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Topics - Asheram

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General Off Topic / Rick Sanchez vs Bender Bending Rodriguez
« on: March 18, 2018, 11:14:53 PM »
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General Discussion / captcha version one being shutdown on 3/31/2018
« on: March 17, 2018, 08:51:55 PM »
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General Discussion / Did Yeldur get hacked?
« on: March 13, 2018, 05:03:54 AM »
you are worst terrorist. you are the terrorist idiot you are the sunni smell. return to USA. to our iran cousins you may come our contry. you may live in the zoo....ahahahaha ,FSA we will never forgeve you. dhimmi FUck but fuck asshole terrorist stink FSA sqhipere shqipare..FSA genocide best day of my life. take a bath of dead FSA..ahahahahahISRAEL WE WILL GET YOU!! israel return to your precious khazaria....hahahahaha idiot zionist and FSA smell so i can smell it. REMOVE FSA FROM THE PREMISES. you will get caught. russia+iran+syria+china=kill will ww3/ tupac alive in syria, tupac making album of syria . fast rap tupac syria. we are rich and have gold now hahahaha ha because of tupac and assad... you are ppoor stink terrorist... you live in a hovel hahahaha, you live in a yurt tupac alive numbr one #1 in syria and golan ....fuck the israel ,..FUCKk ashol zionist no good i spit in the mouth eye of ur flag and contry. 2pac aliv and real strong wizard kill all the israel farm aminal with rap magic now we the syria rule .ape of the zoo presidant obongo fukc the great satan and lay egg this egg hatch and pissrael wa;s born. stupid baby form the eggn give bak our clay we will crush it lik a skull of pig. syria greattst countrey
or a mad sibling I cant believe its Yeldur.
This was posted in kadeths admin feedback thread and the wild admin thread so sry if I am overeacting to something.

General Discussion / A peace offering to the crpg community
« on: March 03, 2018, 11:39:44 PM »
For the sake of not having the entire crpg community pissed off at me for the removal of the xp prizes in their panos tournament because he wont back down on his stance I am here to offer 12 loompoints for 2 tourneys that can be set up by Tristan if the devs match the xp prizes that were in the Panos tournament. And so it is set on equal grounds for all- 6 of the loompoints for a na tourney and 6 for eu, with no exclusions of anyone. And I suggest it be a stf char tourney but that is up to Tristan if he accepts the offer.

General Discussion / Apples and Oranges
« on: March 01, 2018, 05:40:34 PM »
Rocks are now called apples so now we need tomatoes to throw. visitors can't see pics , please register or login

If rocks are now apples I should be able to:
1. Feed to my horse for a horse buff
2. Throw one at a cav charging me and have the horse run after it carrying his rider with him unwillingly

cRPG Technical problems / 15 minutes to update
« on: February 23, 2018, 02:17:37 AM »
I usually run game with offline box unchecked first to make sure its all up to date and it usually doesn't take long. This time it took over 15 minutes wth.

General Discussion / Nerds
« on: February 22, 2018, 07:52:38 PM »
That opening shows this is all fake because crpg shows you how a running peasant thrower pwns a horse

General Discussion / Meanwhile on NA1
« on: February 17, 2018, 03:01:05 AM »
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Tindel didnt want to play the game with only 10-20 people online. I wish we had 10 people online.

General Discussion / How Professor can make $$$ on mod
« on: February 16, 2018, 08:47:42 PM »
$6000 a month irl  :P

You buy some mushrooms, get a temp stat boost but then you come down and your stats are a bit nerfed so you have to buy more shrooms from prof to get your stats back up.

General Discussion / 40 people on EU1
« on: February 14, 2018, 08:09:23 PM »
All must be right with the world again.  :P

Mount&Blade meets Arma. They have plans for multiplayer at some point. Has very positive steam reviews.

General Off Topic / cool stuff
« on: January 31, 2018, 12:48:05 AM »
This looks like its going to be fun, loved the first one.

General Off Topic / Am I raging? 2.0
« on: January 28, 2018, 12:17:46 AM »
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edit- I dont really know why I posted this other than being inspired by the Am I ranged? 2.0 thread. :P

... and all the other things floating around out there / Darwin Project
« on: January 20, 2018, 12:46:00 AM »
If you are following this game its an open beta weekend til Sunday.

M&B Napoleonic Wars / Napoleonic Wars 1.2
« on: January 18, 2018, 07:11:17 PM »
Damn they nerfed pistols and made every bayonet the same length. Such a big update though, I wonder how much this slows down Bannerlord.

Napoleonic Wars has just received its largest update to date, bringing with it a host of bug fixes, game improvements, balance changes and a brand new faction: Rheinbund!

Server admins and modders can access the latest files over on our Napoleonic Wars[] download page.


New Features
- Welcome message will be displayed when joining a server. The default message will display the id of the user.
- Commander battle now has musicians that play music and flag bearers.
- The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled.
- A revive and respawn option was added for server admins.
- God mode was added. It makes you invincible and run faster.
- There is now a 2 second long restriction on how fast players can construct sapper props.
- A suicide button was added to the ESC menu.
- Added a a group fight mode.
- Added option to disable damage when player is to far away from squad in commander battle.
- Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select.
- The # of custom maps available is now 100 instead of 20!
- Admins can now limit how many people can play as artillery train.
- Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing.
- The server now logs when the map or round was changed.
- Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword.
- Added the ability for admins to have custom polls.
- Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail.
- Added new usable sceneprops for spawning items/horses or cannons.
- For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients.
- Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins.
- Added the ability to add custom flag names for your own conquest maps.
- Added teleporting door props for mappers to use.
- Added that server owners can add the CD Key Id's of their admins to their server console or server config file and they automatically get admin.
- Added the setting "competitive scoring". On map reset, scores don't get reset, when being teamkilled, it does not change the KD ratio.
- Added a system for mappers to define fog color on their maps.
- Bonuses now work in commander battle and bots provide bonuses when playing as the right class.
- Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore.
- Reduced the server cpu usage overall to increase performance with high player count servers.
- Increased FPS across the board in all maps.
- Artillery horses don't run away anymore even when hit, normal horses also don't run away anymore, but do when hit.
- Added the "Rheinund" as a new faction to the game.
- Added a new musket.
- Added a usable bandage.
- Added a usable surgeon class.
- Added a King of the Hill gamemode.s
- Added one new map.

- Faster Artillery Horses
- Remade almost all collision meshes including the frigate.
- Prussian Landwehr now has pikes as an option.
- Added a new admin menu and rearranged some of the admin tools based on usage and importance.
- Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons.
- Admin healing now heals a players horse, if they are mounted.
- Canister rounds now fire more horizontally and less vertically.
- Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics.
- Sailor armor was removed, and they were given standard infantry armor in its place.
- A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor.
- Pistols damage was nerfed.
- All bayonets were made 136 length.
- Changed the collision mesh of troops to better fill the body out, and make the legs smaller.
- Instruments were found to be over powered, and thus had their melee stats nerfed.
- Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110.
- Bavarian AI was nerfed in commander battle.
- French cavalry musket was brought on par with the Russian cavalry musket.
- Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry.
- We changed how many build points it takes to build certain props and adjusted their health.
- 1Handed axe is now larger, so it can hit props to do the damage it should.
- Prussia and Rheinbund now have cavalry muskets are a option for their rifleman.
- Birch of knowledge should now crush through more often.
- Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased
- Marine artillery can now ride arty horses.
- Captains of the marines had their health fixed.
- Buffed bracing slightly.
- Heavy and medium horses are slightly more maneuverable.
- Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets.

Bug Fixes
- Class limits now work in commander battle.
- The map name should now work so the show game rules doesn't break when playing a modified map.
- Double flag glitch that caused servers to crash should be fixed.
- Fixed issue where players would continue to play music even after the map ended or was switched.
- Fixed various issues where scene props or agent ids were 0.
- Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded.
- Plank towers are no longer possible.
- Officers voice spam and a few other units who used the same variable now yell every 5 seconds.
- You can no longer have infinite ammo with artillery.
- Earthworks can no longer be dug into the sky.
- Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes.
- You can no longer do the spyglass animation without a spyglass.
- Removed message for cheating, so it doesn't crash the server.
- The issue where the voltigeur nco for France was an officer was corrected.
- Build points should now reset properly when the map is reset.
- Non artillery classes can no longer unlimber artillery.
- Fixed some bugs with win/loose music not playing correctly.
- Removed failed loop on sapper props.
- Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon.
- Boat health should now reset when the boat respawns.
- Particles now appear when the boat is hit by a cannon/explosive.
- Fixed an issue where a sunken boat can keep rotating if you hit it.
- Dummies now reset properly.
- Can no longer up attack with lance on horseback.
- Cannon flash is fixed.
- Class limits not working on some units when set to 0.
- Fixed bug where it showed lives left in other modes than siege.
- Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope.
- Reset map now works properly on conquest gamemode.
- Conquest points cannot go negative anymore now.
- On reset map in siege defender lives are reset properly now.
- Fixed a large amount of respawn counter bugs, especially with siege.
- Fixed in siege that you can capture the fort even if there were actually defenders close to the flag.
- Fixed that bots can capture siege flags.
- Fixed the spawning bug in siege that you sometimes cannot spawn for no reason.
- Fixed the invisible banner problems.
- Fixed the bonuses, they take no performance anymore and don't cause any lag anymore, it is now recommended to have this setting on for balance.
- Fixed that destroyed doors would not loose their colmesh if destroyed by explosions.
- Fixed that players do not fall of horses when hit.

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