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Messages - Jona

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1
Brb getting Panos to copy-paste my thread so he's the creator.

2
Mercenary Recruitment / Re: NA siege
« on: Today at 07:44:44 AM »
Hey fuck you

3
Suggestions Corner / Re: Shield Rebalancing
« on: January 19, 2018, 11:24:10 PM »
For the life of me I cannot understand why you think shields are useless besides blocking ranged attacks. You forget the most important part, they grant your character AUTO BLOCK. There are times I wish I were a shielder when fighting more than one player. As a 2 hander, it is very difficult to block two different directional attacks at once. Whereas a shield can absorb all the blows. Shields should not be amazing in every situation like you want them to be. They are god tier in team fights. Why should they be great in dueling as well?

As a non-shielder, you greatly over-estimate the efficacy of shields in group fights. I'd rather have snappy manual blocking over the laggy 'autoblocking' that shields provide, not to mention unencumbered movement that allows me to simply outmaneuver my foes rather than having to worry about blocking every single hit. Once again, you don't seem to get the point of this thread, which is to remove just one or maybe a couple of their hindrances in the hopes of encouraging more people to bring them along to combat the supposed ranged spam that the servers are full of.

4
General Discussion / Re: Better 0 shield skill heraldic shields pls.
« on: January 19, 2018, 07:04:57 PM »
Is there anyone out there who doesnt go "show unread posts since last visit" instantly every time they open the forum?

srsly I have never done anything else, easiest way to see all the posts since last time

See, that's what I thought, so I posted my suggestion thread regarding shields in its proper place. However, it's got only a fraction of the amount of votes this thread has. Definitely could be because there were a lot of words and lack of pictures, but Panos might be right in his assumption here. That, or I need to go stir up some serious drama in that thread to keep people interested.

5
Suggestions Corner / Re: Shield Rebalancing
« on: January 19, 2018, 06:20:47 PM »
It all depends on the player behind the shield.

Yeah, uh, duh. Same goes for every class. You could hand pick several top players and use them as an example as to why X class is balanced or OP, but you'd be wrong in doing so. Likewise, you could point at a few below-average players for the same classes and make the flawed argument that the class must be weak since they're at the bottom of the scoreboard. No point in citing one specific example in a matter like this.

They are perfectly viable.

Not saying they aren't. Sure, they block projectiles, but beyond that they are pretty useless. The purpose of this post is to encourage more players to bring them along by making them more appealing to use, instead of having only one function while weakening your other combat abilities. If shields could do more than simply block ranged attacks, then we might see more people start to use them. At the very  least, they shouldn't detract so much from your other abilities, such as your running speed when they aren't even in use. The objective of this thread isn't to get shields buffed, per se, but rather to give players more of a reason to bring them along and spec their builds to do so.

If you are using shields to duel, you are doing it wrong.

Agree to disagree, then. As of now shields are definitely a hindrance in duels, but there really isn't any reason why they should remain to be. It kinda hurts your argument that you point out how a player is good with shields so therefore they must be balanced, but if he sheathes his shield whenever he duels, is he really even a shielder? Or is he just a swashbuckler that hides behind a piece of wood when the arrows start raining down on him?

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Suggestions Corner / Re: Old Kite Shield
« on: January 18, 2018, 08:34:35 PM »

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Faction Halls / Re: [Merc] Mercenaries I wanna join
« on: January 18, 2018, 08:32:32 PM »
Didnt Cyranule only use ps with no wpf?

A lot of players back in the day only specced points into PS, and ignored WM since you got plenty of wpf simply from leveling up.

8
Events & Tournaments / Re: Donkey Race! 1/20/17 EU and NA!
« on: January 18, 2018, 06:59:26 PM »
weapons should be allowed so this can be Road Rash Donkey Kong race.

Road Rash II, one of the best games on the genesis.

9
General Discussion / Re: Remove turnrate nerf
« on: January 18, 2018, 06:58:08 PM »
I can still see him kill 5-6 pretty hardcore guys in a last ditch effort solo while being ganked by double that, going from a target to another. The way it was done cannot be repeated today, no matter the skill, simple as that.

Yeah, cuz now it takes a modicum of skill to do that, whereas prior to the nerf it was free if you had high enough mouse sensitivity.

10
General Discussion / Re: Gold Wipe Poll
« on: January 18, 2018, 04:59:29 PM »
In essence, ensuring a minimum sell price and a maximum buy price which can be made to the system at any time. Forcing players to make personal transactions outside of this more appealing.

In essence, economics.

11
General Discussion / Re: post urself irl
« on: January 17, 2018, 10:43:28 PM »
awkward beaner poses for snap
(click to show/hide)

Protip: clean the semen off your shoulder prior to taking the picture

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Suggestions Corner / Re: Shield Rebalancing
« on: January 17, 2018, 10:12:25 PM »
Agreed, and i think point 1 could be a global thing. Anything carried on the back could be set to 0 weight and i think it would only make for interesting playstyles.

I don't disagree, but I also don't want to bother thinking about the possible ramifications this could have on kiting ranged. Should there be no disadvantage for carrying a crossbow into battle? Idk, maybe. But that's a topic for another day, and another thread.

13
Events & Tournaments / Re: Donkey Race! 1/20/17 EU and NA!
« on: January 17, 2018, 09:09:00 PM »
I would say they are usable since there is really no way for me to check and know if they are looked or not

Mod your textures similar to how the Heirloom Pack works. Replace the donkey +1, +2, +3 textures with something noticeable.

14
Beginner's Help and Guides / Re: Effective WPF
« on: January 17, 2018, 08:46:31 PM »
I thought this was one of San's many changes that were ultimately reverted because the code was sloppy and it put unnecessary stress on the servers? I recall it being implemented to combat min-maxers since IF has a tendency to be viewed as an extra point dump and nothing more.

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Suggestions Corner / Re: Shield Rebalancing
« on: January 17, 2018, 07:20:44 PM »
I've played a mod or two where a shield on your back will stop projectiles that connect with it** (I don't think it gets the "forcefield" while on the back but I could be wrong).  I think that adding this functionality to cRPG shields would be a nice addition to the game.


**does not affect melee attacks from the back just to be clear.

I've heard rumors of there being something similar in crpg where the shield's armor value was added to your body armor, but only in a rather small area on your back (not even the entire area it covers in the case of larger shields). So in other words you'll still get hit, it just won't hurt as much. And no one really knows where exactly the on your back is considered covered. Would definitely be cool if the shield simply remained "active" against projectiles when on your back, similar to how it still blocks projectiles when you're holding it, but not blocking (although it is hella annoying how this stuns you for a brief moment).

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