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Topics - DaveUKR

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1
General Discussion / The Mercenaries are looking for a talented artist
« on: September 29, 2018, 03:29:25 PM »
Hello!

During our history, we had a set of different heraldry used for our ingame banner. It all followed the same idea, having sacral meaning behind elements of the image.

To be short: We are looking for an artist who will make us a new iteration of our banner for cRPG payment. So far we suggest 6 loompoints and a certain amount of gold. We may discuss and/or reconsider higher payment amount.

Our current banner is:

(click to show/hide)

which is basically a simplified version of this
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It is one of the oldest banner versions (originally used in 2011 and better version of this later up to 2013), back in the time when the resolution of the banner was lower (early implementation of custom banners), because the lost the one with better quality.

This one is more modern version that we used in late 2013 and 2014 (or other variations of it). Basically we want a simplified drawn version of this banner to fit the flag.

(click to show/hide)

Meanings of image elements:
3 swords mean that we treat our history and refer to three original founders of Mercs: Oberyn, Olwen and Gnjus
Metal skull is a reference to "Mercenaries never die, they just go to hell to regroup"
Wings (metal or golden) refer to Angels of Death
Crown of thorns refers to switching golden crown (victory of Strat 1) to crown of thorns in Strat 2 when Mercs got crucified after a long epic war against overwhelming enemies from all sides and betrayal from our "allies"
Circle with spikes on the back refers to Cardinal Directions, "any time, any place"
Blood and Gold basically means blood for gold ;-)
Also had scales on some versions which also means the same

Colors: black, grey, golden, red.


Also other stuff related:

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2
Game Balance Discussion / Another suggestion about ranged
« on: February 08, 2018, 09:00:48 PM »
Hi. I wanted to share yet another possible solution to ranged population. As you might have known - I vouch for reducing the amount of ammo any ranged can carry.

I suggest to make all current ammo items 1 slot instead of 0 and add small 0 slot variants (having around 50% of ammo count and having the same stats).

For instance:

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Impact:
Hybrid crossbowmen will have less ammo. Arbalest users will have maximum of 10 steel bolts (15 bolts without weapon). Was 16 (24 without weapon).

Archers will have a reason to use 0 slot weapons + smaller bows will have a benefit of being 2 slot. Archers with 3 slot bows will have maximum of 29 bodkin arrows (40 arrows without weapon). Was 36 (54 without weapon) and free slot.

All the ranged will have to loom new item if they want to use 0 slot alternative of it alongside their usual arrows.

Ranged players will have to actually care to aim better and collect&count their ammo. It will result in less ranged spam overall and less frustration in the end of the rounds because of ranged being full hp and having 20 arrows left to shoot the shit out of you.

3
EU (Official) / Ban Tybalt_von_Krems
« on: February 01, 2018, 09:01:13 PM »
Hello. I never created threads about banning trolls from Krems (which I regret) and now I've decided to make one.

1. Name of your character involved: Merc_DaveUKR
2. Name of offending character(s): Tybalt_von_Krems
3. Time and server, as accurately as possible: EU1, ~20:00 today (server time)
4. Written description of what happened, the whole story. Also what happened before and after: This guy and some other Krems decided to do their usual bullshit troll stuff (unlike many other Krems who are playing fine these days). First of all - they were hugging one of our enemies, not letting others kill it, teamhitting and nudging when we tried to kill. After I actually killed the guy - Tybalt kept teamhitting me, even on the next map.
5. Why you think the offender did what he did: because he's a trolling idiot. This behavior should be prevented.
6. Multiple Screenshots:
(click to show/hide)
7. Names of players who witnessed what happened:

4
Game Balance Discussion / Balance for crossbows
« on: January 19, 2018, 01:40:53 PM »
Hi. One of the balancers asked me several questions about crossbows so I've decided to put my 5 cents here.
Seems to me that balancers are struggling with some decisions. Hope this helps.

Before you watch the stats you should read why these stats are such.

1. My personal belief is that min-max builds is something bad balance-wise. It is not only OP in most cases but also game ruining in certain ways. None of the builds should be ultimate best.
Sounds obvious, right? Well, not when you look on item balance that makes a little sense sometimes. People should experiment with builds and try hybrids to be the most effective. Remember that you balance the game to remove the game ruining aspects first of all.
2. This thread is only for crossbows but it won't work without changes to other items/classes as it would be just a huge nerf for crossbows. I will gradually make threads with new item classes.

I see the need in dividing crossbows into 3 types:

1. Light crossbows. Only one is present so far. Should be 1 slot and have weak stats.
Should be the only crossbows possible to reload on horseback.

2. Regular crossbow. Hunting Crossbow and Crossbow now.
Mediocre stats.

3. Heavy crossbows. Heavy Crossbow and Arbalest. Should be 3&4 slots.
High damage and accuracy with low reload speed. Should have high STR requirements to prevent AGI builds
Should be really expensive.


Changes to stats of each crossbow and some side notes:

Global changes
  • Difficulty is increased by 2-4 STR for each crossbow to prevent high AGI builds with millions of WPF and athletics.
  • Accuracy is slightly increased to compensate the WPF loss with new STR requirements
  • Price is drastically increased for all crossbows


Light Crossbow
Weight: 3.6 -> 2.8
Accuracy: 85 -> 84
Difficulty: 9 -> 12
Speed rating: 153 -> 142
Missile speed: 48 -> 46
Damage: 53 -> 48
Slots: 2 -> 1
Price: 8236 -> 14778

Explanation:
Can be used as sidearm both for infantry and cavalry. 1 slot opens possibilities for better hybrid solutions like horse+lance+1hander+crossbow&bolts for cav or 2hander+shield+crossbow&bolts etc. Drastically weakened.

Hunting Crossbow
Weight: 3 -> 3.6
Accuracy: 83 -> 86
Difficulty: 7 -> 11
Speed rating: 172 -> 136
Missile speed: 46 -> 44
Damage: 40 -> 46
Slots: 2 -> 1
Price: 4624-> 7621
Can't reload on horseback

Explanation:
Can be used as sidearm for infantry. Impossible to reload on horseback anymore. Made 1 slot to to be a better sidearm solution. Drastically reduced reload speed to force the usage only in really needed situations.

Crossbow
Weight: 4 -> 3.8
Accuracy: 87 -> 88
Difficulty: 11 -> 13
Speed rating: 135 -> 130
Missile speed: 50
Damage: 60 -> 56
Slots: 2
Price: 10326 -> 16945
Can't reload on horseback

Explanation:
Slightly nerfed.

Heavy Crossbow
Weight: 4.4 -> 4.6
Accuracy: 88 -> 90
Difficulty: 13 -> 16
Speed rating: 105 -> 98
Missile speed: 57
Damage: 74
Slots: 3
Price: 12437 -> 21446
Can't reload on horseback

Explanation:
Compromise between Crossbow and Arbalest. 3 slots make it possible to use a 1 slot sidearm.

Arbalest
Weight: 4.7 -> 5.2
Accuracy: 93 -> 95
Difficulty: 16 -> 18
Speed rating: 78 -> 84
Missile speed: 60
Damage: 85
Slots: 4
Price: 15196 -> 32794
Can't reload on horseback

Explanation:
Expensive and slow crossbow with only weak 0 slot sidearms possible. Designed for dedicated crossbowmen.

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Bolts changes.
I am pretty sure that max ammo of Steel Bolts needs to be reduced by 1 more bolt so that regular Bolts could find its niche as well.

Bolts
Weight: 4 -> 5.2
Max ammo: 9
Damage: 5 -> 4
Price: 493 -> 2191

Explanation:
Slightly nerfed not to be overall better solution than steel bolts

Steel Bolts
Weight: 5 -> 4
Max ammo: 7 -> 6
Damage: 8
Price: 5843 -> 7211

Explanation:
Max ammo reduced by 1, weight reduced accordingly.

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5
cRPG Technical problems / Fix forums
« on: April 13, 2015, 12:24:06 AM »
This kind of crap kills the code of the page. Fix it before it's getting used for derailing threads. Kthxbye.


Code: [Select]
[quote]
[spoiler][youtube][/youtube][/spoiler]
[/quote]

Quote
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[/quote]



6
General Off Topic / Mouse vs Gamepad
« on: March 26, 2015, 10:39:10 PM »
In theory, yes. They you try it and it's not even close.

Well, if you just try it - ofc because you're not used to it. Remember your grandpa using a mouse and typing? That's you using gamepad in Warband.

People told me that I'm a freak because I used inverted Y axis and first person for melee fights.

7
Spam / I am the new guy
« on: February 05, 2015, 07:24:34 PM »
Fine content Thanks!

Also visit my website ... chadz World

8
General Discussion / cRPG experience
« on: April 29, 2014, 12:16:35 PM »
I had a free evening and wanted to look into a new patch so I decided to install it. In this post I'll try to give my expressions about cRPG after a break, I hope they'll be used to improve the mod. This post will contain positive and negative conclusions I made after playing it.

1. I didn't have either warband or cRPG files on my PC so I had to download it. I downloaded Warband through TW website (shitty downloading speed from there, took 20 minutes to download ~600 mb file) and then downloaded launcher. And here comes the trouble. If I were a new player I would just give up. Launcher tried to download files and it got stopped several times because of downloading mirrors with several errors. Basically it was downloading to a some certain percentage stopping at some files and refusing to download further. Sometimes these files just required 10 minutes to find a mirror again but some just refused to finish the download even after an hour ending up in failed download. What was more frustrating is that launcher didn't actually download files to a folder of mod so you couldn't continue after a failed attempt. I took numerous attempts to download it during more than 6 hours. I also failed to find any links where I could download the mod without a launcher. So I ended up in asking Tyr to upload his mod folder so I can download it and put manually. After I did it - it started to work properly. Maybe it's fixed already and this problem was just temporary but it pissed me off hard.

2. Class balance seems to be changed a lot. I saw that xbowmen population got reduced (maybe 2-3 per 30 man team), there were actually more horse xbomen than foot. I guess it's somehow connected to the str requirements being changed. The amount of archers is the same. The amount of throwers just went to double or even tripple (equal to the amount of archers), the amount of horse ranged got reduced a little bit, longspear/pike users simply disappeared.

3. Throwers. It looked to me that throwers became an uber class that has no counters on the battle server. Buff of melee mode of throwing weapons was a completely wrong idea in my opinion. Also they seem to be very accurate (much more than they should be). The one who suggested such changes made a mistake, thumbs down for that.

4. All polearms stopping horses. I've read somewhere that you can't rear a horse with a glance anymore but all polearms now can rear with a thrust. To sum up: I didn't like it, even a peasant can rear an armored horse now. The idea might have been good but the realisation is horrible. Very creepy with bardich kind weapons. Also bump damage is kinda strange.

5. Onehanded animation. Seems like thrust didn't get fixed and it is still very easy to land pointblank lolstabs. In addition to the new right swing animation I would say that it was better than it is now. If it was tweaked it would be much better than before though, but nobody did it with thrust at least.

6. Flags with 5 people left. Overall a terrific idea. Especially annoying when you only have 10 players in your team and flags appear almost instantly. Also they spawn in bad places. Also sometimes they spawn right after the round start. Sometimes they don't finish the round at all. Sometimes you can see indicators of flags under the ground so you know where they will spawn. Very glitchy mechanic that kills diversity. When in the past I could win a round alone versus multiple enemies now it doesn't seem to be possible because they will just cap the flag that is in the other part of the map and that's it. Also a lot of people just ignore these flags and so on. I don't even understand why this mechanic got added (horse ranged?). Very bad idea, horrible realisation. Thumbs down.

7. A lot of new armours and new weapons. And also they look cool. Thumbs up!  8-)

8. Bad map rotation, newly added maps are mostly bad. It would be much better if maps were set according to server population.

9. Weather and day/night time still didn't get fix. Played 3 maps with rain in a row.

10. Population got dropped to ~50%. Good indicator that things don't go well. cRPG has no rivals so it only indicates that people quit the game, not just move to a better mod/game.

I didn't try xbows/archery, because I think they're all the same. Overall I can't say that mod became better. One frustrating thing got replaced by another. Game balancing team seems to do strange decisions. I don't want to sound negative but I didn't like the game that I played. There are still a lot of weapons that are just obviously OP and people tend to abuse them. I uninstalled the game in the same night as servers simply became empty.

9
Since I don't really have much time to play online games, I'd like to make a thread about games of different genres with solid and interesting SP (mostly not older than like 5-6 years old). Just post a title of the game and a little description. I'll start with several of them.

Max Payne 3: pretty much good shooter with a main character having midlife crisis :D If you played previous Max Payne games, you will most likely love it, though it lost it's charm.
Stanley Parable: original and interesting FP corridor walk-through with story line that you make on your own. Good 30-60 minutes of philosophical game.
Far Cry 3: good RPG shooter with a nice sandbox around. High quality product.
Sims 3: yeah, it's kinda gay, but trust me - this game can take you for a couple of hours at least.
Fallout: New Vegas: extremely good game (most of Fallout fans will like it). FP/3rd person RPG with semi-turn based fight mechanics (optional). Got a good scenario, you can play it a couple of times with completely different ways.

10
Buy / Eastern Lamellar Greaves
« on: November 20, 2013, 11:08:34 PM »
Want to get those. I offer +3 splinted leather greaves over mail +50k. If you want any other item for them - contact me.

11
Sell/Trade / Selling items for loompoints+gold
« on: November 08, 2013, 05:37:14 PM »
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PM your suggestions.

12
Suggestions Corner / Button "All" in armoury [code included]
« on: October 12, 2013, 05:45:48 PM »
It's very uncomfortable and not handy to use the armoury when you have to manage with a lot of items. I myself have 14 MWs and Mercs have a lot of MWs in the armoury (no, I'm not bragging around  :lol:) so it's very time consuming to select all the items when you need to put/pull out all of them at once (i.e. I've stopped playing and want to put all my items to armoury - I have to click 14 times, same when I want them back on my char). Also when we want all the MWs back to the armoury - we need to click on all of the particular items. So what I suggest is just add this code:

Code: [Select]
<script language="JavaScript">
function toggle(source) {
  checkboxes = document.getElementsByName('itemslent[]');
  for(var i=0, n=checkboxes.length;i<n;i++) {
    checkboxes[i].checked = source.checked;
  }
}
</script>

<input type="checkbox" onClick="toggle(this)" />All<br/>

Use document.getElementsByName('items[]'); or document.getElementsByName('itemslent[]'); where it's used. Add both to the management of armoury and management of your own items. Already works fine, checked it on crpg website. You just need to put it inside the template.

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13
Buy / WTB Side Sword
« on: September 08, 2013, 09:28:39 PM »
Hello. Want to get Side sword. I suggest gold plus one of these items:

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Onion top Bascinet
Hunting Crossbow
Long Spear
Mace
Morningstar
Desert Turban
Quarter Staff

14
Suggestions Corner / New shields (models and stats included)
« on: May 24, 2013, 09:57:22 AM »
I've noticed ages ago that there are some shields which use completely the same meshes and textures. That's why it's sometimes difficult to say what particular shield is being used (because they simply look the same). To say more - these shields have a huge gap between stats of each other which makes no sense. So I suggest to replace some of them and also add some new 1 skill requirement shields. Sizes are adjustable so I don't post how they look on the characters because devs might consider to change stats/size (so they will have to do it themselves using the ruler in model editor). Models are taken from different sources (mostly reworked native models or from open OSP), retextured and reworked by me.

Heavy Heater Shield (Currently it's the same model with Kite Shield)
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(click to show/hide)

Knightly Kite Shield (Same model with Horseman's Kite Shield)
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(click to show/hide)

Tripple Leather Round Shield
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(click to show/hide)

Rough Wooden Kite Shield
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(click to show/hide)

Adarga Shield (replacing Horseman's Heater Shield which uses the same model with Knightly Heater Shield)
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15
Suggestions Corner / More horses (Models and stats are included)
« on: May 15, 2013, 08:10:59 PM »
There are plenty of horses but most of them require 5 or more Riding. So I've decided to fix this situation and suggest additional 2-4 Riding horses. Don't look at the names of horses on screenshots, I've just realized that using "partbred" is stupid and will make a mess with loomed names. These horses are originally retextured by wanderer and completely reworked by me (models, shapes, textures, normal maps).
Download here = http://www.filedropper.com/horses_3

Icelandic Horse
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NEW
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Arabian Dun Horse
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NEW
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Friesian Pinto Horse
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NEW
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Tarpan Horse
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NEW
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