high to upkeep) when you are aware of the ebbs and flow of the battleground and always remain close at hand to your team even if you are only an average player.



Then, like Oberyn said, if you wanted to apply realism to plate armor, you would have problems with the current way of how damage is applied to armor and the weapon type used to maim your opponent. Only blunt force would damage a wearer of plate armor (except if weak points were added).

Still, the way damage formulae are applied in cRPG, if you wear plate armor (around and above 60 armor rating), some cut weapons will glance away easily (recent change in weight of made that happen less often) or do little damage, "simulating" the fact that the weapon didnt CUT but applied the BLUNT FORCE trauma of the strike to the wearer instead.

Quote
(or at least do enough blunt damage through it to the person underneath)

That way we can say that, even if unintended, plate is already pretty tough and realistic :)
« Last Edit: April 20, 2013, 02:59:49 PM by Butan »

Offline Revo142

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Re: All dat armor must be heavy
« Reply #21 on: May 06, 2013, 08:41:03 AM »
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Offline Shaksie

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Re: All dat armor must be heavy
« Reply #22 on: May 06, 2013, 08:59:21 AM »
+1
I agree armor should be significantly buffed, but to counter this; weak spots would need to be integrated which I don't think can be integrated into M&B.
With the current game I suppose you could increase heavy armors but also slightly increase the movement speed penalty to maintain balance.

Offline Macropus

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Re: All dat armor must be heavy
« Reply #23 on: May 06, 2013, 01:59:24 PM »
+1
remove samurais and ninjas from this game, then we can talk some sensible realism

i dont think japanese samurais or wherever those ninja things come from battled plate knights ever
cRPG isn't a history simulator, and Calradia has a completely different history than real world, so everything is possible here (Khergit ninjas, why not?). But at the same time it comes without saying that normal law of physics apply here as well, so when we talk about "realism" - we mainly discuss the physical aspect of it, not historical one.

Offline Ronin

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Re: All dat armor must be heavy
« Reply #24 on: May 07, 2013, 10:46:03 AM »
+4
Macropus you have a point, but remember that japanese stuff was also "strange" to calradia too.
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Offline Michael

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Re: All dat armor must be heavy
« Reply #25 on: May 12, 2013, 05:27:30 PM »
-2
First thing we can talk about buffing plated armors. If I wear milanese +3 and paying over 2k upkeep, make me feel like I wearing real one.

Well it would be like in Skyrim when your guy is overloaded and cant run any more.

Is that it you want?

In my opinion, the player should notice a difference.

I dont like that people with heavy weapons and armour can outrun people in light armor or even clothes.

And I dont like that people in heavy armor can be killed by one hack/ stab in the back or by two arrows over a very long distance.

It should be protection or speed.

At the moment there is very little difference in my humble opinion.

For me, two-hander/ polearms deal too much damage. It doesnt matter what I let my guy wear, he usually dies in 1 hit. Anyhow.


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Offline Tovi

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Re: All dat armor must be heavy
« Reply #26 on: December 12, 2013, 10:24:45 AM »
+4
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Offline Grumbs

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Re: All dat armor must be heavy
« Reply #27 on: December 16, 2013, 03:06:37 PM »
0
http://imgur.com/a/3j1jA

30KG isn't huge when its spread all over the body. If you are stronger than someone else you will simply carry the weight NP.
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Offline Herkkutatti666

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Re: All dat armor must be heavy
« Reply #28 on: December 16, 2013, 03:11:05 PM »
+1
buff plate
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Offline Sniger

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Re: All dat armor must be heavy
« Reply #29 on: January 14, 2014, 08:10:26 PM »
0
Would be a pain in the ass to not be able to jump over fences.

then don't use fucking plate :) you cant jump much wearing all that! increase plate fall damage too!

http://imgur.com/a/3j1jA

30KG isn't huge when its spread all over the body. If you are stronger than someone else you will simply carry the weight NP.

30kg is light plate :) and even with 30kg sure its not that much but think of the mobility as well you cant jump a fucking fence man lol look at that armor and think of skipping a fence x)