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Topics - Sniger

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Strategus General Discussion / Lets have a EU battle
« on: October 25, 2018, 06:20:57 PM »
I have almost 2k reliable and stronk infantry that i wish to donate to a battle so we EU misfits also get some XP and fun (without latency hit). Ive no gear, just the troops and some gold, about 50k that will also be donated towards gear.

Im not interested in territory or terminating another player or clan. Im just interested in getting us a fun (balanced) xp-battle.

visitors can't see pics , please register or login

Looking for someone with gear and perhaps even more troops  to merge with and also a similar army to attack/getting attacked by

General Discussion / Penalty: Overcommitting attacks
« on: October 14, 2018, 03:15:20 PM »
would it be possible to add a mechanic that punish a missed power/charged swing (overcommitting)

character is semi-staggered/stunned for X seconds or miliseconds

too much realism?

Suggestions Corner / Custom retirement titles
« on: September 28, 2018, 07:06:25 PM »


Directional melee combat BR

Beginner's Help and Guides / The Shielder Class
« on: September 27, 2018, 01:47:49 PM »
In this post I will try to cover some of the myths and facts that are around the shielder class. Most of my observations will be based on my experience from cRPG battle, but some historical facts will also be highlighted. It will not be an "all I say is right" but just the considerations and experiences I have acquired after playing shielder since 2012.

Let's first briefly look at the actual historical part.
In history, shields were most used for defense. Thus, not saying that a shielder never carries an attack, on the contrary. Think of the massive advantage you have when thinking about projectiles and several simultaneous incidents, you can push yourself into the crowd while thinking only of your sides and rear (hopefully covered by your mates).
But generally historically, shielding was mostly defensive. No doubt about it.

Now let's go over to video games.
One of the primary rules of thumb in the development of video games is: "gameplay> realism". I.e. that realism is good and adds a certain amount of positives to gameplay. Too much realism and gameplay is broken. Those who are able to balance these have a near perfect game.

I have read a few comments here on forum that sounds: "Shielder is boring", "Shielder is weak" and the like.
I am aware that these opinions are relative, but I would still venture out on this deep water of allegations. In lack of better term, I call these allegations strawmen, players who find shielder dull or weak have obviously not yet played enough to recognize the strength and weakness of the class. What do I mean by that?
If you think that shielders are a defensive class (in cRPG) you are in my eyes incorrect and I really understand where "shielder is boring" comes from. Shielder is far from a defensive class in cRPG battles. A shielder, like in reality, can block several simultaneous incoming attacks. It is not meant that you will be behind with your shield up and believe that will win you the round, by no means. The shielder class's strength in cRPG is in clusterfights: You threw into the biggest lump of enemies, kites and chop on the vulnerable and when you lack an overview, use shield and backpedal while you freelook, these are luxuries a player without shield does not have, a player without a shield has to focus on blocking. If you think this gameplay is boring and weak, I think you're playing the wrong game.

If you think that polearms is offensive, you (IMO) again make a mistake. Granted, theres some offensive use for polearms in battle, but generally speaking, a pike or other long spear is a defensive weapon (again, we are talking cRPG) no matter how you twist and turn it. The strength lies in being able to support formation and / or break cav.

My dream army should consist of 50% shields, 20% range, 15% pikes, 10% cav and 5% other polearms / 2h shitlords.
Offensive use of viking shield:
(wall of text, but interesting)

(Go_ogleĀ® translate was used)

General Off Topic / Faceit Major 2018 (Counterstrike)
« on: September 16, 2018, 12:03:48 PM »

Pure danish team on dust2, get rekt.

"Sweden and Denmark have the highest concentration of professional eSports players, as well as some of the most dedicated gamers. Only Russia tops the two Scandinavian countries when it comes to money spent on eSports, the Swedish and Danish markets amounting to $31 million and $22 million respectively."

General Discussion / DTV autokick
« on: September 12, 2018, 08:31:18 PM »
so ive thought about this for a while but cba to whine about it until now:

this autokick thing, is this really necessary? perhaps we can try disable it, if ppl begin to abooze, just enable again.

i dont know how many times ive logged on and while changing my gear from battle to dtv, im kicked ><

General Discussion / solution to 2h/polearm problem
« on: September 08, 2018, 12:18:25 PM »
make shields indestructable and increase resist to crush-through the longer you hold right click.


DayZ / Gamescom 2018
« on: August 27, 2018, 12:26:57 AM »

... and all the other things floating around out there / Naval Action
« on: August 08, 2018, 12:47:05 PM »

RvR, PvP, PvE, historic, realistic, sandbox, open world, trade, clans, player ranks (grind)

PvP is skill based. Ships can be modded. Nations attack each others ports in order to gain conquest points and increase nation prosperity.

Players craft ships and upgrades.

Nice game if you you like sailships and to swing your epeen.

Lets for a brief moment pretend that the game is balanced, lets play EU1 toyeldurht, just to see how many we can get on a typical boring Wednesday? You fresh?

... and all the other things floating around out there / BattleTech
« on: April 24, 2018, 04:03:43 PM »

Spam / Join DTV
« on: April 11, 2018, 05:26:06 PM »
Sea Raiders. We are currently 2. We are semi-afk until more people join

Suggestions Corner / The 'tweaked' (read: abomination) Right Swing
« on: April 09, 2018, 07:55:55 AM »
Long time ago "Someone" (name drops irrelevant, wont change anything) decided that the native right swing was wrong so the person implemented a 'tweaked' "better" right swing that still lives today. I hate it. Its the thing currently in the mod that i hate the most. Its been here for a very long time. Far worse "feats" that was implemented got killed off long ago, why is this abomination right swing still here? It was one of the changes that was never needed, but i suspect that the "someone" was fiddling with the code and changed it just because the person found out how to, its like discovering a color you didnt knew existed and instantly use it on all your stuff, next day you hate the color and realize that you shouldnt have changed it. It never had to be adjusted, it wasnt broken, but it was changed anyway.

edit: gram+typos

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