Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Reinhardt

Pages: [1] 2 3 ... 75
Diplomacy / Re: The Wild Hunt declares war on everything
« on: October 14, 2018, 06:10:21 AM »
what did you expect with 5 ppl rosters per team

An interesting American thread.

Diplomacy / Re: The Wild Hunt declares war on everything
« on: October 13, 2018, 04:27:53 PM »
OOh, Strat intrigue? Oh, it's EU attacking an unarmed village nvm.

Name in Strategus: Bryggan or some version of it
Strategus Rounds Participated: 5,6 and 7
Affiliated Strategus Factions Current/Historical:13 Knights, KotN, and various merc agreements
Why you want to be on the council: So I can claim to be leader and do no work yet take all the credit for anything positive we achieve.
Example improvements you would suggest:
I'd say divide the armour into 5 or 6 tiers with each tier having the same stats (for strat only) so factions can choose their style without having less armour points.
Retreating should leave you with whatever men you have left plus the broken gear you would have got if you had just lost (or at least something!).
Fiefs should generate silver so owners don't have to trade, and afk owned fiefs will be worth taking.
Have fief production based on fief population.
And (probably the least popular) get rid of garrisons and fief population growth.  Make players have to convert troops into population to A) increase rents B) increase production C)defend.  Put population caps at 500 for villages, 1500 for castles and 3000 for cities (with no reinforcing (and no raids, obviously).  This would force more field battles as defenders would sally out to try prevent sieges, and afk factions just couldn't put 30,000 men in a castle and leave.

But I see a lot of other brilliant ideas in here, and would like to work with you guys to maybe put a little strategy into strategus.

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No, but I am a Kesh wannabe
This would be good idea- cut some roads through the woods and mountains so direct travel is easier.  This would lead to choke points that armies could watch for enemy caravans, plus ambushes could be set in the woods beside the roads.

I would gladly go so far as to give up my spot on the council (if I even get one) for this man.

« on: September 20, 2018, 03:35:01 PM »
Congratulations on your victory, sir.

First off, I'm quite pleased to see this thread up for the community to openly discuss this strategus and how to improve the next round! Thank you James for putting this thread up and taking the time to organize a council, this should greatly improve strat and the level of enjoyment people gain from the game. It's been a wild and enjoyable round so far, though I admit the meta has certainly gotten a bit stale. Even with a shakeup towards the end of the round, I personally think the best way to breath new life into strat and allow for new players/factions to join in and really feel as though they have a shot is to reset in the relatively near future.
I personally advocate for a reset in November.

I'm definitely looking forward to Strat 8 and I think I have a deep enough understanding after thousands of hours put into cRPG/strat to suggest feasible and reasonable changes to the game.

(click to show/hide)

Diplomacy / Re: New Tebandra For Sale (with garrison and gear)
« on: September 05, 2018, 08:29:53 PM »
i'll double it, 2 gold pieces

777 Gold!

Diplomacy / Re: A message from The Unnamed to the Kingdom of Acre
« on: September 01, 2018, 04:03:54 PM »
We only have chicken feathers available. All nuggies are sent to the front lines for Acrean troops.

(click to show/hide)

Faction Halls / Re: EON is recruting - PLS JOIN
« on: August 10, 2018, 07:18:43 PM »



EON_Lemon (BANNED!!!!)

every1 is either 13 or has there dads permmission.

Ah, so that's why Lemon was banned.

Diplomacy / Re: Coin & Carnage
« on: August 03, 2018, 07:55:42 PM »
Your Name, Your Faction:  Bryggan, 13 Knights

Service requested: Have Yumaz protect an army; do the commander's bidding

Target (if necessary): James of Acre

Timeframe for completion: 2 months

Payment Offered: 5 LPs

Anonymous Y/N Nope

You'll have to have him siege the city of Narra to get butterboy out of that fief.

General Discussion / Re: New Items From Zimke - Coming Soon
« on: August 03, 2018, 03:58:43 PM »
50 body armor, 1 leg armor for the Cuirrass.

« on: August 02, 2018, 09:51:33 PM »
Well it depends on how you define "active" in strat. We've always had more mercs than we have had anyone that does things on the website. I was talking about people actually active in the strat part of strat, not the battles part.

OOoh, that always grinded my gears when Acre members told me "I don't want to do strat" but then want to merc and fight in battles and also play NA1.

So then I tell them to grind troops or go away. Not fair to contributing members in that case.

The truth of the matter is both sides are split into blocks with maybe the sole exception of Acre(they sign for both sides and have expressed desire to come and retake slezkh).


We have actually attacked Acre and taken one of their fiefs.

Fuck you. I love you Kale, but fuck you for taking Slezkh.  :evil:

« on: August 02, 2018, 06:50:33 PM »

u were the chose none?

Diplomacy / Re: Declaratıon of war Heibai!
« on: August 02, 2018, 05:22:26 PM »
Maybe you don't realise this, but Strat battles aren't made up of one man vs however many men IW has, it's made up of mercs that you hire, Heibai can hire 50, IW can hire 50, he can have around the same amount of men, IW can have around the same amount of men. The fights should be fun, xp filled and enjoyable for all. Not sure why you're whining about how the big bad IW is evil and bad for attacking Heibai when he literally promoted the fights as well.

(click to show/hide)

This is the diplomacy forum, please don't bring your "let's have fun" and "stop being cunts" bullshit in here. This place is for eviscerating your e-nemies and making them feel bad about losing internet money.

Pages: [1] 2 3 ... 75