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Topics - Akynos

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Suggestions Corner / Reduce points on horse damage
« on: May 02, 2014, 01:45:00 PM »
It's way too easy to get valour by slashing a horse. It unbalances the game. 'Nuff said.

cRPG Technical problems / Cannot name change
« on: January 24, 2014, 07:51:10 PM »
Couldn't change my STF name to Skono even though none of my chars are named Skono. I have recently changed my name quite a few times so maybe a demand overcharge or something?

General Discussion / Me after a 32-lvl gen as 1h
« on: November 26, 2013, 04:48:57 PM »
visitors can't see pics , please register or login

WSE2 Beta / Blinding white sky
« on: November 22, 2013, 04:55:27 PM »
The sky is so bright I can't see anything else when it's on background. It does it only with WSE2. Help anyone?

Sell/Trade / Trading +3 Khergit Elite Armor for +3 Heraldic Tunic
« on: November 20, 2013, 02:01:14 PM »

General Discussion / How about it?
« on: November 14, 2013, 12:13:34 PM »
visitors can't see pics , please register or login

Spam / Humor
« on: October 31, 2013, 05:49:28 PM »
I'm stoopid.

cRPG Technical problems / cannot connect to server
« on: October 29, 2013, 04:21:37 PM »
3 people on Eu1, dont tell me I'm the only one

Faction Halls / LF Clan
« on: October 27, 2013, 06:34:36 PM »
Hello ladies,

Since I'm progressively getting bored of the game ( and equally shittier) I am now considering new things that would spice up a bit my gameplay,ie: Clan teamplay, training, events, etc..

Therefore I am now looking for an active and large clan which has active members and regular training / events, with a mature and welcoming community. I know there are a few clans like that but I'd like to see what they can offer before hand.

PS: I know there is a thread for that, but since it's lost in the abyss of the forum I'd rather post here.
Please contact me via PM for info.

Thanks !

The Chamber of Tears / A typical day in CRPG Dev-player chatroom...
« on: October 07, 2013, 03:15:17 PM »
Posting this in the Chamber of Tears myself, I'll save the admins the work :P

To take with a hint of humor.

Requesting dev feedback please. Loads of problems need attendance and little confirmed developer feedback has been given. Please let me (us) know if I should start looking for another game.

Game Balance Discussion / Balance 1h thrust + nudge
« on: October 01, 2013, 03:57:15 PM »
 I don't know about you guys but I'm getting tired of those silly patches 'balancing' classes by making each one of them more broken that the other.

1h thrust used to be shit, now it's as broken as 2h lolstab ( which devs have not fixed). Now 1h roll the servers with scottish/ espada's and other former useless weapons and basically use it like a 100 speed awlpike with a shield.
Advantages? Huge speed, great reach, devastating damage, defends against kicks.

Now, I know that 1h thrust was shit before that patch, but now it's just silly how easy it is, and I'm talking as a shielder. Add to that the possibility to make an unblockable nudge to another guy and you ahve the perfect recipe for an unbeatable class, both in clusterfucks and in duels.

Yes, 1h needed a buff. No, it didn't need more gamebreaking options. If you devs have some sense, please play the game and adjust it.
Thank you.

Beginner's Help and Guides / Mute a player
« on: September 07, 2013, 02:17:30 PM »
Hey guys, just wondering if there was a way to mute a specific person in this game?

Tits and Gentlemen,

What's the issue?:

Players are annoyed at the inconsistencies of the amount of classes in Battle mode ; Sometimes a whole team of melee players get ranged to death. Some other times they get rushed by cavalry. Other times they are hit and run'd by ranged cavalry, often at the end of rounds where few have the patience to wait until said person is able to be killed.
This results, as you know, to many rage topics asking to 'nerf' those classes which they consider overpowered ( which they doubtfully are)

Why does it happen?

It is easily noticeable that those scenarios do not happen simply because ranged or cavalry ( or melee) survived well the round ; It is rather due to the number of players playing that class in a single team in the beginning of a round.

White Team may have 30 melee players, 10 ranged and 5 cavalry
Blue Team may have 20 melee players, 10 ranged and 15 cavalry

On an open map, this equals to a 4-0 steamrolling for Blue Team. And a serious anal deformation for the White Team.

So how do we solve it?

The easiest way, in my opinion, would be to change the balance system so that it takes into account weapons and equipment.
This would result in teams which have ( roughly) the same amount of melee, ranged and cavalry players in them.

I will try to give an idea of how the code would look like (coders please look away if you do not want your eyes to bleed)

=If player( weapon category = OneHanded), "Melee"
=If player( weapon category = Bow), "Ranged"
=If player( weapon category = Bow) and (Use Horse = "Yes"), "Ranged Cavalry"

With such a (blunt) kind of code it would be possible to balance the teams based on the players equipment. The importance of the equipment on the balance would be, in my opinion, weaker than the banner balance, unless disparities in classes are great.

Cprg-ers, tell me what you think. If the idea is popular enough we can try to submit it to the few active devs left.

Sell/Trade / Trading +3 GLB +30k for +3 Spathovaklion !!
« on: August 25, 2013, 10:01:58 PM »
49c , 155 length... a butcher's tool ! Selling because I've got another.

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