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Messages - Ninja_Khorin

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Faction Halls / Re: [Clan Ninja] New Thread with current information
« on: July 04, 2016, 02:54:59 PM »

Total War Series / Re: Total War Hammer
« on: May 26, 2016, 03:43:51 PM »
Imagine a new Medieval setting, or the English Civil War, or the American Civil War, or the European wars of religion, or the Victorian Age, even WWI if they could make it work etc. don't tell me you wouldn't be interested ;) In my opionion CA really needs to make Total War: Victoria.

Napoleon: Total War with Darthmod provides a nice amount of challenge with ridiculously epic awesome looking battles with fun gameplay.

Fought several battles with that mod with roughly 30k-35k soldiers on the screen that end in a ton of melee fights as my troops ran out of ammo. N:TW is one of the coolest Total Wars, I think.

General / Re: Plans for the Upcoming weeks
« on: April 25, 2016, 04:54:32 PM »
But Khorin, when aren't you planning on being intoxicated?
I rarely plan for it...

General / Re: Plans for the Upcoming weeks
« on: April 24, 2016, 10:41:37 AM »
It's on a sunday... what difference does it make?

This is Finland on 1st of May.
(click to show/hide)

At least I plan on being intoxicated. Most likely a lot of Finns will miss it.

Total War Series / Re: Darthmod
« on: April 24, 2016, 10:31:42 AM »
If you can help about that;

In Napoleon's Darthmod I wanna change unit size and change some nations order voices; Forexample Ottomans' answer voice to Crimean Khanate units.

Changing the voices I have no idea, and did mention what I remember about unit sizes above.

I've still been trying to get through BG Tutu for about 5 years now.

Started in november. Currently on the final chapter in Shadows of Amn. Then only Throne of Bhaal left... Too many hours, man.

Total War Series / Re: Darthmod
« on: April 04, 2016, 05:16:23 PM »
Hey guys. The question is there. Aboutta darth mod. Is there any way to make the soldier size 240 to 120? I mean I just want to play this game with minor nations and new units like in classic total war unit sizes.
The real question is which darthmod you're talking about. There's three popular ones depending on which game you're talking about.

That said, I do have a vague memory of there being a preferences text document somewhere with a unit size multiplier when I last check years ago.

However, I also have some vague memories of unit sizes being an option in the launcher of Darthmod.

Good luck. Probably too late with this shit anyway :P

Will buy it at some point definitely. So much else to play first.

Faction Halls / Re: [Clan Ninja] New Thread with current information
« on: January 19, 2016, 10:07:20 PM »

General / Re: Dev Blog #2 What is Melee?
« on: November 30, 2015, 11:35:02 PM »
I personally like the model of star citizen. Releasing modules etc.
Do you plan to bring content step by step?
Perhaps first some duel-maps, after that deathmatch etc. before you release the full game?
In a smaller game that risks the game dying before it releases the interest parts.

General / Re: Dev Blog #2 What is Melee?
« on: November 23, 2015, 04:17:29 PM »
Will the income of fighting instant battles be high enough to allow the higher tier gear or are "casuals" limited to peasantry cuz the income isn't high enough w/o involvement in the persistent world?
More importantly for me, does gear matter in Melee?

In crpg, I find that you can make do with practically any gear as long as you adapt to it. Mind is the armor 'n all that. :)

The strength of M&B combat system is that blocking negates all damage and that more expensive gear comes with downsides like slower speed making ninjas and other peasant types as viable as the heavier sorts.

General Off Topic / Re: Terry Pratchett died today.
« on: March 15, 2015, 04:08:03 PM »
visitors can't see pics , please register or login

First time I've felt a celebrities death affect me. He showed me how superior books can be to other forms of media and made me love reading. Will miss him.

Yeah I play way too much really

... and all the other things floating around out there / Re: The Order 1886
« on: February 15, 2015, 11:01:28 PM »
Fair enough.

Not saying it's that bad though. Max Payne 1&2 last about 10 hours combined and they are still the best shooters I've played due to having fantastic gameplay and story.

... and all the other things floating around out there / Re: The Order 1886
« on: February 15, 2015, 09:02:13 PM »
Supposedly the game lasts 5 hours, so if that video shows 40 minutes of the campaign, then that's a solid 13% of the experience.

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