Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Punisher

Pages: 1 [2] 3 4 5
17
Sell/Trade / MOVED: Trade: Requesting MW Rus Bow
« on: September 04, 2011, 08:25:01 AM »

18
Sell/Trade / MOVED: 800K TO SPEND
« on: September 01, 2011, 11:17:31 PM »

19
Scene Editing / Map rotation for official servers
« on: August 27, 2011, 03:44:26 PM »
Updated 27.01.2013
(EU & NA uses script that randomizes map rotation every restart.)

EU_cRPG_1 (Battle)
(click to show/hide)

EU_cRPG_2 (Siege)
(click to show/hide)

EU_cRPG_5_MaxLvl20 (Noob battle server)
(click to show/hide)

EU_cRPG_6 (Rageball)
(click to show/hide)

NA_cRPG_1 (Battle)
(click to show/hide)

NA_cRPG_2 (Siege)
(click to show/hide)

NA_cRPG_6 (Rageball)
(click to show/hide)

EU/NA_cRPG_3 (Duel)
(click to show/hide)

20
Scene Editing / Battle map submissions for official servers
« on: August 25, 2011, 08:48:25 PM »
You made a battle map and would like to see it on the official EU and NA servers? This is the place to submit it.

There are some basic rules if you want your map to be considered:
  • A submitted map must include the .sco file and the terrain info from scenes.txt. For sharing M&B Nexus would be the first option; however since if you create a new account it might take a while to get it activated, I recommend using MediaFire as an alternative, due to it's lack of waiting time, captcha or download limits.
  • At least 3 screenshots are required, one being an aerial view with spawns marked. Optionally you can mark possible paths, recommended especially for city maps. Spoiler tags will be used to add the screenshots.
  • -Addon To rules: A link to a thread where pictures can be found is adequate as well.
  • A short description of the map is required.
  • No mirror maps.
  • No fantasy maps.
  • No mass turf maps.
  • No maps larger then 600 KB.
Maps will be added in packs rather then one by one, so it might be a while until your map is added. You might also be requested to do some adjustements, ranging from balancing changes to bugfixing.

21
Scene Editing / Siege map submissions for official servers
« on: August 25, 2011, 08:45:50 PM »
You made a siege map and would like to see it on the official EU and NA servers? This is the place to submit it.

There are some basic rules if you want your map to be considered:
  • A submitted map must include the .sco file and the terrain info from scenes.txt. For sharing M&B Nexus would be the first option; however since if you create a new account it might take a while to get it activated, I recommend using MediaFire as an alternative, due to it's lack of waiting time, captcha or download limits.
  • At least 3 screenshots are required, one being an aerial view with attacker spawn and flag marked. Optionally you can mark possible paths to flag, backdoors, gates, etc. Spoiler tags will be used to add the screenshots.
  • -Addon To rules: A link to a thread where pictures can be found is adequate as well.
  • A short description of the map is required.
  • No fantasy maps.
  • No mass turf maps.
  • No maps larger then 600 KB.
Maps will be added in packs rather then one by one, so it might be a while until your map is added. You might also be requested to do some adjustements, ranging from balancing changes to bugfixing.

22
Sell/Trade / MOVED: Strat Gold for CRPG Gold
« on: August 25, 2011, 07:22:58 PM »

23
Sell/Trade / MOVED: Selling Troops (Strategus)
« on: August 24, 2011, 10:23:11 PM »

25
Sell/Trade / MOVED: Strategus gold for sale
« on: August 21, 2011, 03:21:30 PM »

26
Sell/Trade / MOVED: [SELL] My Soul
« on: August 19, 2011, 11:46:01 PM »

27
Sell/Trade / Lordly Sarranid Guard Armor - sold
« on: August 17, 2011, 08:57:09 PM »
Best armor/weight ratio you can get, and only 595 gold to upkeep.

visitors can't see pics , please register or login


Will only trade it for Lordly Cuir Bouilli over Mail or Lordly Rus Lamellar Cuirass (preferably the brown one).

Also selling it for gold, 1.3 million to be precise. That's less then the cost of 3 loompoints and you can save yourself the trouble and risks of getting scammed.



28
General Discussion / EU Servers autobalance setup
« on: August 17, 2011, 01:47:52 PM »
Autobalance settings have been changed for the official servers, so as of today we have the following:

EU_cRPG_1 (120 slot Battle) - Autobalance by Banner
EU_cRPG_2 (80 slot Siege) - Autobalance by Banner
EU_cRPG_4 (50 slot Battle) - Strict Autobalance
EU_cRPG_5 (80 slot Siege) -  Autobalance by Banner
EU_cRPG_7 (80 slot Battle) - Autobalance by Banner

29
Sell/Trade / MOVED: WANT TO BUY HEIRLOOM
« on: August 17, 2011, 01:14:43 PM »

30
With Jacko's help we were able to pick up on Gnjus and Gazda's map balancing project, following a different approach that should improve native village maps a lot.

Last time there was a lot of flattening. It sounded good on paper, nobody likes climbing steep hills out of spawn or watching 1 team camp a hill while the other camps the village every round. There was no way to test how the flattening will go without letting the maps be played for a while, and well it didn't turn out so well. Although the map ladders were removed, people quickly learned to bring ladders for archers and almost every round ended in a roofcamping contest since with the flat ground ranged could get a 360 degree shooting angle from almost any roof. And of course there was the cav problem, that was advantaged too much by the general flattening.

So this time, learning from our mistakes we went for a different approach. Rather then flattening, invisible barriers were set around the top of the steepest hills/mountains to prevent camping and only in extreme cases the hills near villages were lowered - they are low enough not to be frustrating to climb at snail speed, but high enough to offer cover from ranged and cav; also, lower hills mean they are easier to be attacked if one team decides to camp the top.

No flattening was done inside the villages and on flat desert village maps some fences were added to slow down cav.

Most map ladders were removed (especially the bugged ones present in most desert village maps), except roofs low enough to jump on, all roofs require player ladders for access.

Some villages were moved entirely to the center of the map, and all spawns were balanced trying to ensure both teams reach the village at the same time.

So far there are 51 villages done - native villages 60-110. They were added to the EU1 and EU4 rotation, while all native village maps were removed. You can get them here http://www.mbrepository.com/file.php?id=3134 if you want to review them. You are free to use them on your servers, all credits for the maps go to Jacko.

The remaining 1-59 maps are a work in progress, when they will be finished we will hopefully have 110 non-repeating balanced village maps in the rotation.

Looking forward to the feedback on this, use this topic to report any unbalances or bugs you encounter. This can be considered an open-source project, if you think you can improve one or several maps you are free to do so and submit it here to be analyzed.





Pages: 1 [2] 3 4 5