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Messages - DaveUKR

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Announcements / Re:
« on: June 05, 2019, 04:12:53 PM »
Let it be the last cRPG update since I have many things in my life associated with numbers such as 3, 6 and 9.

maybe at

Announcements /
« on: June 04, 2019, 11:01:49 AM »
Several updates and quality fixes. Special thanks to K700 who carries on development of WSE2!

1. Fixed ballista, it is now back to be usable again
2. Fixed server crashes (was a compatibility problem that caused server crash every time any deployable siege equipment was hit by a projectile)
3. Fixed catapult/large siege tower invisible glitch after being destroyed (hopefully I fixed it entirely, some major code logic things are fixed)
4. Fixed strat battles time limit (it was hardcoded to be 120 minutes for all the battles for some reason, battles now have a time limit depending on their size with correct formulas and max 1 hour long: 60 minute of pure battle plus additional time for preparations)
5. WSE2 fixes. Added Chinese input (thanks K700!) and some additional Chinese translations (thanks Artherine). In order to use Chinese symbols - you have to go to options and change your language to CNS (simplified Chinese)
6. DTV only uses advanced AI for bosses now, regular waves of bots are back to "stupid" native AI. We'll leave it like that until I end up with AI that is somewhere in between of being too good and too stupid.

I once again want to thank everyone who plays and thanks for staying with us!

cRPG Technical problems / Re: HELP Can't join servers!
« on: June 02, 2019, 04:34:42 PM »
TaleWorlds servers are going nuts last days, were down several times already.

Strategus General Discussion / Re: Strat is ded
« on: May 31, 2019, 06:30:46 PM »
I have never given up on strat.  In fact, I take credit for helping revive it a few times.

But, despite Dave's best efforts, he fucked up.

The initial grind for silver turned pretty much every North American off.  Grinding is for cell phone games that at least give the option of Micro-transactions.  We have a lot of good gents who are willing to move armies and trade and attack, and even show up to NA1 to get some ticks.  And odds are fans of cRpg might take a break from Mordhau to play important strat battles.  But they can't raise armies without grinding, so they just said 'fuck it'.

The shared map.  Well, ok, it could work.  If factions were open minded and had a mixture of NA, EU and CN players, yeah, it could be fun.  But while I noticed NA and CN players tend to stick together, most of EU players seem to want to fuck the CN players up.  I myself, noting the shortage of NA players, but even if we had a lot, realize inter-continental alliances are important.  But a lot of EUers just want to bully them off.  But, if we had an even strat, we could learn to play together.

Strong AI.  WTF is with 500 man lightly armed villages?  Fiefs should just be a formality.  200 farmers with peasant gear, thank you.  Let the active players grab shit quick.  Let's let people build their kingdoms so we can go fight each other.  Right now you either waste 400K of gear if there is a defense, or you gain 400K of gear if there isn't.

The Vicinities.  Too big for cities.  You cannot blockade an area that huge.  We need a little more no-man's-land to keep travellers scared.  Relying on Ping and battle times and Eu Bro-coding makes for unfair strategy.

We had a bunch of new players all excited about strat, and I chatted with them and offered advice.  But now that they've seen what the game is like, they are all quitting.  I tried telling them about the exciting times we had on the NA map, with manoeuvres and counter manoeuvres and sacrificing armies to buy time; and blockades and reinforcements and chasing caravans... and quite frankly, they were excited.  Well, they were.  They realize now it all depends on people working together to not be dicks... assholes, yes, but that is part of the game... but dicks ruin the game... much like they have always ruined half the map before.

Sadly, there are things that I can't control. That long freezing period was not intended to be that long, sadly I didn't get the needed help with things and was forced by circumstances to do it that long. Mordhau wasn't helping either.

Speaking about community being dicks - that's also something I can't control and at this point when population is that low, concentration of "dick players" is too damn high.

AI fiefs. I plan to make them half of max population next round (it will also affect s&d production and population regeneration) and adjust starting silver, making fiefs much easier to cap.

Also 1 starting silver was a mistake, it should be at least _some_ silver to buy the very basic stuff, even 100-1000 silver would help.

Vicinities - they need to be adjusted and expanded as a mechanic overall. Like town vicinities giving the effect of tax: getting paid for every transaction/recruitment in the area (not granting your region when attacking) and increasing movement speed for faction members, castles granting region when attacking and making possible to attack from any distance within vicinity if your faction owns a castle and block movement of non-faction members (so that they can either attack or enter the castle but not move outside), villages vicinities granting additional recruitment rate etc.

Overall, no matter what we do - it won't work if we have no population, but I will continue working as much as I can.

Announcements / Re:
« on: May 14, 2019, 08:38:29 PM »
- I agree with sagar regarding the bots, add 10 bots in total 5-5 up until there are 15 online

AI needs to be enhanced a lot to do that, it will take time. Native AI is simply braindead and will only be frustrating.

Announcements / Re:
« on: May 14, 2019, 08:37:22 PM »
On a serious note can you help me maybe is it even possible to do, like revert a reforge..'cause i legit missed your post and ofc reforged one of my weapons and now well i'm kinda screwed.  :o :o
If i saw the reforge is 2 LP i would not do it.  8-)
So please if you can fix me somehow it would be greatly appreciated, thanks anyway.


I was unavailable for several days, you can ask Yeldur to compensate. Also, there is heirloom exchange option in the shop, it's probably too expensive, but still an option.

Announcements /
« on: May 08, 2019, 01:23:18 AM »
Today's patch mostly consists of further cRPG compatibility fixes (nudge and quick draw are back, unsheathable weapons are not flipped anymore etc) and various minor item changes. I have also worked a lot on improving AI. Enhances that went live with the patch:
· Overall better and more aggressive footwork
· AI is split to 2 levels now: regular and advanced (used for dtv unique troops and bosses). Regular has a higher chance to fail blocking attack or reacting to attacks in general (worse chamber, worse blocking, worse footwork etc)
· AI will now try to evade incoming ranged attacks (if it sees them coming)
· Improved target picking
· Behavior changes depending on how many bots fight the same target. If bot is not fighting alone - it will be more aggressive and playing safe when alone
· Shielders will block better than regular AI having lower chances to fail blocks and blocking more in general
· Cavalry will now dismount when horse has low HP

· Damage taken after falling from horse now depends on rider's equipment weight (total, including weapons/shield etc)
· Reforges are finally 2 loompoints per MW. Sorry if you missed it, I tried to hold it as much as it was possible.

More updates/fixes/changes are coming. Thanks for staying with us!

(click to show/hide)

Announcements / New WSE2 and cRPG with Warband 1.174
« on: May 04, 2019, 08:05:09 PM »
Hello, dear cRPG players! I have several good news for you:

1. Current status of cRPG and WSE2 porting to Warband 1.174 is 90% done. I will make it live very soon, be tolerant to possible glitches. What this means for a regular player? cRPG will get a LOT of new mechanics and fixes of existing broken ones. A lot of new visual opportunities (i.e. we will be finally possible to show BOTH body part and an armor -> sandals/berserker armors/etc with real skin color). We will finally force WSE2 to play cRPG. WSE2 will also have built-in anti-cheat so existing cheaters will have hard times.

2. I developed new AI for DTV (and possibly other game modes). It is in early beta but it already works! Some info about it:
· It has a realistic human reaction delay, so it is possible to outfeint it in certain circumstances, not just full autoblock
· It adapts to your items. AI will try to outreach you and keep distance if you use shorter weapon, it won't try to block/chamber when you can't possibly reach it (taking all the animations of all weapon types into consideration). It will try to evade crushtrough overheads to sides.  It will backpedal while switching from ranged to melee  to prevent being hit and  will also switch back to ranged if it can't reach you.
·  AI will also switch targets much more effectively taking a lot of factors into consideration (distances, number of bots following a player already etc).

Learn more about AI when it gets live, it makes DTV much more competitive and fun!

3. Free reforges won't be a thing by tomorrow or day after tomorrow. If you didn't read announcement to this point - bad luck, make sure you reforge all your existing items to loompoints to decide what you want to stay with later.

Suggestions Corner / Re: Bring back 2h Zulfiqar?
« on: May 03, 2019, 11:29:16 PM »
it went to 1h because its model was 1h originally and we tried to scale it up to 2h sizes. It looked very glitchy in grip part

General Off Topic / Re: Game of Thrones - Season 8 - 4/14/2019
« on: April 30, 2019, 05:05:46 PM »
Logical deaths that didn't happen:

Drogon dying to wights, Daenerys dying with Jorah to them later on.
Rhaegal dying to Viserion mid-flight.
Night King .in 1v1 (or at least killing him by sacrificing Khaleesi like in prophecy)
Sam dying to wights right after the scene when Jon left him hanging.
Mormont girl dying like a girl without killing anyone.
Jorah Mormont dying with dotrakis like a fool.
Grey Worm dying with the rest of unsullied outside of the walls defending retreating men.
Brienne of Tarth dying in the fight against wights or alternatively a giant so that Tormund tries to save her.
Sansa and Tyrion committing suicide with the given dagger.
Tormund dying like Lyanna Mormont (killing a giant seconds before dying to traumas caused by it)
Sir Davos dying saving a girl with a scar from fire.
Arya dying saving Sandor Clegane from fire.
Mellisandre dying exploding herself with a huge fire and taking some white walkers.
Bran dying from being useless.
Arya dying while trying to kill white walkers with white walker face.


I expected at least 10 characters to die and the whole outcome of the battle makes the 2nd episode even more meaningless (not to say 7 previous seasons lol).

When I first heard about feminist lobby in GoT series I was like "haha, really?", but now I'm at the point where it is so obvious that it's annoying. All the male characters were super useless, stupid and miserable:

Jorah Mormont charged with dotrakis like retard and wasted them all for nothing.
Grey Worm just fed whitewalkers with more unsullied and was about to betray them by leaving them to death.
Bran was literally useless, what a joke.
Sandor Clegane was scared and afraid to fight.
Jon Snow not doing shit the whole episode as well, randomly flying and being a casual random fighter.

Now look at female characters:
Daenerys being a brave girl that helped a lot with her dragon and dismounted Night King.
Mellisandre firing things here and there
Lyanna Mormont even being a useless girl - still killed a giant like a strong independent woman.
Arya - killed the fucking Night King like a boss.

General Off Topic / Re: Game of Thrones - Season 8 - 4/14/2019
« on: April 29, 2019, 09:18:59 PM »
I felt robbed after watching that episode.

Strategus General Discussion / Re: Strategus Nations
« on: April 28, 2019, 09:25:34 AM »
I like how you call it a rhodok heavy pikeman but you took pikes (a staple of the rhodok kit) away

Assington promised to change a model for Berezium so that Swiss Pike becomes longer and switch Long Spear to Rhodok. You can blame him, it was decided pretty much when pike went to Lallan, but he forgot looks like :P This nations guide has some items taken into account that are not live yet, like that Rus shield on Vaegir's screenshot. No worries, Rhodok will get their long polearm.

That’s what I thought, but one of your posts said sumpter horses were the cheapest “fast horse”, so thought maybe mules no longer were.

Well, that's what I meant: sumpter horses are the cheapest fast horses, mules are not fast horses any more.

Strategus General Discussion / Re: Strategus Nations
« on: April 27, 2019, 05:42:31 PM »
So mules are no longer considered fast horses for movement on map?

Yes, for quite a while now.

Strategus General Discussion / Re: Strategus Nations
« on: April 27, 2019, 12:22:21 PM »

Strategus General Discussion / Re: Strategus Nations
« on: April 27, 2019, 12:22:17 PM »
visitors can't see pics , please register or login

Inspired by: Scandinavian region
Fiefs: 13 in total. 2 town conglomerates: Sargoth (2 castles and 3 villages) and Rivacheg (3 castles and 3 villages)
Location in Calradia: North

Balanced nation that is the most powerful in early Strategus stages. Suits well for a huge offensive faction or an alliance of factions or alternatively can be divided to 2 separate factions each ruling 1 town conglomerate.

Strong sides:
  • High cut damage weapons. Access to high damaging axes makes Nords very effective against medium and low armored enemies, especially shielders.
  • Archers. Access to the deadliest bows and arrows make Nordic archers the most damaging in Calradia.
  • Throwers. Access to the biggest amount of throwing weapons including lances and spears compensate the lack of pierce melee weapons.
  • Powerful in sieges. Having the deadliest archers and throwers in Calradia, Mallet with crushthrough, big shields and huge variety of weapons with bonus against shields make Nords effective both on defending and attacking sides during sieges.
  • Hoplites. Access to variety of hoplite weapons and shields.

Weak sides:
  • Weak infantry against heavy armor. Nordic infantry lacks blunt/pierce weapons to fight against plated enemies in late game.
  • No cavalry. Nords have no dedicated cavalry.

Signature units:
  • Nordic archer
    (click to show/hide)
  • Nordic hoplite
    (click to show/hide)
  • Nordic heavy mauler
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  • Nordic infantry
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