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Messages - Kadeth

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1
General Discussion / Re: WANTED: NA Admins, Apply Within
« on: December 22, 2017, 01:21:52 AM »
Sign me up. I am ready to lose my only two friends i have anyway.

brother, i'll stand by u no matter what

2
General Discussion / Re: WANTED: NA Admins, Apply Within
« on: December 22, 2017, 12:34:59 AM »
Join the team today, guys. They let you be an asshole to everyone and get away with it (my days are probably numbered though).

3
General / Re: Donkey team no longer developing M:BG / OKAM
« on: December 22, 2017, 12:09:12 AM »
You can have hundreds of hours in a game and never truly understand its mechanics.

Yes, evident in your OKAM fanboyism despite having played 1300 hours of Warband. We wouldn't be having these discussions if you knew anything about Warband's complexities.

I don't think either Warband or Okam are particularly realistic. It's about fun and intuitiveness, rather than realism.

You've changed your tone on this one; I remember you directly saying that the way in which attack angles could be adjusted in Warband was unrealistic. I'm certain you made other autistic realism arguments too.

To the fluidity argument I stand.

It's not even an argument, just a retarded OKAM buzzword, without any details or facts like all your opinions on the matter.

I don't think I made an objective statement about it, as it always comes down to opinion.

OKAM's combat being a lot more restrictive than Warband's isn't a matter of opinion, the turn rate is slower, attack angling is reduced, these are facts bro. Combined with stiff animations, the easiest blocking system in any game in its genre, and non sensical concepts like stance lock, you end up with a system that only the most deluded fanboys defend.

Me, not being a top tier dueller shouldn't matter. I'm the average player's opinion which is valid, too. Also, I would say I did pretty well in both games but a lot better in Okam.

Yes, your opinion is still valid. I suppose I shouldn't be surprised that you prefer the controls, considering how dumbed down they are in comparison. At the end of the day you can tell me how great OKAM is all you want, but when you say that it's a superior system to Warband, you can expect me to call out your lack of comprehension.

Ther was a hilarious meme someone made on old okam forum, it was chadz riding a bicycle with square wheels, in the corner was siegbert saying "this is the greatest invention ever"

aww thanks bud, that was mine :D, I think it said "this is the best bike on the market".

4
General / Re: Donkey team no longer developing M:BG / OKAM
« on: December 21, 2017, 03:52:56 AM »

To be fair, even I regularly went 10:1 KD on OKAM so thats not that big of af eat

Yeah no kidding, a good KD in OKAM is nothing to be proud of. I'm just saying it's a weak argument to say "oh you just haven't played enough okam to see how great it is" to people that are topping the scoreboards. It literally takes about 20 hours to master

5
General / Re: Donkey team no longer developing M:BG / OKAM
« on: December 21, 2017, 02:47:35 AM »
Ok, I know it's easy ridiculing any dissenting opinion on that matter on this forum since every one who hates Okam has stayed here, and everybody who loved it had moved to Okam discord. I know I can't convince you and you wouldn't care either way.

Let me just say this:
I played Warband for 1300+ hours and I loved the combat system. I played Okam a couple of times and found it awkward until I got the gist of things and slowly learned to appreciate it for how fluid and intuitive it actually felt. It took me a couple of days, though. I went back to Warband a few times after that and while I still loved Warband for what it was I've been convinced that Okam's controls offer something more.

I'll just leave it at that.

Look, I know I can't prove this because the forum was deleted, but myself and others here really tried to have productive conversations with you about OKAM's combat. The reason you'll continue to be ridiculed here is because you've only ever had two arguments, those being "in my opinion it is more fluid!" and "warband is less realistic!". Oh, and can't forget the classic OKAM fanboy meme, "you never played it enough to truly understand it!!", even though I regularly went 40-0 back when the servers actually had players.

You admitted yourself that you were never a competitive player in either game, yet you would constantly talk trash about how OKAM's combat was superior. Can you not understand why that makes people think you're retarded? You have no understanding of the mechanics behind high tier warband combat, you've made that very clear. For some of us, things in OKAM like the reduced turn rate and reduced attack angling degrees were major steps backwards as they have huge effects on skill ceiling and therefore the longevity of the game.

6
General Off Topic / Re: What cRPG chat type are you?
« on: December 20, 2017, 10:57:58 PM »
uninstall

7
General / Re: Donkey team no longer developing M:BG / OKAM
« on: December 20, 2017, 10:40:42 PM »
At least now we all know the real reason for OKAM failing. What was chadz thinking asking leshma for advice?

8
Announcements / Re: A small Official Rules update!
« on: December 19, 2017, 11:31:54 PM »
i almost passed the test, but there's no reason to GTX when you never lose...

9
General / Re: Donkey team no longer developing M:BG / OKAM
« on: December 19, 2017, 11:29:30 PM »
i've wasted many hours of my life trying to explain to siegbert how warband has far more depth than OKAM; he's a lost cause i'm afraid

10
Announcements / Re: A small Official Rules update!
« on: December 19, 2017, 11:08:46 PM »
in EU we have many spergs who hide the whole round and then finally come out of their chickening spot feeling hardcore because they officially are one of the last men standing.

With their agi 2h's and fully loomed war mask + kuyak the testosterone level on the battlefield gets so high that even professional ifbb bodybuilders would be considered clean in comparison.

And then finally the clash of the peak of humanity, when the mom is getting the camera on the one end of the line and the other guy takes seat in his professional 380$ gaming chair designed by ferrari's formula 1 team.

The absolute suspense is bringing heat into your room and while they are fighting, insulting and kicking around, sweat is running down your face, but you cannot look away and grab around your  table in need of a tissue.

And then finally, a random kick hits! The kuyak hero hits the enemy kuyak hero, the kuyak hero's blood is squeezing out, statisfaction and cheering fanboys can be seen all around the server.
The losing kuyak hero will be called noob, shit and ez. A wall of "trash", "bad" and "rekt" will appear in the chat of the dead.

The round is over!

2 minutes of my life I will never forget, action movie level "Schwarzenegger: Hercules in New Year".

Why else would I play this game if not for watching 2 borderliners fullfilling the oath of their life by fighting a duel in a bugged medieval combat simulator... isnt this what everyone here desires?

man i would fit in perfectly in eu crpg

11
General Discussion / Re: Is NA1 broken or what
« on: December 19, 2017, 03:03:54 AM »
wow thx cassi u tech guru (i don't post videos unless they are worth watching entirely)

12
General Discussion / Re: Is NA1 broken or what
« on: December 18, 2017, 11:46:57 PM »

your answer is at 0:28

13
General Discussion / Re: my old friend
« on: December 18, 2017, 03:39:34 AM »
there is indeed a dangerous snake in my bed every morning leshy

14
General Discussion / Re: The Ranged Problem.
« on: December 18, 2017, 01:31:25 AM »
delet archer, delet xbow, delet thrower, thank me later

15
General / Re: Donkey team no longer developing M:BG / OKAM
« on: December 17, 2017, 07:24:26 AM »
who would've thought

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