Author Topic: Mod Is Maybe Not Dead (New NA Servers Coming)  (Read 11870 times)

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Offline Novamere

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #240 on: October 07, 2017, 06:05:51 PM »
+7
If james gets in touch with me I can pay for servers for EU and NA they prolly arent too much $ and can help work on coding or doing whatever cause if we get strategus back and fix some other things the population might comeback a little.

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #241 on: October 07, 2017, 06:22:38 PM »
+1
idk how difficult it is to have the servers recognize a player's class, as to set limits on how many players can be cav, ranged, etc.

napoleonic wars (god help me for this example) allows server admins to set a cap on the percentage of a team allowed to be cav, ranged.

if crpg is ACTUALLY going to be worked on there HAS to be some limit (team-sized percentage) on the amount of archers/throwers and cav that can be playing in the server.

If me and sugarbiggums get on to populate the server and we have 12 people on after about an hour, no more than 2-4 of those people should be ranged.

This dis-proportionality between ranged and melee players present at any given time on NA-1 causes the good old "I think I'm going to go play something else now" instead of binging crpg
Admins on native can also set class limits too plus also turn of ranged for a few rounds.
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Offline Pollux

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #242 on: October 07, 2017, 09:27:49 PM »
+1
cool, can't wait to play this again

Offline chadz

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #243 on: October 08, 2017, 06:32:33 AM »
+22
we're working on the patcher, making some progress. should be working again soon

Offline Gravoth_iii

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #244 on: October 08, 2017, 06:42:40 AM »
+2
we're working on the patcher, making some progress. should be working again soon

Working on anything new nowadays?? Still waiting for Project Asinus.
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Offline chadz

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #245 on: October 08, 2017, 06:53:08 AM »
+32
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

Offline RD_Professor

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #246 on: October 08, 2017, 07:20:59 AM »
+12
patcher is now working, mod isn't dead yet.
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Offline Kratos

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« Reply #247 on: October 08, 2017, 11:09:05 AM »
+4
ARISE

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Offline Gravoth_iii

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #248 on: October 08, 2017, 11:27:49 AM »
+1
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

Dope, im on board.
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Offline Gristle

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #249 on: October 08, 2017, 11:54:37 AM »
+7
NOT DEAD YET

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Offline Fips

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #250 on: October 08, 2017, 12:46:52 PM »
+2
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

I think i just came.

Offline darmaster

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #251 on: October 08, 2017, 03:52:49 PM »
0
We're working on some pretty cool shit, but I can't say more at this point. In spirit (not in gameplay), it's much closer to cRPG.  :D

oh boy i really hope some annoying, frustrated german qvc spamming kid can let it all out on whatever you guys are working on, wouldn't see anything wrong with it you fucking tryhard morons
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Offline Drunken_sailor

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #252 on: October 08, 2017, 05:40:30 PM »
+4
this mod is a muffin
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Offline Thryn

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #253 on: October 08, 2017, 05:54:45 PM »
+2
Admins on native can also set class limits too plus also turn of ranged for a few rounds.

hey ya doofus when you join a native game you have to choose between classes (e.g. sarranid archer, footman, cavalryman) that the server can track, a system that isnt currently present in crpg because when you join you gain equipment and stats based on what you have selected online
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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #254 on: October 08, 2017, 08:53:05 PM »
0
If james gets in touch with me I can pay for servers for EU and NA they prolly arent too much $ and can help work on coding or doing whatever cause if we get strategus back and fix some other things the population might comeback a little.

Horns was saying it was only $45 a month to host the servers. James was talking about going up to $60 and then if everyone who offered to split the payment does it'd only be like $10 a month each. I might just bite the bullet and drop $60 and pay for this month though