Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DaveUKR

Pages: [1] 2 3 ... 105
1
General Discussion / Re: Last words from all c-rpg gamers.
« on: Today at 10:33:01 AM »
this very month, 8 years ago, it all started. would be nice if the mod had lasted for 10 years :)

actually the mod started somewhere in early summer of 2010 or even spring because I definitely played it in Summer of 2010.

2
General Discussion / Re: Why is nobody on the servers ever?
« on: January 14, 2019, 10:06:45 PM »
Hi, cRPG was literally not working and unplayable for certain time, now when it's fixed it's sadly a circulus vitiousus: players don't join the server because servers are empty.

3
Suggestions Corner / Re: Make battle times 8 hours
« on: January 10, 2019, 09:44:38 AM »
I would honestly change it to +3 hours + first available prime time. Lets say prime time for each region is 7pm - 1am (or 9-12 pm), if you attack at lets say 4 pm (3 hours prior to prime time) then the battle will happen at 7 pm if there is no other battle.

4
Announcements / Re: 0.5.5.0: you to decide
« on: January 06, 2019, 09:22:14 PM »
I just came back after a 4+ year hiatus. Sadly I retired my level 34?/36? main right before I left. (Gen 26! Woo!)

Anyway, I'd be glad to help out anyway I can. I miss this game as there's nothing else like it. I don't develop anymore (as I've been managing devs for years), but could probably knock some of that rust off to help.

Having a decent community come back would be great, especially since my son is also old enough to play. Also it's my birthday next month, damnit and I want a good present.

Would gladly accept your help. Do you use discord? It's the place where we communicate.

5
Announcements / Re: 0.5.5.0: you to decide
« on: January 01, 2019, 01:41:35 AM »
Maybe we should try restore crpg to old glory which was very similar to Merc mod but better in every imaginable way. While keeping all the sane changes and bug fixes done during the years. It that insurmountable task atm? Am willing to help lifting stuff, doing manual (slave) labour etc. Somehow doesn't feel right to me that crpg is going to die without going back to its roots but this time for real, not half assed patches and timed events for fun. Major problem was always devs having little or no clue what proto crpg was all about, unlike them Dave you know it very well and San knows it too although I know he isn't fan of it. Bring back old system, implement gen/xp boosters and wipe account database. Forget about inter class balancing, just let people run around in broken and op builds, thats what brought people to this mod.

Happy new year btw

Happy new year and thanks for the reply. I would gladly accept any kind of help. I was really close to wiping current account database but was stopped with the feeling that I would take more than I gave. Even though I had a carte blanche on doing that (James: you can do that but I won't care to grind again, Uther: I've already started doing that, Rando's forum acc was a first step, Professor: last seen December 2010) I didn't. That doesn't mean that I can't alter the value of what was grinded but that's a completely different philosophy of action.

Without shit, San is quintessence of a developer/balancer cRPG always needed, it's too sad he didn't have as high privileges in the past. He's a talented person and stands unnoticed and not credited behind of a lot of great changes.

We already managed to get solid 20+ players on EU1 for several days so we're moving in the right direction. cRPG will move into more hardcore and competitive way (to the extent where it's not a funkiller), sadly I found several bugs that lead to undesired bonuses for players (gold to be more precise), but we're going to fix it.

I'm not sure if we can get players grind 24/7 for a 9 y.o. game but we can make it competitive for sure. That's what I liked crpg for in the first place.

6
Announcements / Re: 0.5.5.0: you to decide
« on: December 30, 2018, 11:18:06 PM »
Fuck me pls make crpg great again
mercs is an absolute shit hole of a mod  :mad:

spread the word, we will gladly accept former cRPG players back from merc mod.

7
Announcements / Re: 0.5.5.0: you to decide
« on: December 30, 2018, 06:33:38 PM »
Loom bonuses for certain item types were reworked, weight bonus is now possible to be defined as percentage based, so loom bonuses became fare.
Also +1 loom bonuses are somewhat nerfed (+3 stay the same), mostly a strat related change.

5.4.2.9 patch item changelog
(click to show/hide)

8
General Discussion / Re: Time capsule (3 months)thread!
« on: December 29, 2018, 11:51:00 PM »
you didn't play for several months just to come back and bannerstack with a bunch of other pale ass europeans that all played ranged so you could have fun by feeling superior to other people for once in a game played by less than a thousand people by stomping them as a collective using a broken class making nobody want to play and ultimately leading to the final death of crpg. you ruined other people's fun so you could feel like a big man for once

if anyone's a cuck it's u.

I respecced to 2h, we kicked those ranged from the clan and I became dev to nerf ranged. I'm not the first person to blame.

9
Announcements / Re: 0.5.5.0: you to decide
« on: December 29, 2018, 10:01:32 AM »
If strat reset happens with the council changes we will probably get up to at least 30v30 for a few months. I don't see a major playerbase coming out without at least a strat reset though

Strat can't be reset without tests and literally no one playing it makes it difficult. Strat is the next (current) priority in my list. Most likely changes will get in gradually and not as one huge patch.

10
Announcements / Re: 0.5.5.0: you to decide
« on: December 29, 2018, 01:14:55 AM »
Website now also shows Health Points.

11
Announcements / Re: 0.5.5.0: you to decide
« on: December 28, 2018, 07:38:50 PM »
Char stats page is recoded and now provides raw damage for items saved in gear panel. Very useful for checking how much your damage is affected by changes in your build real time!

12
Announcements / Re: 0.5.5.0: you to decide
« on: December 28, 2018, 07:35:25 PM »
still getting same error...



visitors can't see pics , please register or login


Are you sure you have the official launcher? 404 error is something that can't be because of cRPG servers unless incorrect server URL is built in the launcher or some adjustments made into hosts/DNS of the client.

Try to remove cRPG entirely and download it from the scratch. You might also have an insanely old version of cRPG.

13
Announcements / Re: 0.5.5.0: you to decide
« on: December 27, 2018, 06:28:29 PM »
tried to play it today but couldnt update it via launcher,only worked for me when "offline" checked.

any solution about that ?

Did you get any kind of erros? If possible post here what's under Show Log in crpg launcher. There was an issue with website getting down for like 30 minutes, maybe you were trying to run crpg during that time. It's an old issue but now it's fixed and luckily won't be a thing anymore.

14
General Discussion / Re: Time capsule (3 months)thread!
« on: December 26, 2018, 04:44:40 PM »
UPDATE: she didn't

You didn't post for several months to say that you woman didn't break your heart. Check your forum title.

15
Announcements / Re: 0.5.5.0: you to decide
« on: December 26, 2018, 12:47:37 PM »
A lot of missing icons for items is added. Thanks Cajun!

Pages: [1] 2 3 ... 105