Author Topic: Bannerlord - Multiplayer Combat Mechanics  (Read 1414 times)

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Offline Asheram

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #30 on: August 29, 2019, 11:06:48 PM »
+3
There needs to be a weight slider and also height slider doesnt make you short enough. I want to make a short fat dwarf with curly hair and clown make up.
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actually probably would be able to make that jester one, Bombur is a better example.
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« Last Edit: August 29, 2019, 11:12:36 PM by Asheram »
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Offline Xant

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #31 on: September 05, 2019, 07:42:35 PM »
+1
Gibby's stopped playing the beta because of "how cucked it is" compared to Warband. Sounds promising.
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Offline Sniger

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #32 on: September 10, 2019, 05:04:27 PM »
+1
still going to play the shit out of it

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Offline Golem

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #33 on: September 11, 2019, 01:32:41 PM »
0
keys delayed again
This is about being straight out retarded. Children see in slow motion like owls.

Offline Panos_

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #34 on: September 21, 2019, 07:28:40 PM »
+2
Received my key today, played 4 maps.


Wow, I got a headache from riding, I felt like I was in a gocart , so fast, and apparently the upper lance stab does enormous amounts of damage , I managed to get around 10 1 hit kills with that, it left me a good impression, I will most certainly play again some more.

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Offline Sniger

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #35 on: September 23, 2019, 05:07:36 PM »
0
When someone leave cRPG to play another game, the collective IQ of both communities increase

Offline Panos_

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #36 on: September 23, 2019, 06:11:06 PM »
+1
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Offline Paul

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #37 on: September 24, 2019, 10:05:50 AM »
0
So did one of you betas try shooting (a bow/crossbow) vertically upwards to check if the projectile comes down again? Or does it still run out of pathpoints to just disappear.

Offline Ikarus

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #38 on: September 24, 2019, 06:46:00 PM »
0
So did one of you betas try shooting (a bow/crossbow) vertically upwards to check if the projectile comes down again? Or does it still run out of pathpoints to just disappear.

just tried it, they still disappear. That sucks
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Offline Varadin

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #39 on: September 25, 2019, 12:23:36 AM »
+3
Received my key today, played 4 maps.


Wow, I got a headache from riding, I felt like I was in a gocart , so fast, and apparently the upper lance stab does enormous amounts of damage , I managed to get around 10 1 hit kills with that, it left me a good impression, I will most certainly play again some more.

My brother , next time you want to play hit me up.

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Offline Ikarus

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #40 on: September 25, 2019, 07:01:51 PM »
+4
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Offline Paul

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #41 on: September 26, 2019, 08:45:02 AM »
+1
just tried it, they still disappear. That sucks

Meh, so no indirect shooting again.

Offline Kadeth

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #42 on: October 02, 2019, 10:09:32 AM »
+1
Dead and gay game
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