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Messages - Jona

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Strategus General Discussion / Re: Hi i'm new
« on: Today at 03:01:43 AM »
Is this how it works now? Strat going rogue-like now? One and done?

Not gonna lie, that'd actually be sick. Would make for shorter strat rounds, kinda like a month-long pubg match in the medieval era.

Suggestions Corner / Re: Shield Rebalancing
« on: Today at 02:49:17 AM »
This for me too. I mean Almerra got attacked.. where were you Jona? Where were you when Sargoth fell? Where were you when the Westfold fell? Where were you when our enemies closed in around us?

Yeah, I literally would have reinstalled if I could have made the Almerra siege. Alas, it was on a weekend whilst I was preoccupied. A real bummer as I'm sure it woulda been fun to kick the plebs out of our courtyard again. And don't get me started on that Sargoth business. Crpg + strat are dead for months, I do my monthly routine checkup on the website and 1 of the ~3 battles that have successfully gone through in months of inactivity just so happened to be the loss of my fief. Riperoni all of HoCs strat ventures.  :evil:

I haven't seen a HoC banner in far too long.

I suppose that too is my fault, as there HAVE been a few of us playing, just under a different banner I suppose. I kinda ran out of money renewing our banner slot for over a year while not playing.  :?

Suggestions Corner / Re: Shield Rebalancing
« on: Today at 12:26:20 AM »
shields got a buff in the most recent patch in terms of availability. -1 to all shield difficulties

Yep, hence why I bumped this. Need less encumbrance.  :twisted:

I'm not voting until you come back to cRPG.

(click to show/hide)

Miss you too  bb. <3

Suggestions Corner / Re: Shield Rebalancing
« on: January 22, 2018, 11:39:48 PM »

General Discussion / Re: cRPG Quote Thread
« on: January 22, 2018, 11:27:13 PM »
"Back in my day, gas was used on the Jews."

Strategus General Discussion / Re: Max Roster sizes in Strat
« on: January 21, 2018, 07:24:29 PM »
Would require some dev work but that would be cool. 51 roster cap per team (or even lower) but additional mercs can just apply for the battle itself and get auto-assigned?

Could be cool, the only downside being that the strat leaders wont be able to pick and choose each merc individually, and any well-known trolls would be able to get into battles regardless of the fact that no one would want them on their team. I always thought it would be great if anyone hops on the strat server after the battle has started they just get thrown onto the team with fewer mercs by default, but never proposed this suggestion because then you could potentially get people you never want on your roster messing stuff up. Maybe if admins were hella strict in strat and kicked/banned people at the drop of a hat just because one of the commanders said to, it could work out. Or it'd be interesting if maybe any rank 10 people in a faction (perhaps allow a maximum of only 3 or so) can kick players off of their side's roster, essentially banning players from NA3/EU3 until the strat battles is over. Seems like a lot of work if it's even possible, but could allow for everyone to play strat, regardless of whether or not they sign up on the website and if they show up on time.

General Discussion / Re: Better 0 shield skill heraldic shields pls.
« on: January 20, 2018, 09:05:21 PM »
Brb getting Panos to copy-paste my thread so he's the creator.

Mercenary Recruitment / Re: NA siege
« on: January 20, 2018, 07:44:44 AM »
Hey fuck you

Suggestions Corner / Re: Shield Rebalancing
« on: January 19, 2018, 11:24:10 PM »
For the life of me I cannot understand why you think shields are useless besides blocking ranged attacks. You forget the most important part, they grant your character AUTO BLOCK. There are times I wish I were a shielder when fighting more than one player. As a 2 hander, it is very difficult to block two different directional attacks at once. Whereas a shield can absorb all the blows. Shields should not be amazing in every situation like you want them to be. They are god tier in team fights. Why should they be great in dueling as well?

As a non-shielder, you greatly over-estimate the efficacy of shields in group fights. I'd rather have snappy manual blocking over the laggy 'autoblocking' that shields provide, not to mention unencumbered movement that allows me to simply outmaneuver my foes rather than having to worry about blocking every single hit. Once again, you don't seem to get the point of this thread, which is to remove just one or maybe a couple of their hindrances in the hopes of encouraging more people to bring them along to combat the supposed ranged spam that the servers are full of.

General Discussion / Re: Better 0 shield skill heraldic shields pls.
« on: January 19, 2018, 07:04:57 PM »
Is there anyone out there who doesnt go "show unread posts since last visit" instantly every time they open the forum?

srsly I have never done anything else, easiest way to see all the posts since last time

See, that's what I thought, so I posted my suggestion thread regarding shields in its proper place. However, it's got only a fraction of the amount of votes this thread has. Definitely could be because there were a lot of words and lack of pictures, but Panos might be right in his assumption here. That, or I need to go stir up some serious drama in that thread to keep people interested.

Suggestions Corner / Re: Shield Rebalancing
« on: January 19, 2018, 06:20:47 PM »
It all depends on the player behind the shield.

Yeah, uh, duh. Same goes for every class. You could hand pick several top players and use them as an example as to why X class is balanced or OP, but you'd be wrong in doing so. Likewise, you could point at a few below-average players for the same classes and make the flawed argument that the class must be weak since they're at the bottom of the scoreboard. No point in citing one specific example in a matter like this.

They are perfectly viable.

Not saying they aren't. Sure, they block projectiles, but beyond that they are pretty useless. The purpose of this post is to encourage more players to bring them along by making them more appealing to use, instead of having only one function while weakening your other combat abilities. If shields could do more than simply block ranged attacks, then we might see more people start to use them. At the very  least, they shouldn't detract so much from your other abilities, such as your running speed when they aren't even in use. The objective of this thread isn't to get shields buffed, per se, but rather to give players more of a reason to bring them along and spec their builds to do so.

If you are using shields to duel, you are doing it wrong.

Agree to disagree, then. As of now shields are definitely a hindrance in duels, but there really isn't any reason why they should remain to be. It kinda hurts your argument that you point out how a player is good with shields so therefore they must be balanced, but if he sheathes his shield whenever he duels, is he really even a shielder? Or is he just a swashbuckler that hides behind a piece of wood when the arrows start raining down on him?

Suggestions Corner / Re: Old Kite Shield
« on: January 18, 2018, 08:34:35 PM »

Faction Halls / Re: [Merc] Mercenaries I wanna join
« on: January 18, 2018, 08:32:32 PM »
Didnt Cyranule only use ps with no wpf?

A lot of players back in the day only specced points into PS, and ignored WM since you got plenty of wpf simply from leveling up.

Events & Tournaments / Re: Donkey Race! 1/20/17 EU and NA!
« on: January 18, 2018, 06:59:26 PM »
weapons should be allowed so this can be Road Rash Donkey Kong race.

Road Rash II, one of the best games on the genesis.

General Discussion / Re: Remove turnrate nerf
« on: January 18, 2018, 06:58:08 PM »
I can still see him kill 5-6 pretty hardcore guys in a last ditch effort solo while being ganked by double that, going from a target to another. The way it was done cannot be repeated today, no matter the skill, simple as that.

Yeah, cuz now it takes a modicum of skill to do that, whereas prior to the nerf it was free if you had high enough mouse sensitivity.

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