Author Topic: Melee Battlegrounds - New Gameplay concept!  (Read 27826 times)

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Offline Byrdi

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #255 on: July 11, 2015, 06:39:31 PM »
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Truth be told we aren't sure we Want a hub city in Epic, or any infrastructure on the [Epic] map that isn't player built. Something we are discussing continuously and will be decided by play testing and feedback rather than what we think works or doesn't.

I really hope you don't. I just feels so synthetic and from what I can tell that is not what you are aiming for.

If so then make multiple hub cities or make it so lords can convert their city/towns into a hub (where said rules apply).

Offline Aldric

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #256 on: July 15, 2015, 09:46:14 PM »
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Hello people.

This is a very interesting concept.

Tell me.

Concretely it's a mix between Persistent world mod and Strategus is that right ?

Questions :

Are the economic and non-military aspect are managed on a "playable game hub" or in out of game menu ?
How are battle are organized. As i read it's won't be a huge open world ?
Essentially i'm wondering how you will manage the different "Cells" or server or playable area for a so large setting ?


Anything that a concept i would love to see come alive.

Offline MacX85

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #257 on: July 15, 2015, 11:59:04 PM »
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How are battle are organized. As i read it's won't be a huge open world ?

I thought it was...

Offline HESKEYTIME

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #258 on: July 16, 2015, 12:03:25 AM »
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FYI for the 2 above posters, one of the devs said the following on the previous page:

As it has been mentioned before I'm sure, this is the current plan:

Main focus is Epic, with its world and player factions competing, creating their purpose.

But ALSO, to have an option to "jump in" to game modes similar to Battle (and other game modes), when a player needs that kick of some quality fighting and insta gratification.

IMO it fulfills whatever mood or type the player is having. If you like to climb to the top of, or develop/organize a faction, or merely support it in various ways. If you like to craft and develop your unique character, all the tools are there. If you just enjoy a random good battle or siege the game should give that too.

As to how these game modes interact with each other, I think (personally), that battles that are inconsequential and for fun, should have a minor to no influence on your Epic character, but that there should be some connection between them. We would want players to use both game modes, but not strictly require it.

So there will be the larger open world, but also a more immediate 'battle' server without the same persistency. For me personally, i'm excited by the concept of the open world game type, but others may prefer a strictly battle-only style of gaming and use the dedicated server for that. Devs are currently discussing linking the 2 features in some way that doesnt give a massive advantage over players who only prefer to use one or the other.

I also think that chadz stated in previous threads that economics will largely be AI, you're playing a hero/awesome character, you dont see characters in Game of Thrones go out and chop wood or mine.
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Offline StonedSteel

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #259 on: July 16, 2015, 12:48:50 AM »
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FYI for the 2 above posters, one of the devs said the following on the previous page:

So there will be the larger open world, but also a more immediate 'battle' server without the same persistency. For me personally, i'm excited by the concept of the open world game type, but others may prefer a strictly battle-only style of gaming and use the dedicated server for that. Devs are currently discussing linking the 2 features in some way that doesnt give a massive advantage over players who only prefer to use one or the other.

I also think that chadz stated in previous threads that economics will largely be AI, you're playing a hero/awesome character, you dont see characters in Game of Thrones go out and chop wood or mine.

...

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Offline Suedehead

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #260 on: January 09, 2017, 02:24:12 PM »
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Offline BeastSVK

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #261 on: February 09, 2017, 06:25:41 PM »
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