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Messages - Scorp

Pages: [1] 2
1
Suggestions Corner / Re: Prohibition of the prospective heart!!!
« on: January 11, 2013, 03:36:29 PM »
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2
Scene Editing / Re: Scorp's Maps
« on: December 11, 2012, 01:10:50 PM »
Had been trying to play test for a week but due to issues in getting it on the server I hadn't been able to. Crucial step really which I haven't been able to achieve yet.

Regarding the flag, it is at the highest point but as defender spawns are spread out, it was intended to balance. I agree it could be an issue though, which is why I want to witness a play test myself, along with the ladder positioning issue.

:)

3
General Discussion / Re: I Also Quit
« on: November 28, 2012, 06:35:00 PM »
Make women your equivalent to alcohol, get back into the gym, work on career, friends & family (Most important) and C-RPG as a reward ;)

I balance it all, sure you can too. Best of luck

4
General Discussion / Re: EU_1 is dying
« on: November 28, 2012, 11:48:48 AM »
C-RPG will not die. Players have phases of playing and not playing. I am a prime example, will have a month on, month off etc. People rage with change, realise how much they miss it and return.

All this is bad publicity for new comers.

5
Scene Editing / Re: Scorp's Maps
« on: November 11, 2012, 10:38:41 PM »
Awesome thanks! Presume update will be a while, so may work on other maps in the time being for submission

6
Scene Editing / Re: Scorp's Maps
« on: November 11, 2012, 08:34:11 PM »
Hmm, war-hill castle? Nice little suggestion by girlfriend and suits I think

7
Scene Editing / Re: Scorp's Maps
« on: November 11, 2012, 06:52:09 PM »
Hi jacko thanks for reviewing it! Glad you like it, will sort both issues out tomorrow morning when I am home. Floating objects were likely from moving things about when trying to balance it out perfectly. I'm hoping gates work out well, that's the main fluid way to assault, less than 60 seconds to get to the flag  :)

Wanted to add more detail for a medieval authentic map but also had performance in mind

8
Scene Editing / Re: Siege map submissions for official servers
« on: November 09, 2012, 09:38:36 AM »
Exactly. The castle is pretty small (not tiny), built for intense close combat! Hopefully this hits the rotation. In the time being, will be working on map number 2.

9
Scene Editing / Re: Siege map submissions for official servers
« on: November 08, 2012, 08:29:26 PM »
First version of vendetta available for testing:

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Scene download link

http://www.qfpost.com/file/d?g=1sGfzuaxs

Scene code

Code: [Select]
scn_multi_scene_3 multi_scene_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013002e0b20005154500006e540000235600007b55
  0
  0
 outer_terrain_plain

10
Scene Editing / Re: Scorp's Maps
« on: November 08, 2012, 08:28:50 PM »
First version of vendetta available for testing:

visitors can't see pics , please register or login


visitors can't see pics , please register or login


Scene download link

http://www.qfpost.com/file/d?g=1sGfzuaxs

Scene code

Code: [Select]
scn_multi_scene_3 multi_scene_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000013002e0b20005154500006e540000235600007b55
  0
  0
 outer_terrain_plain

11
Scene Editing / Re: Scorp's Maps
« on: November 07, 2012, 07:04:19 PM »
New work-in-progress siege map for the server:

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Do you have what it takes to destroy this? ;)

12
Chivalry / Re: comparison to war of the roses
« on: August 31, 2012, 07:23:11 PM »
They are very different

13
Scene Editing / Re: D-Day Omaha Style Siege Map
« on: August 27, 2012, 05:46:49 PM »
I believe there is a siege map like this. Unsure of name, pretty if spawn next the ships along the coast and scale ladders up a cliff to the compound/castle and capture flag.

Thanks

You are referring to the map where you climb the ladders upto the cliff as you say and raid the village.

make sure there is a way for horses on ATTACKER side to get off the beach
low angle ladder will work, nothing more than like 30 degrees

Will do, will ensure every class is catered for!

14
Scene Editing / D-Day Omaha Style Siege Map
« on: August 26, 2012, 08:02:42 PM »
Started a Omaha style siege map, thoughts?

Attackers will spawn in ships and raid the beaches, charging the castle towering over them.

WIP.

15
Scene Editing / Re: New Dawn
« on: August 26, 2012, 07:58:17 PM »
Had to reformat PC, lost it. Typical. Will re-do this. Also working on a D-Day sort of siege map as of earlier  8-)

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