Recent Posts

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General Off Topic / Re: Your impressions of the person above.
« Last post by Torben on Today at 04:07:53 PM »
needs to find himself a raz to blow off some steam ^^
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General Off Topic / Re: Am I racist?
« Last post by Oberyn on Today at 03:34:39 PM »
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General Off Topic / Re: Your impressions of the person above.
« Last post by Oberyn on Today at 03:19:29 PM »
(click to show/hide)

Slippery coward who shows up for one-line quips and dissapears whenever asked to pin down any sort of personal stance.
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General Discussion / Re: What Kind of Maps Have You Liked the Best?
« Last post by WITCHCRAFT on Today at 02:55:05 PM »
I like maps that have a large central building with multiple vertical levels and a mix of indoor/outdoor space. Tight rooms/stairwells inside that favor coordinated team fighting. Ladders or ramps outside with rooftop areas. The tropical island map is a great example of this done with class balance. There is still room for cavalry to contribute outside, and the building is too wide/has too many paths for one or two archers to camp the top and be cheap.

A complicated building gives players a lot more to fight around/think about than a flat map with a cluster of peasant houses that might as well be opaque blank cubes strategy-wise.
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General Discussion / Re: ayy lmao
« Last post by WITCHCRAFT on Today at 02:32:52 PM »
I scrolled past a James post in some random thread and saw the red blocks and thought "god damnit what did you do to get permabanned from the forums" before I actually read his title.

Grats James!
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Announcements / Re: (Not) The end, 0.4.5.7, 0.4.5.8, 0.4.5.9
« Last post by Torben on Today at 02:25:50 PM »
Die you stupid motherfuckers!  you wont get me alive!!

aahrg. 
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Announcements / Re: (Not) The end, 0.4.5.7, 0.4.5.8, 0.4.5.9
« Last post by njames89 on Today at 02:18:21 PM »
Alright thanks to Pestdoktor and the first round of cRPG Donors we have the NA servers up.

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Will get on to test them later today when I am home.
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General Discussion / Re: What Kind of Maps Have You Liked the Best?
« Last post by Kratos on Today at 01:55:27 PM »
Ruins, locations where archers can take cover and avoid being free kills to cavalry( who am i kidding, just take a scottish sword and outrange every cavalryman lmao), while having open areas which can infantry move through while being partially covered (yes playing infantry has to be risky af tbh) and a lot of cavalry ganking potential. Most ruins map we had have those attributes and they grow old only after many years of gameplay.
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