Author Topic: Dev Blog #5 Combat  (Read 40459 times)

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Offline Gaz.Spencer

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Re: Dev Blog #5 Combat
« Reply #195 on: March 07, 2016, 04:40:50 PM »
-1
I am not sure what game it was, but they said you can adjust movement speed with the mousewheel, in that game. That would be a worthwhile feature, imo.

Great idea. And we can change weapons by pressing Numpad Enter...

Offline Golem

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Re: Dev Blog #5 Combat
« Reply #196 on: March 07, 2016, 04:44:33 PM »
0
123456789, is that enough weapons for you?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gaz.Spencer

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Re: Dev Blog #5 Combat
« Reply #197 on: March 08, 2016, 08:25:54 AM »
0
Sometimes changing weapons quickly is necessary, so hitting numbers is just too clunky imo. I hate FPS games where you change with the numbers. Pressing shift is right by your finger and is the most commonly used, and most people are used to it. Did anyone watch the Bannerlord livestream? Their combat looked pretty interesting, however it's not really different from Warbands ideas, just vastly improved animations. I'm really looking forward to the multiplayer on that.

Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #198 on: March 08, 2016, 10:22:00 AM »
0
however it's not really different from Warbands ideas, just vastly improved animations.

Exactly... so what is interesting about it? They just took the safe route.
I would have done the same in their place...

Offline Golem

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Re: Dev Blog #5 Combat
« Reply #199 on: March 08, 2016, 10:44:37 AM »
0
Sometimes changing weapons quickly is necessary, so hitting numbers is just too clunky imo. I hate FPS games where you change with the numbers. Pressing shift is right by your finger and is the most commonly used, and most people are used to it. Did anyone watch the Bannerlord livestream? Their combat looked pretty interesting, however it's not really different from Warbands ideas, just vastly improved animations. I'm really looking forward to the multiplayer on that.

I am assuming you meant Shift for sprinting?
Well, if you have a big map and need to get from point A to point B quickly, but without your stamina draining 5 times in the proccess, adjustable levels of running speed would be really cool. I'm basically suggesting a mechanic, that would add 5 running speeds for various distance running and you bicker about the controls. It could as well be bound to + and - we are in 2016, rebindable keys are a certainty.
So, that means, you're playing a game at being a cunt and disagreeing with everything I say, out of spite.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gaz.Spencer

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Re: Dev Blog #5 Combat
« Reply #200 on: March 12, 2016, 07:48:09 AM »
+2
So much for Bi-weekly devblogs  :D

Offline The_Bloody_Nine

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Re: Dev Blog #5 Combat
« Reply #201 on: March 12, 2016, 11:02:42 AM »
+2
Well, at least nobody is really surprised by that.  :)

Offline Beauchamp

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Re: Dev Blog #5 Combat
« Reply #202 on: March 12, 2016, 08:28:36 PM »
+1
Well, at least nobody is really surprised by that.  :)

or more likely not many really care anymore :)
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Golem

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Re: Dev Blog #5 Combat
« Reply #203 on: March 12, 2016, 08:37:31 PM »
0
I was more suprised when they said they would do bi-weekly vlogs, especially because I thought they meant twice-a-week.
This is about being straight out retarded. Children see in slow motion like owls.

Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #204 on: March 12, 2016, 08:44:26 PM »
0
or more likely not many really care anymore :)

speak for yourself

Offline Gaz.Spencer

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Re: Dev Blog #5 Combat
« Reply #205 on: March 12, 2016, 09:20:18 PM »
0
Last time they atleast told us that they were busy making a devblog. First time i thought they said weekly  :D

Offline chadz

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Re: Dev Blog #5 Combat
« Reply #206 on: March 12, 2016, 10:41:56 PM »
+5
We're working on something cooler than a blog. you'll like it

Offline Maestro

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Re: Dev Blog #5 Combat
« Reply #207 on: March 12, 2016, 10:47:53 PM »
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We're working on something cooler than a blog. you'll like it
this month?

Offline Rebelyell

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Re: Dev Blog #5 Combat
« Reply #208 on: March 12, 2016, 10:48:09 PM »
+4
We're working on something cooler than a blog. you'll like it
Pizza?
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Golem

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Re: Dev Blog #5 Combat
« Reply #209 on: March 12, 2016, 11:04:02 PM »
0
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This is about being straight out retarded. Children see in slow motion like owls.