Author Topic: Melee Battlegrounds - New Gameplay concept!  (Read 27814 times)

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Offline chadz

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #30 on: February 28, 2015, 09:15:18 PM »
+1
Who would do that, why?

Faction Leaders want people in their city. if they are cruel, they will drive away players to others, more save/welcoming cities. If you are too nice and dont take enough taxes of your people, you will not be able to defend the city from invaders, and people will leave. It will be a very large symbiosis between all players. Not just top down.

Offline pogosan

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #31 on: February 28, 2015, 09:15:36 PM »
+1
Will there be any possibility of running faction/clan and not being involved into "try-hard" conquests or fights?

And also how are you going to stop huge factions plundering towns of small ones? I'm sure after couple of times such factions destroys some outnumbered little clan's property they'll just leave the game.

ps I see Lemon asked similar question already :c
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Offline chadz

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #32 on: February 28, 2015, 09:21:02 PM »
+3
As for running a pure military faction, sure, that's possible. Eg as mercenaries or bandits. You don't need to set up a big city, just a camp. As it has no intrinsic value, no one will bother you. Probably.
As for running a pure economical faction, that might be difficult... If you can't protect yourself, people will take your stuff, I guess.

As for bullying:

It will be very difficult to send huge armies far away. The more agressive your army policy is, the weaker your economy gets. If you send off your army to the other end of the map, where it will take them days to get there, you are hurting yourself more than the faction you are attacking. So warfare is location based, to some extent.

As for fairness, there will (maybe not initially) be kings that may have an interest in keeping peace within their kingdom. So it's their job to make sure the factions in his kingdom dont rip each others throat out.

But apart from that... we won't protect small factions. If you are a small faction, you better excel at something (fighting, a very high quality item/resource, etc) so you have some leverage. There is not only miliary power, there is also economical power and diplomacy. If you figured out a way to produce something so unique that everyone wants it, people will trade with you, and money buys power.
« Last Edit: February 28, 2015, 09:25:23 PM by chadz »

Offline Lemon_

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #33 on: February 28, 2015, 09:22:08 PM »
0
While I can't give you a real answer, I'd imagine they wouldn't stop them. To be completely realistic, a smaller faction would just overrun by larger ones, because thats how it works in real life. I see no reason why a stronger group of players would not be allowed to take advantage of weaker groups..

Offline jtobiasm

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #34 on: February 28, 2015, 09:25:38 PM »
0
While I can't give you a real answer, I'd imagine they wouldn't stop them. To be completely realistic, a smaller faction would just overrun by larger ones, because thats how it works in real life. I see no reason why a stronger group of players would not be allowed to take advantage of weaker groups..
+1.
 Please chadz don't make it like strat where the most number of players = easy win

Offline 722_

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #35 on: February 28, 2015, 09:29:03 PM »
0
Awesome. Another quick question, which i'm sure you have answered a million times already... what would I need to run this game on good settings? If I'm going to ever be dedicated to a game of this kind of scale, I would love to be immersed both by the gameplay and the graphics, and what i've seen looks very pretty. Currently my little shitty laptop can hardly run crpg, but I plan on bulding this in the near future.

this build will max the current build easily, I have a i5 760 & GTX 560Ti which is pretty outdated nowadays and can run it at 40-50fps on max.
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Offline pogosan

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #36 on: February 28, 2015, 09:29:16 PM »
0
I was mostly interested in completely peaceful factions and not military based but you answered it anyway.

Also if you're trying to make it historical accurate will I be able to make faction that couldn't exist for real? Like my hobos for example. Or there won't be any rules and everything that should be forbidden will be controlled by code and not admins/mods?
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Offline Eddy

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #37 on: February 28, 2015, 09:34:16 PM »
0
Also i think you guys forget that there is not only war between factions themselves but between the two kingdoms.
The King has a interest to keep the border safe, conquer things from the other kingdom etc. For that he needs troops and resources and military/bigger factions will propably contribute a high amount of troops and equipment, while merchant/smaller faction contribute gold and other resources.
So in the end the military factions wouldnt have that more troops, still it would be significantly more so that 1 merchant/smaller faction wouldnt stand a chance. But what will their tradingpartner do if they get attacked?  :D
I think it will balance itself out, with a larger playerbase than crpg ofc. .Its pretty easy to get high numbers of players and steamroll in a community which is existing out of 500 players, while its way harder if it got several thousands.

And this leeds me to another questions:
Who will be the King? For balancing reason i think it could be an admin, but for gameplay i think there should maybe be something like a voting from the factionns (1 vote from every faction, so bigger factions themselves got a disadvantage). It would be a problem if the title of the King would stay always in the same faction/on the same person, it would, why you can imagine yourself.
« Last Edit: February 28, 2015, 09:47:25 PM by Eddy »

Offline Krex

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #38 on: February 28, 2015, 10:09:51 PM »
0
Also i think you guys forget that there is not only war between factions themselves but between the two kingdoms.
The King has a interest to keep the border safe, conquer things from the other kingdom etc. For that he needs troops and resources and military/bigger factions will propably contribute a high amount of troops and equipment, while merchant/smaller faction contribute gold and other resources.
So in the end the military factions wouldnt have that more troops, still it would be significantly more so that 1 merchant/smaller faction wouldnt stand a chance. But what will their tradingpartner do if they get attacked?  :D
I think it will balance itself out, with a larger playerbase than crpg ofc. .Its pretty easy to get high numbers of players and steamroll in a community which is existing out of 500 players, while its way harder if it got several thousands.

And this leeds me to another questions:
Who will be the King? For balancing reason i think it could be an admin, but for gameplay i think there should maybe be something like a voting from the factionns (1 vote from every faction, so bigger factions themselves got a disadvantage). It would be a problem if the title of the King would stay always in the same faction/on the same person, it would, why you can imagine yourself.
Its gonna be the person with the most influence I would guess.Would make the most sense.
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Offline FleetFox

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #39 on: February 28, 2015, 10:10:37 PM »
+1
Ok so I am on board with the two kingdoms idea, but coming back to Varadins question, can we hope to find some kind of city states/ petty kingdoms? For examples city states like in mordern day Germany and Italy (independent cities living within borders of larger kingdom).

Would add a bit more depth I reckon, having more opportunities for alliances, Non-Agression Pacts as well as commerce and trade.
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Offline pogosan

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #40 on: February 28, 2015, 10:20:23 PM »
+1
Non-Agression Pacts

This. I'd like to brocode the entire kingdom. I hope you don't mind if I apply for president of the universe king.
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Offline HESKEYTIME

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #41 on: February 28, 2015, 10:40:08 PM »
+8
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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #42 on: February 28, 2015, 10:43:41 PM »
0
Is there any way to become scholar or at least get access to sacred MBG forum without receiving current playable build? Bribe maybe or threatening?

ps This is my new favorite thread :3
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Offline AwesomeHail

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #43 on: February 28, 2015, 10:50:33 PM »
+3
If there are no rules, or rules made by the strongest players, shit will go down like PW if its open world. RDM's etc.
Cities should be safe places, but in certain areas (taverns - small alleyways - outskirts/slums etc) it is still mildly dangerous to be killed.

well theres gonna be a lot of grinding so to see, so cRPG players do what they did best - GRIND MOTHERFUCKER, GRIND! - and nolifers will have super power while casual players will have shit

Would add a bit more depth I reckon, having more opportunities for alliances, Non-Agression Pacts as well as commerce and trade.

Fleet as Earth Ambassador please :)
Maybe we can test multiple regime types/ things  here! (that Green Anarchism stuff you talked about)
« Last Edit: February 28, 2015, 10:53:56 PM by skeletzo »
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Offline Algarn

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #44 on: February 28, 2015, 10:53:16 PM »
+1
If there are no rules, or rules made by the strongest players, shit will go down like PW if its open world. RDM's etc.
Cities should be safe places, but in certain areas (taverns - small alleyways - outskirts/slums etc) it is still mildly dangerous to be killed.

well theres gonna be a lot of grinding so to see, so cRPG players do what they did best - GRIND MOTHERFUCKER, GRIND! - and nolifers will have super power while casual players will have shit

Last thing I would like to see is a game that seemed awesome into its development turning into PW with less lags (or more, we don't know).