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Messages - RD_Professor

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i work hard, i play harder

Randomize the teams every round.
not frequent enough, teams should be randomized every second

i attempted that but unfortunately the autobalancing code is nearly impossible to work with

General Discussion / Re: Is cassi a Virgin ? Some clues here...
« on: April 19, 2018, 02:21:03 AM »
Is this why the virgin is being removed from DTV?
no that is due to my own insecurities

Suggestions Corner / Re: Time for unlimited free respecs?
« on: April 12, 2018, 09:45:36 PM »
i'm not for entirely free respecs, but i think respecs for some amount of gold would be beneficial in reducing the gold some of you greedy nerds have hoarded. problem is i've no experience with coding websites/php, so it would take me quite a while to implement this. there are some who might be able to help with this, though

Strategus Issues / Re: Quick March drops goods?
« on: April 12, 2018, 09:42:41 PM »
i can guarantee they will not magically reappear in your inventory
actually they might. right now the ownership records are there, the records just have the incorrect id's. i'll be grabbing a backup of DB and fixing the bad id's which will cause the items to reappear

due to a bad sql query the ownership database treated all goods as having id 0. so the ownership record is still there, it just has the wrong id. i'll get a backup of DB and restore the correct ids, the goods will reappear after

cRPG Technical problems / Re: Fix the weapon rack from DTV
« on: April 12, 2018, 09:35:29 PM »
oop, that's right, I forgot to post on the forums that i'd fixed it

Strategus General Discussion / Re: strat reset (well, kind of)
« on: April 10, 2018, 01:29:23 AM »
it'll be done in one go. keep playing as normal, i'll handle the specifics from my end. i would like to say it'll happen later today, but no guarantees

General Discussion / Re: the deve wipe?
« on: April 09, 2018, 05:20:40 PM »
let me go into a bit more depth on my hesitancy to wipe and why i'm proposing this fence-fuckin' idea.

first off, i have deleted all my characters and progress before and restarted from scratch, on several occasions. the reasons why are irrelevant, but i don't have very close ties to the stuff i've got from grinding. however, there are some who do have close ties, and a wipe would destroy their desire to play the game. and as far as i can tell, this is a significant portion of the population. i recall that polls put wipe/no wipe fair dead even in terms of popularity. wiping runs the risk of completely alienating this portion of the population. right now, losing a couple players isn't good, and losing a large chunk is definitely bad. even if you are a person who is pro-wipe, you gotta understand that others out there attribute lots of sentimental value to their hard-grinded equipment. i wouldn't really care if my equipment got reset, but i know that there are quite a few players who would. that's why i don't want to take the path of a full wipe. also chadz said there would be no wipes i can't go against his will, all praise chadz

so then why do this halfway idea if i don't like the idea of wiping? well, not wiping is a poor solution also. sadly, this game is almost a decade old, and a wipe could breathe life into it once more. right now, there just isn't much reason to grind, for most players, and wiping could restore that desire. others have gone into more detail, but that's some of the basic reasoning behind why a wipe is a good idea. and those reason are totally valid!

this is the issue, you have valid reasons on both sides, for wiping or against wiping. at the same time, you have reasons why doing one or the other would not be a good idea, and could seriously harm the mod population. fucked if you do, fucked if you don't. and that's why i'd proposed the solution that does both. before i explain why the player population split might not be too bad, i'm going to talk about my thoughts on testing out a wipe.

it's been proposed that we could do a test wipe, revert the database back if things go poorly. or we could massively increase the pace of grinding so that those with a lot of looms could get them back quickly. ideally, this should satisfy those against the wipe because they could get their equipment back quickly. however, i don't think this is the case. now, i could be entirely wrong, but to my understanding the opposition to wiping for most isn't born out of aversion to going through the grind again, it stems from not wanting to see all their hard work go to waste. and with this test wipe idea, even if it is reverted back, or even if rewards are high, these players will still lose all of their equipment, and see their hard work destroyed. there's no getting around this fact if a full wipe is implemented. as for reasons stated before, it's likely that losing this would be enough to lead them to quit.

given that there have been, what, 5 threads or so in the past week, this is a pretty heated topic to be sure. we've all sunk years into this game, and tend to have fairly entrenched opinions. if i were to choose one side and do it fully, there would be many, many upset players, some of which might leave. that's not a good course of action. and thus my fence fucking idea was born.

now, i don't think this idea would split player population. just because a player is anti-wipe does not necessarily mean that the player will be unwilling to play on a wiped server. i am having difficulty articulating this, so it would probably be best answered by someone who opposes wiping. (please someone anti-wipe let us know if you'd play on a wipe server)
essentially, even if this does split the population, with little influx of players, then these wipe servers can be shut down. (which is a argument for the test wipe) but, unlike the test wipe, no progress will be erased at all, players will just have the option of whether they want to experience the wipe or not

yes, it's not a perfect idea, there are issues with it, but i wholeheartedly believe that it's a better option than implementing a full wipe, or not wiping at all. the thing is, right now, we don't really know how many players would come back if a wipe happened. i think that this is a good way to test and see without causing any current players to quit

have fun reading that. it's very coherent

oh. besides the point, the wipe issue is the hot topic of the week, so i figured i'd actually reveal my plans and ideas for once to yall. implementation of this would be down the road a fair deal, and in the meantime i'll be looking into other options to spice up the mod. (that is once pseudonyms are fixed)

Strategus General Discussion / Re: strat reset (well, kind of)
« on: April 09, 2018, 04:25:54 PM »
had a chat with players, plan is up in the air for moment. still planning on doing a reset like what is outlined, but its extent might change.

Strategus General Discussion / Re: strat reset (well, kind of)
« on: April 09, 2018, 11:44:59 AM »
fiefs will not be reverted

Strategus General Discussion / strat reset (well, kind of)
« on: April 09, 2018, 10:41:08 AM »
clearly, this round of strategus has gone off the rails. it turns out that the discount bug was still repeatable thanks to the wonders of strategus's great terrible structure, and also the production point creation/amounts were generally considered absurdly high. given the rather shaky nature of NA strategus, i wasn't too keen on doing a full reset and starting a new strategus round, and resetting EU by itself wasn't a good option either. neither is the option of doing nothing, especially with the disappearance of strat goods, things need to be set right.

so, to alleviate the problem, i'll be resetting each and every player's silver (strategus gold or whatever) back to some amount (more than starting), all strat goods (equipment and goods) will be removed, and also the PP of each town will be reset, as well as the upgrades made. there will be no refund for any of this, even if a player did not come into contact with any 'counterfeit' silver. it's unfortunate, but i believe it's the best solution
came to the conclusion that having a semi-fixed economy with little player work erased was more important than having a fully-fixed economy and lots of player work wipe. as of now, the plan is to remove cheated silver/goods, revert fief upgrades, silver, PP, and leave everything else untouched. essentially, players will not see a large portion of their work deleted

why this?
clearly, the economy in strat needs to be dealt with. unfortunately, there isn't any way to do this without negatively impacting players that were not involved. the economy had to be restored to a point before any of that fake cash got poured in. to do that, i could either do a full reset (bad for na), roll the entirety of strategus back (wipe all work done for two weeks), revert player/towns to a normal state (what i am doing), or just let this strat die quickly (quite a few eu players are not interested in playing until this is fixed, which i completely understand. i'd rather have them back)

doing this revert isn't a fantastic option. it penalizes all players equally, even those who spent a lot of time trading clean goods/money. but as of now i see it as the least shitty option. since it's fairly time-sensitive, i'm going to roll with it. expect the results to be out in the next few hours

on a side note, apologies for the wacky stuff that happened while i was attempting to fix the equipment box bug. goods were lost, things were remapped, and it was frustrating for me as well as you guys. also, i should have addressed the PP issue in strat far earlier. i was a bit worn out, and let the issue slide for a week or two. at least next strat should go smoother

General Discussion / Re: the deve wipe?
« on: April 09, 2018, 10:37:29 AM »
What are the chances that we can have a strat only for those characters? Otherwise I don't think anyone will be arsed to play and it will further divide the community. What happened to "either wipe or not wipe" slogan of yours? We certainly tried the no wipe way didn't we? Why can't we just let it all go and try to give it one final spark by wiping everything and reseting strat simulatenously? Nothing else will work and you know it. Especially this, thinking this will make people play and make everyone happy is madness. But for some reason, we never go for the obvious solution at our hands. What do we lose from a full wipe? Half of our community?Zero divided by two is still zero lol.

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strat only? maybe. for the other stuff, i hope that this server idea can simulate a wipe without actually wiping away the years of progress

General Discussion / Re: the deve wipe?
« on: April 09, 2018, 10:01:39 AM »
this is a simulated wipe on non-standard servers. for example, i'll probably create two servers NA9 and EU9. you can only join those servers with characters made on either of them. that is, you can't take your main and play on this server. characters created on this server will be unable to trade or transfer with characters made outside the server.

all other characters not made on those servers will not be wiped. again, unless you make a character on NA9 or EU9 when they pop up, your characters will not be wiped

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