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Messages - Xant

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General Off Topic / Re: Game of Thrones - Season 8 - 4/14/2019
« on: May 24, 2019, 10:25:30 PM »
It really is amazing that they could fuck it up so bad. The trend downward in quality was obvious but they just drove it right into the ground and pissed on it this season. They turned down 4 extra episodes that they could have used to at least make the choices seem less rushed and give some characters some dialogue. I guess they must have accepted that they were incapable of writing any more conversations between characters.

Council chair squeaking scene is so obviously bad it almost seems like an intentional middle finger to the fans.
They turned down 2 extra seasons, because there """"wasn't enough story left""""""

I think new game modes, or even genres, would be the most interesting. You'd need some decently sized, skilled modders for that, though. But the graphics, physics, combat and gore of Mordhau would work extremely well in e.g. a survival type game.

General Off Topic / Re: HBO's Chernobyl
« on: May 24, 2019, 05:31:00 PM »
They should've hired Ukrainian actors instead of whitewashing Ukrainian history.

I like it more the more I play it. Dueling is way more fun and involved than in Warband. Pretty much what James said, but it has active developers who listen to the community (one of the best things about the game is that the combat developer is a former high level comp player himself, and regularly speaks with current top players), so hopefully we see improvement in the battle modes. They can be fun, but they just feel a bit shallow at the moment. There's also an in-built progression system that can give a sense of progression, but they actually made it a bit too easy to unlock whatever you want, but the chassis is there for future updates.

Also, they're releasing the mod tools soon, which might fix that issue as well if good mods come around. I think Mordhau frontline/skirmish is more fun than vanilla Warband battles. The physics and gore and the weight behind hits is extremely satisfying in large scale battles.

It's only a poor man's Bannerlord if you're waiting for Bannerlord SP, otherwise have fun playing with 300ms feint lockouts against people who have 2000 hours in M&B. Bannerlord MP is dead to me if they don't make the combat system harder, and from the looks of it it's only going to be much easier.

General Off Topic / Re: Game of Thrones - Season 8 - 4/14/2019
« on: May 21, 2019, 05:41:18 PM »
Plus his kidnapping of Catelyn causing the war, his trial where a prince of Dorne died, him being the hand of the King, the hand of the Queen, etc.

I've heard streamers saying 2. One is supposed to be a big city map, could be interesting. I think more than anything they need to do something about Frontline. Or add a Siege gamemode. Or expand on Skirmish, make it more like cRPG battle instead of the super small scale thing it is right now. None of the game modes are as interesting to me as cRPG battle was, apart from duel. I think that's mostly because of the pacing. Frontline feels chaotic and your actions feel meaningless, Skirmish is too small and over too fast.

I don't like fighting games because I want dueling skill to have context. That's why melee slashers are great. You have 1v1s, and then you can translate that skill to big battles that play very differently, and have objectives and interesting map design, etc. And the potential for team-based competitive play, of course. Makes the entire game feel like it has more depth and content. And, well, it kind of does, by definition.

If you think it's difficult to block attacks that aren't feinted, I don't know what to tell you.

Pro scene is subjective to whats actually around, crpgs pro scene would be the tournament settings with the best clans because there wasnt anything else, i guess its not technically pro because you couldnt do it as a profession, but i assumed you would understand the point. And crpg has had some good players over the years so i thought it a fair estimate. Besides, how far do you have to go to find decent players? If you cant find them in an entire module of thousands of players i guess decent players i guess the argument doesnt matter because there are none to fill the position for ur assumptions.

And simultaneous attacks have to be very well timed in ored for the blocker to not be able to block both, which can be tricky when footwork can throw off timings.

Blocking a chamber isnt difficult, however going for a held attack expecting the opponent do defend but instead he swings as a chamber attempt is very hard to react to.

Yes, sometimes things play out differently than they look on paper. You could technically block forever, however that isnt reality. But that doesnt matter to you because muh objective gameplay.
cRPG had no pro scene, even talking about it is cringey. If you want a "subjective" pro scene, you have to look at Native, where there was actually some competitiveness and you needed skill to get in the best clans. cRPG actually had surprisingly few great players, you can almost count on one hand the people who could've competitively dueled some of the better Native duelists. But that kind of makes sense, because cRPG was always about casually grinding up your character, whereas on Native you had tons of people who did nothing but duel and play scrims. And in Warband, I for one thought casual stuff was more fun, in large part actually because of the lack of 1vX mechanics. Too low of a skill ceiling, no payoff. More fun to pubstomp.

And no, the timing does not have to be very good. You might be able to block two attacks in a row once, but it's not happening again, and it achieves nothing to do it once by lucky timing, you're just delaying your death for a second, it needs to be something that can be done consistently for you to have a chance. Except even that's not really enough, because you also need to do damage to your enemies, not only block.

Again, it doesn't even matter if you catch someone off-guard once with your chamber, you're still getting hit by the other player, and now neither of them is ever going to fall for a chamber again in the fight.

It's very easy to "block forever" if you're the 2 in a 2v1 scenario, because like said, the 1 has no realistic options for bypassing anyone's defense. You NEED good feints, and you need to do that over and over again, just to score one kill. But no one is going to let you go through a feint dance when they've got the numerical advantage.

In Mordhau, you regen health and stamina with kills, you can slash through people, you can actually realistically score hits without needing to spend several seconds feinting, you can block multiple different attacks at the same time and in succession, you become unflinchable after a successful parry. These are vital mechanics for a realistic chance at a 1vX against decent opponents. You'll note that there are both defensive and offensive 1vX mechanics, both of which are entirely lacking in Warband. There is NOTHING preventing a spam victory in WB. In Mordhau, you have to be mindful of getting hit and spamming, because the 1 in the 1vX can do full damage to you through your teammate, and he won't be flinched even if you do damage to him. You also have to seriously focus on your defense, because defending attacks from the 1 is only slightly easier than it would be in a 1v1, whereas in Warband it's total child's play, because the only realistic option for bypassing defense is entirely unavailable.

The objective fact of the matter is that in Warband you can only ever damage one person at a time, and block one person at a time, and that sets a hard limit for the skill ceiling in 1vXs, and it becomes very easy to simply spam for win, because there is no punish for it. And in Mordhau, none of that is true. Not to mention the actual probability of landing a hit without feints in each game.

That was my only anecdotal reference from an actual pro scene setting that i partook in, obviously 1vX wins happen like every map of the game. Phyrex was a duelist, his whole gameplan was about beating one player well, not fighting with or against multiple.

... You're not really calling a cRPG tournament a "pro scene setting", are you? cRPG has always been incredibly casual, with no actual competitive scene, and certainly nothing you could call a "pro scene" with a straight face.

Yes, Phyrex was a duelist, and being a good duelist is a requirement for beating multiple decent people. If you don't know, and can't execute, the mechanics well enough to beat ONE person, you're not going to be able to beat two. Phyrex was also, incidentally, one of the best 1vXers in the game, or at least the mod.
I dont care about your objective gameplay mechanics that makes the game lean towards fighting multiple people, it doesnt matter.
Yes, I suppose feelings are much more important than objective mechanics.

In reality you could very consistently win 1vX in warband. Fast turnrates would allow for switching targets quickly

Yes, you can consistently 1vX against bad players. You can switch targets all you want, it doesn't matter when you can't block two simultaneous attacks, and you don't regen health on kills. At the very minimum, you're eating one hit for every one you ditch out. And that's a very generous assumption, considering the only way to bypass a decent player's defense in WB is with good feints, which are not available to you in a 1vX.

If you see held attacks coming you could easily just go for a chamber and the other player would need very quick reactions to block it on time.

Come on now. You need "very quick reactions" to block chambers, now? Chambers in WB are literally useless against good players, there were exactly 0 of them in the 2017 native duel tournament for a reason. And even if we assume this person you chambered doesn't know how to react to chambers, you're still getting hit by the other person.

blocks having no cooldown almost at all meant you could block 2 incoming swings if you just tapped it fast enough.
Blocks do have a cooldown, and it's big enough that you're not going to be blocking attacks coming from two different directions if you're against players who have the faintest clue and aren't purposefully attacking completely out of sync.

And footwork is so incredibly strong in warband that you can maneuver into good positions and get breathing room.
What kind of magical footwork are you using to maneuver into good positions (what positions?) that isn't available to your opponents? Footwork is important in 1v1s, but almost all of that goes out the window in a 1vX (again, against people who have a clue, footwork could let you do a lot against the average player), where your only real options are S-keying and trying to run between your opponents, hoping they don't take a swing at you as you do.

Yeah but dude, against decent players its impossible. Just like in warband against decent players its impossible. Even though its been done multiple times, its impossible.
So no actual arguments, just an anecdotal "but once 8 years ago I did it against bad players"? The mechanics are objective, and there is no way in M&B to fight two people who know what they're doing because the mechanics don't allow it. The mechanics in Mordhau allow it, because they've been specifically made to allow it, with things like being able to slash through enemies, becoming unflinchable on parry, being able to parry different directions at the same time, etc. These don't exist in M&B -- in addition to defense being already easier in M&B even 1v1 --, and it's ridiculously simple to kill anyone if you've got half a brain, it's literally a matter of spamming attacks at its simplest. Killing someone like Phyrex in a 2v1 was braindead easy.

Dude, 1v2 is literally impossible in mordhau against decent players, both players just need to block and swing when he drops his guard or to simply exhaust his stamina.
No it's not, I've shown several clips in this thread of top 10 players losing in 1vX to the #1. And you can't "just block", that assumes perfect reading of attacks, and what is "drops his guard"? To "just" exhaust someone's stamina again assumes perfect defense, which is not a thing in Mordhau.

Mordhau has actual 1vX mechanics that make it possible, albeit very difficult.

General Off Topic / Re: Game of Thrones - Season 8 - 4/14/2019
« on: May 21, 2019, 11:13:02 AM »

Actually fits the current dialogue of the show perfectly.

(And Tyrion not being in the history books is yet another surface-level writing feat by D&D, so fucking stupid, Tyrion has been centrally/solely involved in 20 massively high profile things like several trials, wars, murders of kings and hands of the king, in addition to BEING the hand of several rulers, AND being famous even without any of that as "the Imp" of house Lannister, but hey, let's just add this in to the scene because Varys said history books won't remember him, lmao, hehe)

General Off Topic / Re: Game of Thrones - Season 8 - 4/14/2019
« on: May 21, 2019, 11:09:38 AM »

Also this, not only was the writing in general retarded, the pacing was absolutely awful.

I looked at some of the clips of earlier seasons, and Jesus Christ the show has changed so much. There was witty banter, travel scenes, actual character development. There was world-building, people other than the main characters existed and mattered. The tone was completely different ("if any man dies with a clean sword, I'll rape his fucking corpse!" -- if that was said in season 8 it'd have been jarring because the setting doesn't feel dark and realistic anymore). It's not the same TV show as it used to be, just has similarly named characters.

Even the visual stuff that looked nice were extremely hamfisted, like Daenery's Angel Of Death wings, and the whole Nuremberg Rally imagery. Really hamfisted, like something straight out of V for Vendetta. Not even going for realism, just cheap in-your-face "cool factor."

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