Author Topic: Mod Is Maybe Not Dead (New NA Servers Coming)  (Read 8431 times)

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Offline Nightingale

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Re: Mod Is Maybe Not Dead (NA Servers Go Down Oct 7.)
« Reply #225 on: October 05, 2017, 10:47:46 AM »
+4
desire too?

People were saying my name far too often for me not to check on this thread, but yes I can donate so long as I'm not paying for the server alone.

@James at least you can take 3-4 shots from my arb and still twirl like a ballerina. If anyone has ptsd here it's me... at least when you shoot zombies in the head they die? Not James though.
« Last Edit: October 05, 2017, 10:56:34 AM by Nightingale »

Offline Lord_Carlos

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #226 on: October 05, 2017, 10:56:39 AM »
+2
Time to jump from the Tower.

Offline Suedehead

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Re: Mod Is Dead (NA Servers Go Down Oct 7.)
« Reply #227 on: October 05, 2017, 05:23:29 PM »
0
The patcher is some code I wrote down in just a day - and it looks like that. It's horrible trash, and by far the most fragile code of cRPG. I certainly see why Horns couldn't make much sense of it. I offered to help him out with it, but didn't hear back from him. I guess it was above the fuck-it threshold.

If it's just the patcher that's the problem, I can try and fix it over the weekend. But it would still need a coder to trigger it - I don't think making a flawless patcher at this point is possible.
(click to show/hide)
Is it possible to put the source somewhere on GitHub?Then coders from all over the world can try to fix it together :rolleyes:

Offline Kratos

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #228 on: October 05, 2017, 10:13:32 PM »
+8
So... any further news? Please, I don't want to ever set foot on a Mercenaries server again.
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Offline njames89

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #229 on: October 05, 2017, 11:34:15 PM »
+2
chadz and Professor are still looking into a fix for the patcher. New NA servers will need to be set up as the current ones go down on Oct 8th.
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Offline Gandalf77

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #230 on: October 06, 2017, 05:32:04 PM »
+3
Time to jump from the Tower.

let's do it together :c

Offline Thryn

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #231 on: October 07, 2017, 12:06:02 AM »
+3
hey guys im changing my name from thryn

from now on please hail me as Count Nigdu the Negromancer, master of the art of Niggatry
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Offline Yeldur

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #232 on: October 07, 2017, 12:54:30 AM »
0
hi guys im changing my name as well please refer to me only as "bundle of stickseinsteinDIDNOTHINGWRONGKILLTHEJEWSXD"

thanks

and if u dont ur a fucking racism
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Offline Kratos

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #233 on: October 07, 2017, 01:06:18 AM »
0
Max 25 characters on forum names sry

Yes I actually tried
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Offline Miley

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #234 on: October 07, 2017, 02:12:22 AM »
+3
Can anyone tell me what's going on? Is cRPG dying or not? And if not, what is the situation?

Online Novamere

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #235 on: October 07, 2017, 02:20:21 AM »
+3
Hi I know how to code and make stuff on things  :D

Offline Allers

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #236 on: October 07, 2017, 03:18:05 AM »
+5
pls crpg dont close xddddd
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Offline bensai

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #237 on: October 07, 2017, 04:20:33 AM »
+1
idk how difficult it is to have the servers recognize a player's class, as to set limits on how many players can be cav, ranged, etc.

napoleonic wars (god help me for this example) allows server admins to set a cap on the percentage of a team allowed to be cav, ranged.

if crpg is ACTUALLY going to be worked on there HAS to be some limit (team-sized percentage) on the amount of archers/throwers and cav that can be playing in the server.

If me and sugarbiggums get on to populate the server and we have 12 people on after about an hour, no more than 2-4 of those people should be ranged.

This dis-proportionality between ranged and melee players present at any given time on NA-1 causes the good old "I think I'm going to go play something else now" instead of binging crpg
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Offline Thryn

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #238 on: October 07, 2017, 04:52:22 AM »
+1
idk how difficult it is to have the servers recognize a player's class, as to set limits on how many players can be cav, ranged, etc.

napoleonic wars (god help me for this example) allows server admins to set a cap on the percentage of a team allowed to be cav, ranged.

if crpg is ACTUALLY going to be worked on there HAS to be some limit (team-sized percentage) on the amount of archers/throwers and cav that can be playing in the server.

If me and sugarbiggums get on to populate the server and we have 12 people on after about an hour, no more than 2-4 of those people should be ranged.

This dis-proportionality between ranged and melee players present at any given time on NA-1 causes the good old "I think I'm going to go play something else now" instead of binging crpg

ya doofus when you join those servers you have to physically click a class with a preset loadout that the server can monitor, how the fuck are the devs going to track all of that fucking shit when you have insane customization on crpg
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Offline Gandalf77

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Re: Mod Is Maybe Not Dead (New NA Servers Needed After Oct 7.)
« Reply #239 on: October 07, 2017, 02:07:54 PM »
+2
ya doofus when you join those servers you have to physically click a class with a preset loadout that the server can monitor, how the fuck are the devs going to track all of that fucking shit when you have insane customization on crpg

Check the skills and items  of player who join the server and set his class (when he has pd - ranged, high crossbow wpf + xbow in item slots - ranged, riding  - cav and so on) but there would be some problems like inf getting riding 1 and taking slot for cav :D But on the other side which cav uses 1 riding ? :D so there could be condition more than 3 riding are counted as cav. Else there is another problem, what if someone has only archer, he likes archery and he dont play anything else, he will be unable to join or spawn without bow? the same with cav