Author Topic: solution to not being able to chamber arrows  (Read 521 times)

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Online Pollux

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solution to not being able to chamber arrows
« on: September 06, 2018, 02:15:58 AM »
+14
give swords the ability to deflect arrows in mid-air. if timed right, your swing will effectively "parry" the arrow out of the way. code this in the game and you've saved c-rpg

thanks,
pollux
« Last Edit: September 08, 2018, 05:08:02 PM by Pollux »

Online Asheram

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Re: solution to ranged problem
« Reply #1 on: September 06, 2018, 02:38:59 AM »
+4
I can only endorse this ability
« Last Edit: September 06, 2018, 02:42:58 AM by Asheram »
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Re: solution to ranged problem
« Reply #2 on: September 06, 2018, 06:44:36 AM »
+7
ive been chambering arrows for years
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Offline Lord_Carlos

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Re: solution to ranged problem
« Reply #3 on: September 06, 2018, 07:58:21 AM »
+1
give swords the ability to deflect arrows in mid-air. if timed right, your swing will effectively "parry" the arrow out of the way. code this in the game and you've saved c-rpg

thanks,
pollux

hahaha like in Star Wars  :P :P :P :mrgreen: :mrgreen:

Online Asheram

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Re: solution to ranged problem
« Reply #4 on: September 06, 2018, 08:11:31 AM »
+1
« Last Edit: September 06, 2018, 08:16:16 AM by Asheram »
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Offline Sniger

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Re: solution to ranged problem
« Reply #5 on: September 06, 2018, 10:55:41 AM »
-4
there is no problem. there is range in the mod. deal with it

Offline Imperious

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Re: solution to ranged problem
« Reply #6 on: September 07, 2018, 01:29:23 PM »
0
ive been chambering arrows for years
i tried that several times to

Offline Leesin

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Re: solution to ranged problem
« Reply #7 on: September 07, 2018, 04:19:33 PM »
0
The ranged problem can be solved by removing the AI archers from DTV, seeing as that's the only thing people play in this ded mod

Offline Cassi

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Re: solution to ranged problem
« Reply #8 on: September 07, 2018, 04:41:34 PM »
+3
My blocks are not working. You may interpret that however you wish, but I can hardly be expected to perform at a high level when I'm holding a block in the appropriate direction and yet attacks are penetrating straight through them.
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Online Pollux

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Re: solution to not being able to chamber arrows
« Reply #9 on: September 08, 2018, 08:02:48 PM »
+2
Updated title to fix ranged player's tears due to ranged problem suggestions

Offline Hlin

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Re: solution to not being able to chamber arrows
« Reply #10 on: September 10, 2018, 11:47:43 PM »
+1
See this wouldn't have happened if the ISS used a shield.
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Re: solution to not being able to chamber arrows
« Reply #11 on: September 11, 2018, 02:05:35 AM »
+4
My chambers are not working. You may interpret that however you wish, but I can hardly be expected to perform at a high level when I'm performing an attack in the appropriate direction and yet arrows are penetrating straight through them.
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Online Asheram

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Re: solution to not being able to chamber arrows
« Reply #12 on: September 11, 2018, 02:10:23 AM »
+1
whatever the red tassel qiang is now it looks worse than when it was white
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Offline Paul

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Re: solution to not being able to chamber arrows
« Reply #13 on: September 11, 2018, 10:11:24 AM »
+1
Can simple be done with the on_hit trigger nullifying all ranged damage during swing animation of a 2h hero. He's immune from all directions then but who cares about details? You could even spawn a new projectile then going for example towards the shooter, making it as if the 2hander deflected the arrow/bolt back. We jedi now.

Offline Kratos

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Re: solution to not being able to chamber arrows
« Reply #14 on: September 11, 2018, 11:02:06 AM »
0
Can simple be done with the on_hit trigger nullifying all ranged damage during swing animation of a 2h hero. He's immune from all directions then but who cares about details? You could even spawn a new projectile then going for example towards the shooter, making it as if the 2hander deflected the arrow/bolt back. We jedi now.

wow even bear force doesnt have that


so Rageball seperate mod when? :P