Author Topic: Communty dead  (Read 6270 times)

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Offline gazda

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Re: Communty dead
« Reply #30 on: December 23, 2011, 11:30:39 AM »
0
too bad that devs are wasting time on strat, its just a fail boring concept...
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Offline Kafein

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Re: Communty dead
« Reply #31 on: December 23, 2011, 12:01:42 PM »
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Be sure to pm me on time so I can paint it.

Actually, I'm reverting to my good ol' coffee cup until a new worthy meme appears.


EDIT : Ho wait, I got a better Idea...
« Last Edit: December 23, 2011, 12:07:33 PM by Kafein »

Offline ZEE_BISHOP

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Re: Communty dead
« Reply #32 on: December 23, 2011, 02:23:18 PM »
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Maybe there needs to be "help a newbie" event day every Saturday on a duel server. Literally titled newbie tutoring on the server title or something. Along with an up to date in depth video tutorial on various techniques. The game has a large learning curve, reading bulks of text to try learning it isn't fantastic. And if you go on a duel server as a complete just started noob you'll find a lot of "on all day" 2 handed pros who are hardly going to give them a happy time.

Having started this game with a bunch of clan mates and playing siege / battle it's pretty clear that the disparity of skill is MASSIVE and that frankly puts people off. No one wants to get beasted over and over without knowing how to change it. Because what the bulk of new and mediocre players end up doing is spamming with a big 2h / pole because that gets you kills and that's satisfying. Even the biggest of retards can net a 1:1 K/D ratio with enough PS and a 2h/pole. And since so many are spamming, it's far easier to spam than block and if you spam hard enough against other noobs you don't need to block! and thus the cycle of mediocrity goes on and people get frustrated and leave pretty fast.

Until you work out how all the game mechanics can benefit you in fights / can chamber properly then you're just not able to progress. Most people don't get that far. Learning how to actively chamber changed the entire dynamic of fighting for me.

There's also the fact that there's such "extreems" to peoples builds. For example the high AGI guys or the people who have 12 shielding or something. Those sort of unrealistic builds that are possible and actively used turn most people off, because frankly they're bullshit and don't leave people on a level playing field. Running around after some peasant who has a dagger and cloth on who runs about the speed of light is going to make anyone go "screw this".

And then there's heirlooms, which do make a difference in a fight. a guy in the worst gear with 0 heirlooms can kill a guy in the best gear with a million heirlooms sure -- It's all about skill. But 2 equally skilled people, one with heirlooms and the best gear and one in crap gear? Yeah who's more likely to win? None of that is "newbie" friendly. (But then, of course it shouldn't be. It's RPG and there's reward for your skill and time input -- It's just this is a factor for turning people off).
« Last Edit: December 23, 2011, 02:30:42 PM by ZEE_BISHOP »

Offline Joker86

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Re: Communty dead
« Reply #33 on: December 23, 2011, 02:31:10 PM »
+1
Only when we get off our asses and start showing lying people that the cRPG community isn't a incoherent rabble and maybe the mods and chadz might start seeing a considerable improvement...

Fixed that for you  :(
Joker makes a very good point.
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Offline Jackelsano

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Re: Communty dead
« Reply #34 on: December 24, 2011, 05:37:41 AM »
+1
Lets just put it this way.

This mod is amazing, the community it has is insane. Look at it objectively. People play the fuck out this thing and its just MOD! ITS JUST A FREE MOD FFS!!!!!!!!!!!

If the devs work out strat I wouldn't be surprised if some one doesn't come after them to help put it into something like Warband 2 or war of the roses.

M&B just got 75% discount. You wait and see a pile of people will be joining.

So I don't believe that the community is dead, hell we are posting about it in the thread and so are a bunch of other people.

I agree. In fact I'm getting Warband for a friend of mine for Christmas tomorrow so he can get into cRPG, and the rest might follow.

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Offline Rando

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Re: Communty dead
« Reply #35 on: October 21, 2018, 12:26:41 AM »
+1
ya it's over
Patch note #1
restored Rando's account with all the posts, topics, votes etc.
It costed me quite an effort, hope you guys appreciate it.

Online Asheram

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Re: Communty dead
« Reply #36 on: October 21, 2018, 12:35:09 AM »
+8
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Mortal Combat!
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For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Tristan_of_Erzoth

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Re: Communty dead
« Reply #37 on: October 21, 2018, 03:36:19 AM »
+5
Its really amazing how we've been having the same threads since literally the mod being made

Offline San

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Re: Communty dead
« Reply #38 on: October 22, 2018, 02:29:47 AM »
+14
We're all NPCs

Online Asheram

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Re: Communty dead
« Reply #39 on: October 22, 2018, 02:50:07 AM »
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Only when we get off our asses and start showing people that the cRPG community isn't a incoherent rabble and maybe the mods and chadz might start seeing a considerable improvement...
+1
Mortal Combat!
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Online Yuhmaz

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Re: Communty dead
« Reply #40 on: October 22, 2018, 09:40:01 AM »
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Its really amazing how we've been having the same threads since literally the mod being made

Countless same threads,our feeble minds are like software ; determined to do what it has to do :(

Offline polkafranzi

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Re: Communty dead
« Reply #41 on: January 11, 2019, 08:02:29 PM »
+1
sure did

when where who?
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Re: Communty dead
« Reply #42 on: January 12, 2019, 01:38:08 PM »
+1
too bad that devs are wasting time on strat, its just a fail boring concept...

i bet u feel stupid now huh? ajajaja
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Offline Kadeth

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Re: Communty dead
« Reply #43 on: January 13, 2019, 05:36:00 AM »
+1
i bet u feel stupid now huh? ajajaja
 

?? he was kinda right
You cant just diss cRPG on ModDB and expect to get away with it.

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Online Asheram

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Re: Communty dead
« Reply #44 on: January 13, 2019, 09:21:33 AM »
0
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Mortal Combat!
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