Melee Gaming

cRPG => Beginner's Help and Guides => Topic started by: Tot. on June 23, 2012, 03:08:35 PM

Title: Mods compatible with cRPG (updated 05-07-14)
Post by: Tot. on June 23, 2012, 03:08:35 PM
Previous thread hasn't been updated since the beginning of time so here's a new compilation. I reuploaded most of these mods so there shouldn't be any problems with download. Everything was actually tested and confirmed as working by me.

Will be continued once I have some time to look for few other mods I know of that have been sort of forgotten. Stay tuned.


SOUND MODS:

More Metal Sounds

This makes sounds, well, more metal, brutal and meatish. A must-have in my opinion. Youtube example (http://www.youtube.com/watch?v=B-25ESVKWok)

Download (http://www.mediafire.com/?a64dph09v1duvfe)
Important Use the latest sounds.txt file from this thread (http://forum.c-rpg.net/index.php/topic,306.0.html), it works with new cRPG versions. (if the sounds text file you downloaded from that thread is named anything else but "sounds.txt." - for example if it's sounds(2).txt - you must first rename it to exactly "sounds.txt".)

Backup "sounds.txt" in modules/cRPG. Copy "Sounds" and sounds.txt  to your modules/cRPG. Overwrite.

Screaming woman fix (http://www.mediafire.com/?dvnpnh85sqsvchc). Paste this to Warband/Sounds.



Sounds of Suffer

This is an upgrade-mod for More Metal Sounds, it makes people die in more audible agony, cracking skulls and screams of unlucky guys who got their limbs severed are way better. Very tasty. Okay, I need help.

Download (http://www.mediafire.com/?b2j9driyyb742lc)

Copy to cRPG/Sounds, overwrite.


Heavy Hooves (for native sounds, not for More Metal)
Horses are louder and more hearable. A must-have for any archer twat.

Download (http://www.mediafire.com/?4bs70uhob769gk3)

Backup Warband/Sounds (it's in your main folder, not Modules/... etc.). Copy these sounds, overwrite.


Louder Horses (for More Metal Sounds)
Pretty much same as above but compatible with MMS.

Thread (http://forum.c-rpg.net/index.php/topic,34310.msg517366.html#msg517366)
Download (http://www.mediafire.com/?3dwwbaz1kou0ruo)

Backup Modules/cRPG/Sounds. Copy and overwrite.

Archery sound mod (by Kulin_ban (http://forum.meleegaming.com/general-discussion/small-archery-sound-mod/))

Version (http://www.mediafire.com/?vb6h0aypkh9vfks) for native sounds
Installation: Download and extract to Mount&Blade Warband\Sounds

Version (http://www.mediafire.com/?417ath5c4d9q1zc) for More Metal sounds
Installation: Download and extract to Mount&Blade Warband\Modules\cRPG\Sounds




VISUAL MODS:


Realistic Colors
Your Warband doesn't look like disney anymore with this. Replaces bright and shiny textures with more grimdark and gritty looking ones. You can add taller grass with this aswell. A must have for DX9 users.

How it looks like (http://pici.se/pictures/atleXbYrH.jpg)
Download (http://www.mbrepository.com/file.php?id=2018)

How to install:
(click to show/hide)


Calradia in Darkness
A somewhat alternate version of Realistic Colors

How it looks like (http://img225.imageshack.us/img225/372/warband011.jpg)
Download (http://forums.taleworlds.com/index.php?topic=157802.0)

Overwrite Textures in your Warband location. Oh, right, back it up first though.

Cinematic Compilation (Graphic and sound enhancement)
Thread (http://forums.taleworlds.com/index.php?topic=199149.0)
Screenshots:
(click to show/hide)

Expanded Horizons
Adds, well, horizons. Really good looking ones.

TaleWorlds thread (http://forums.taleworlds.com/index.php?topic=145948.0)
Download (http://www.mbrepository.com/file.php?id=2387)  (thx Zemalf)

What do you do with this:
(click to show/hide)

New Heirloom Models

Excellent mod specifically for cRPG by Final_Boss and now continued by Jarold. Enhances the looks of upgraded weapons.

Thread (http://forum.meleegaming.com/suggestions-corner/final_boss%27-heirloom-pack!-updated/)
Download latest version (http://www.mediafire.com/?ebbo8mb4gd27e7b)



"New patch broke heirloom mod! WHAT TO DO WHAT TO DO *runs with hair on fire*"?
(click to show/hide)

Alternate crosshairs

Backup ui_gadgets.dds in your Warband/Textures. Paste the downloaded ui_gadgets there, overwrite.

#1 (http://www.mediafire.com/?4fz19b2ec3q2r3m) white triangles
(click to show/hide)

#2 (http://www.mediafire.com/?iwp9skxyiy3ynxv) white triangles with red dots (Merc crosshair)
(click to show/hide)

#3 (http://www.mediafire.com/?tdv99l1lbfmr60u) white lines
(click to show/hide)

#4 (http://www.mediafire.com/?9dhh5wht8okw2n5) white lines with red dots (Meow's crosshair)
(click to show/hide)

#5 (http://www.mediafire.com/?2zkniu2ppkq8hqj) small dots
(click to show/hide)

#6 (http://www.mediafire.com/?43vt571cpwb7kht) thick red lines (Makuab's crosshair, both versions in one .rar)

#7 (http://www.mediafire.com/?4q7aubdh5pjau56) red dots with additional shapes (Life's crosshair)
(click to show/hide)

Native crosshair here (http://www.mediafire.com/?ntu53r5dn5lbyoq), if for some weird reason you'd like that hideous thing back.


Old arrow/bolt flying model


For me, and for a whole lot of people, new "realistic" arrows are rather impossible to track in flight. Therefore here's how you can bring back the old, "blurred" and much larger version of flying projectiles.

As for now, you can just use this made by me itemkinds1 (http://www.mediafire.com/view/?vv5cj1ndsfi85yk) file which does the trick (though when cRPG updates it might replace it or it become incompatible)  (updated 18-11-12)

What to do with this:
1. Backup itemkinds1.txt, it's in Modules/cRPG
2. Copy the downloaded file there and overwrite.

Now, the manual method (when above becomes outdated) looks like this:

(click to show/hide)

Skyrim UI

Thread (http://forum.meleegaming.com/general-discussion/skyrimui-alternative-user-interface/)

ScaryMod by Segd version 4.0 now!

The ultimate low-res texture pack. It makes your game look like it was 1996 but with it you can probably run Warband on your phone.

Thread with download and stuff (http://forum.melee.org/general-discussion/scary-mod-%28for-native-1-158-crpg-0-304%29-crpg-optimization-updated-19-10-2013/)

(click to show/hide)

Old bow animations 

Thread and download here (http://forum.c-rpg.net/index.php/topic,6183.msg133239.html#msg133239)

Blood enhancement tweak

Official thread and download here (http://forums.taleworlds.com/index.php?topic=143179.0)

Instructions are here: http://forums.taleworlds.com/index.php?topic=143179.0
If you use modified particle_system.txt, you have to do this by hand. If not and you feel lazy, I uploaded one version here -> http://www.mediafire.com/view/v3mlci3l280bddb (http://www.mediafire.com/view/v3mlci3l280bddb). It's using the 5th tweak (open artery++).

(Thanks korppis)


Instructions are here: http://forums.taleworlds.com/index.php?topic=143179.0
If you use modified particle_system.txt, you have to do this by hand. If not and you feel lazy, I uploaded one version here -> http://www.mediafire.com/view/v3mlci3l280bddb (http://www.mediafire.com/view/v3mlci3l280bddb). It's using the 5th tweak (open artery++).
[/quote]


How to run Warband in windowed mode but without borders (meaning it looks exactly like it was fullscreen) by Smiley

(click to show/hide)
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Tot. on June 23, 2012, 03:33:40 PM
Reserved.
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: bosco on June 23, 2012, 03:41:05 PM
Good thread.
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Tzar on June 23, 2012, 06:03:23 PM
There have also been alot of new armor an gear retexture somewhere and helmets should try and find em all too lasy to do it myself  :mrgreen:
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Molly on June 23, 2012, 06:12:42 PM
+1
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Leshma on June 23, 2012, 06:40:02 PM
Has anyone tried this mod?

http://www.moddb.com/mods/warband-hd-high-definition-textures
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Patoson on June 24, 2012, 05:58:23 AM
Well done! I had no idea those mods about the sound of horses existed! Thank you!
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: FleetFox on June 24, 2012, 08:36:36 AM
Nice going Tot, much appreciated :)
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Baggy on June 25, 2012, 03:46:03 AM
What section of txt do you copy over for the blood mod.
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Patoson on June 25, 2012, 04:04:43 AM
What section of txt do you copy over for the blood mod.

I don't know, but it works by just overwriting the file. Maybe you won't see Rageball's new particles (I just don't know), but for battle it works.
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: FleetFox on June 28, 2012, 12:13:51 PM
Hey, I really want to get rid of the Heavy Hooves sub mod, because its way too loud for me lol. I have reinstalled M&B and cRPG for the sounds still remain, can anyone help me? :)

cheers
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Tot. on June 28, 2012, 02:50:05 PM
Update:

New version of Louder Horses, got rid of enhanced charge bump sounds, they were unnecessary, and tweaked a bit the quality.
Better installation files for Blood Enhancement, thanks go to korppis.

Hey, I really want to get rid of the Heavy Hooves sub mod, because its way too loud for me lol. I have reinstalled M&B and cRPG for the sounds still remain, can anyone help me? :)

If you reinstall Warband and clear the remains (aka remove the folder it was in after uninstalling it) there is no way the louder sounds are going to be there again. Out of curiosity, how much too loud would you say it is, ie. 30%?
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Dexxtaa on June 28, 2012, 05:41:33 PM
I've updated the More Metal Sounds compatibility thread, with the contributions from the community members
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: FleetFox on June 28, 2012, 11:57:24 PM
Update:

New version of Louder Horses, got rid of enhanced charge bump sounds, they were unnecessary, and tweaked a bit the quality.
Better installation files for Blood Enhancement, thanks go to korppis.

If you reinstall Warband and clear the remains (aka remove the folder it was in after uninstalling it) there is no way the louder sounds are going to be there again. Out of curiosity, how much too loud would you say it is, ie. 30%?

Thanks for you help mate, and I had been playing with headphones (without speakers) so my opinion won't be accurate, but 20% louder would be better for me ^^
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Tot. on June 29, 2012, 06:04:18 PM
Update:

Added Old arrow/bolt flying model
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Zemalf on July 04, 2012, 10:54:24 PM
The Expanded Horizons mediafire download is missing the textures, it only has the CommonRes, installing just them will result in texture load error...

Expanded Horizons
TaleWorlds Forums: http://forums.taleworlds.com/index.php?topic=145948.0
Full DL: http://www.mbrepository.com/file.php?id=2387
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: agile on July 05, 2012, 04:45:47 AM
thanks! looking forward to using some of these
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: _Mirko_DesNordens on July 23, 2012, 01:39:22 PM
Nice Stuff. Thanks
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: [ptx] on July 23, 2012, 01:44:37 PM
Might actually give a few of these a try, thanks!
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Dalfador on August 16, 2012, 01:29:06 AM
The alternate crosshair only came with one dds... -.-
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: HUtH on September 08, 2012, 06:06:55 PM
Anyone has link to that alternate UI/HUD? I forgot what it's called exactly and search can't give me proper results...

Edit: lol while typing it hit my mind... skyrimUI of coz
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Juhanius on October 05, 2012, 03:27:36 PM
Thank you kind sir.
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Dooz on October 05, 2012, 11:36:00 PM
Howsabout adding the samurai armor replacement pack on here? Sig is link.
Title: Re: Mods compatible with cRPG (updated, sticky?)
Post by: Tot. on November 04, 2012, 03:27:53 AM
Small update, added SkyrimUI, fixed Expanded Horizons. If you know any good mods do pm me with links, same if some of these stop working.

The alternate crosshair only came with one dds... -.-

Not sure what you mean, there are three files, each containing a different crosshair.
Title: Re: Mods compatible with cRPG (updated)
Post by: Tot. on November 10, 2012, 05:12:21 AM
Update, added ScaryMod and How to run Warband in windowed mode without borders



Title: Re: Mods compatible with cRPG (updated)
Post by: Segd on November 17, 2012, 01:49:40 PM
I like scarymod description xD
Title: Re: Mods compatible with cRPG (updated)
Post by: Tot. on November 21, 2012, 07:39:34 PM
Small update

- added a music replacement mod
- stolen Meow's crosshair
- added Makuab's crosshair
- added Merc crosshair
- fixed old flying arrow model mod

Title: Re: Mods compatible with cRPG (updated)
Post by: Tayzzer on January 24, 2013, 07:28:23 AM
Your old projectile flying model does quite the opposite, the arrow disappears in the air. and reappears at the place it hits. They only disappear mid flight when you do it wrong.
Title: Re: Mods compatible with cRPG (updated)
Post by: Uncle Marty on January 29, 2013, 09:26:39 AM
Where do I download Meow's crosshairs?
Title: Re: Mods compatible with cRPG (updated)
Post by: no_rules_just_play on January 29, 2013, 09:34:21 AM
Where do I download Meow's crosshairs?
its kinda hidden, but the "here" is a link

http://www.mediafire.com/?ntu53r5dn5lbyoq
Title: Re: Mods compatible with cRPG (updated)
Post by: Tot. on January 29, 2013, 10:06:07 AM
Where do I download Meow's crosshairs?

#4 (http://www.mediafire.com/?9dhh5wht8okw2n5) white lines with red dots (Meow's crosshair)

Title: Re: Mods compatible with cRPG (updated)
Post by: Felix on January 29, 2013, 10:29:13 AM
More Metal Sounds mod here isn't compatible with latest cRPG.

Not true, my bad. Everything works just fine.
Title: Re: Mods compatible with cRPG (updated)
Post by: Joseph Porta on January 29, 2013, 12:23:22 PM
Is the strain on my system for realistic colors high? Cause my game looks very disney haha
But i aint got that good a computer, so any fedback?
Title: Re: Mods compatible with cRPG (updated)
Post by: Patoson on January 29, 2013, 12:52:35 PM
Well, before I used WSE2, framerate went down with Realistic Colors in my computer, especially in castles. But, after WSE2, framerate is the same, and the colors are much better.
Title: Re: Mods compatible with cRPG (updated)
Post by: Joseph Porta on January 29, 2013, 12:58:55 PM
Well, before I used WSE2, framerate went down with Realistic Colors in my computer, especially in castles. But, after WSE2, framerate is the same, and the colors are much better.
Good news, imma try it asap, thanks.  :)
Title: Re: Mods compatible with cRPG (updated)
Post by: no_rules_just_play on January 30, 2013, 02:39:38 AM
my realistic colors doesnt work with WSE2
Title: Re: Mods compatible with cRPG (updated)
Post by: Dooz on March 05, 2013, 05:19:28 AM
Is anyone still keeping up the sounds.txt for More Metal sound mod? Seems the voice commands are messed up after last patch, they don't correspond to what's being said.
Title: Re: Mods compatible with cRPG (updated)
Post by: trololo on March 05, 2013, 10:45:27 AM
Is anyone still keeping up the sounds.txt for More Metal sound mod? Seems the voice commands are messed up after last patch, they don't correspond to what's being said.

can confirm this. voice commands are dead with today's patch.
Title: Re: Mods compatible with cRPG (updated)
Post by: Carthan on March 07, 2013, 12:30:44 AM
Yes, same here.
Or should I say "Defend the walls!"
Title: Re: Mods compatible with cRPG (updated)
Post by: karasu on March 07, 2013, 04:56:37 PM
Could any of you upload somewhere a working Sounds.txt for More Metal Sounds for the latest patch? :(
Title: Re: Mods compatible with cRPG (updated)
Post by: korppis on March 11, 2013, 07:18:03 AM
There's link to updated file in the compatibility thread (http://forum.meleegaming.com/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454).
Title: Re: Mods compatible with cRPG (updated)
Post by: Jarold on March 12, 2013, 07:36:44 AM
Does anyone know how to get the horses hooves volume to go back to normal? I downloaded the "Heavier Hooves" mod from here thinking it was just a little bit louder but I was mistaken when it blew my headphones up! ( I don't even have my volume up high. ) I tried re-installing warband and cRPG but no luck. Could someone post a download link or something to a clean sound folder. ( Steam/steamapps/common/MountBlade Warband/Sounds )
Title: Re: Mods compatible with cRPG (updated)
Post by: Varadin on March 16, 2013, 08:20:56 PM
Useing most of this , i love it !!!
Title: Re: Mods compatible with cRPG (updated)
Post by: Dooz on March 17, 2013, 01:56:44 AM
Does anyone know how to get the horses hooves volume to go back to normal? I downloaded the "Heavier Hooves" mod from here thinking it was just a little bit louder but I was mistaken when it blew my headphones up! ( I don't even have my volume up high. ) I tried re-installing warband and cRPG but no luck. Could someone post a download link or something to a clean sound folder. ( Steam/steamapps/common/MountBlade Warband/Sounds )

Have you tried the More Metal sound mod? Check the post above yours for a link and give it a shot, pretty sure it changes the horse sounds as well, maybe it'll be more to your liking. And if not I'll try and find the specific file and upload it.
Title: Re: Mods compatible with cRPG (updated)
Post by: Jarold on March 18, 2013, 07:48:58 PM
Have you tried the More Metal sound mod? Check the post above yours for a link and give it a shot, pretty sure it changes the horse sounds as well, maybe it'll be more to your liking. And if not I'll try and find the specific file and upload it.

I tried the more metal sounds awhile back I don't really like them. Call me crazy, but I prefer the native sounds. If you could find the file then that would be great.
Title: Re: Mods compatible with cRPG (updated)
Post by: Ronin on March 27, 2013, 05:15:00 PM
I want to use this mod together with the final boss' bows/crosbows/horses sound mod (http://forum.meleegaming.com/suggestions-corner/new-heirloom-models-(and-web-gui)/?PHPSESSID=5e4cqdfgkcku3k4v9svek10ur3). How can I make them compatible? I tried merging the codes in the sound file by myself (with the program called "compare it"). But they didn't work out I think.
Title: Re: Mods compatible with cRPG (updated)
Post by: Tot. on April 18, 2013, 08:01:22 PM
Update: stole and added here Kulin Ban's sound mod. Also reuploaded it to a hosting that doesn't suck.

Any other mods you guys know of?
Title: Re: Mods compatible with cRPG (updated)
Post by: Tot. on April 19, 2013, 03:48:19 PM
Did you use the latest sounds.txt (http://forum.meleegaming.com/suggestions-corner/more-metal-sounds-compatibility/150/) file?
Title: Re: Mods compatible with cRPG (updated)
Post by: Nukkel on April 21, 2013, 12:32:18 PM
Thanks!
Title: Re: Mods compatible with cRPG (updated 20-5-13)
Post by: Banok on June 09, 2013, 10:55:05 PM
Ive been using cinematic mod with crpg, makes the game look fantastic. probably have to have a decent pc, I still get like 120fps with max settings tho so it cant be THAT demanding.

http://forums.taleworlds.com/index.php?topic=199149.0

Title: Re: Mods compatible with cRPG (updated 20-5-13)
Post by: Jarold on June 12, 2013, 01:15:35 AM
I don't think the blood enhancement mod works for cRPG, since the cRPG code is different. I tried it, it doesn't work. Unless i'm doing something wrong that is.
Title: Re: Mods compatible with cRPG (updated 20-5-13)
Post by: jonbelal on June 21, 2013, 09:26:30 PM
Hey guys, im trying to change the bow animations in native, like as cRPG. But i couldn't. Can anyone help me?

Replacing crpg's actions file with the native one's don't solve the problem. I mean, yea it changes drawing animation but its nonsensical (character put his hands in the air while drawing:) )  I think i miss something.
Title: Re: Mods compatible with cRPG (updated 20-5-13)
Post by: Tot. on June 22, 2013, 01:38:52 AM
Update:
- added cinematic mod (thanks Banok)
- removed blood mod, which apprently doesn't work



Hey guys, im trying to change the bow animations in native, like as cRPG. But i couldn't. Can anyone help me?

Replacing crpg's actions file with the native one's don't solve the problem. I mean, yea it changes drawing animation but its nonsensical (character put his hands in the air while drawing:) )  I think i miss something.

Your post isn't really clear if you want to replace animations in cRPG with native ones or the opposite, so

Replace cRPG animations with Native:
(I might be remembering things wrong since it's been a long time since I've done that so let me know if something doesn't make sense or doesn't work)

You need to edit your cRPG actions file and replace cRPG bow animations lines with native ones.

1. Download a notepad application that doesn't suck ( notepad++ (http://notepad-plus-plus.org/) is fine)
2. Make backups of cRPG actions.txt. file (it's in Modules/cRPG) and native actions.txt (Modules/Native).
3. Open both of the originals.
4. In native actions.txt press Ctrl + F, type in 'ready_bow'.
5. It should find something like 

ready_bow 1678770176 606081034  1
  1.500000 anim_human 2220 20530 569 28707 0.0 0.0 0.0 0.0
 release_bow 1678770176 572526602  1
  0.300000 anim_human 233530 20532 3 0 0.0 0.0 0.0 0.0


6. Copy those two lines to your clipboard.
7. Go to cRPG actions.txt, Ctrl F, find bow, replace same two lines with the previously copied ones from native file.
8. Save.

I'm not sure if this doesn't mess up timing and have no way to check it so be sure to make some tests.

Replace animations in Native with cRPG:

Look up this thread (http://forums.taleworlds.com/index.php?topic=134185.0), instructions should be there. 
Title: Re: Mods compatible with cRPG (updated 20-5-13)
Post by: jonbelal on June 22, 2013, 06:13:17 AM
Oh thank you mate im very appreciated, the CAE mod you give there was very helpfull.  Animations are now fixed and they looks great. I also love that mod, its works in any mod.

The problem was "skeletons.brf",  missed piece of the puzzle, which i didnt know until now :) 

Thanks again.
Title: Re: Mods compatible with cRPG (updated 1-7-13)
Post by: Jarl_Onurb on July 31, 2013, 12:56:32 AM
Gorgeous mods! Very appreciated.

I installed the cinematic compilation mod and it works perfect, the only problem is that several second after I enter any server my game just stop working, this only happened after I installed this mod and I do have a good PC that can run it. Any idea why is this happening? or how can I solve this problem?

EDIT: I found the problem, it doesn't work without WSE2. :P
Title: Re: Mods compatible with cRPG (updated 1-7-13)
Post by: Varadin on August 10, 2013, 10:24:35 PM
WE need new sound.txt for this patch it doesnt work . please help
Title: Re: Mods compatible with cRPG (updated 1-7-13)
Post by: Varadin on August 11, 2013, 01:34:37 PM
BUMP
Title: Re: Mods compatible with cRPG (updated 1-7-13)
Post by: Tot. on August 11, 2013, 11:19:13 PM
Waradin, you should try this thread (http://forum.meleegaming.com/suggestions-corner/more-metal-sounds-compatibility/150/) or just pm Korppis.
Title: Re: Mods compatible with cRPG (updated 1-7-13)
Post by: MrDeucer on September 28, 2013, 09:27:23 PM
Oh wow I was looking for a thread like this. You should add alex's optimized mod in the OP.
Title: Re: Mods compatible with cRPG (updated 1-7-13)
Post by: Segd on October 20, 2013, 01:49:28 AM
Plz update ScaryMod link. Version 4.0 released!
Also did non-ugly texture optimization for moderate PC's
http://forum.melee.org/general-discussion/scary-mod-(for-native-1-158-crpg-0-304)-crpg-optimization-updated-19-10-2013/
Title: Re: Mods compatible with cRPG (updated 1-7-13)
Post by: Daunt_Flockula on October 20, 2013, 05:52:53 PM
Big thanks for this thread.
Title: Re: Mods compatible with cRPG (updated 1-7-13)
Post by: Tot. on October 22, 2013, 07:17:12 AM
Plz update ScaryMod link. Version 4.0 released!

Updated.
Title: Re: Mods compatible with cRPG (updated 21-10-13)
Post by: Life on October 27, 2013, 09:36:12 PM

#6 (http://www.mediafire.com/?43vt571cpwb7kht) thick red lines (Makuab's crosshair, both versions in one .rar)
(click to show/hide)


Broken pictures.
Title: Re: Mods compatible with cRPG (updated 21-10-13)
Post by: Penitent on October 28, 2013, 03:40:00 AM
metal sounds and suffering are AWESOME.

However, now when I ride a horse the hooves are super quiet (and loud horses sounds like shit).

More importantly, all my voice commands are switched around.  When someone says "defend the [f]lag!"  I hear "Defend the gate!".  When I type "QFF" for "Keep your [f]ormation"  I shout out "[R]etreat!"

Any tips for fixing this?
Title: Re: Mods compatible with cRPG (updated 21-10-13)
Post by: korppis on October 28, 2013, 07:01:31 AM
This should fix the voice command mix ups: http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454 (http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454)

For the quiet horses I recommend Heavy Hooves (http://forums.taleworlds.com/index.php?topic=123680.0). Some of the sounds are nasty loud, but with a little bit of tweaking you can balance them nicely.
Title: Re: Mods compatible with cRPG (updated 21-10-13)
Post by: Penitent on October 28, 2013, 03:45:16 PM
This should fix the voice command mix ups: http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454 (http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454)

For the quiet horses I recommend Heavy Hooves (http://forums.taleworlds.com/index.php?topic=123680.0). Some of the sounds are nasty loud, but with a little bit of tweaking you can balance them nicely.

Great, I'll give these a try later on.  Thanks!
Title: Re: Mods compatible with cRPG (updated 21-10-13)
Post by: Penitent on October 29, 2013, 02:23:22 AM
This should fix the voice command mix ups: http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454 (http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg741454/#msg741454)

For the quiet horses I recommend Heavy Hooves (http://forums.taleworlds.com/index.php?topic=123680.0). Some of the sounds are nasty loud, but with a little bit of tweaking you can balance them nicely.

ok!  Horse hooves are still too quiet, but voice commands are perfect.  it's a start!
Title: Re: Mods compatible with cRPG (updated 21-10-13)
Post by: andreakarasho on October 31, 2013, 05:31:01 PM
if i press Q (Help), i listen to :"Attack the left flank"

I downloaded the last sound.txt here http://www.mediafire.com/download/6sfod8mtlr9drg0/sounds%282%29.txt
and i use MoremetalSound
Title: Re: Mods compatible with cRPG (updated 21-10-13)
Post by: korppis on October 31, 2013, 08:39:37 PM
Yes the old file broke with the patch. Link to updated version is here (http://forum.melee.org/suggestions-corner/more-metal-sounds-compatibility/msg886645/#msg886645).
Title: Re: Mods compatible with cRPG (updated 21-10-13)
Post by: Life on November 08, 2013, 04:13:32 AM
Life's Crosshair.rar (http://wikisend.com/download/228832/Life's Crosshair.rar)
(click to show/hide)
My cross hair I created. feel free to use it if you like it.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: UnholyRolyPoly on November 14, 2013, 12:51:18 AM
What ever happened to the blood mod?
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: korppis on November 14, 2013, 10:33:20 AM
What ever happened to the blood mod?

If I remember correctly, WSE2 added blood adjustment slider to game options.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Pandor_Archer on November 23, 2013, 01:20:05 PM
Old arrow/bolt flying model
crushes after loading...
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Tot. on November 23, 2013, 03:33:48 PM
Have you tried manual method of changing itemkinds1.txt?
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Pandor_Archer on November 23, 2013, 03:50:48 PM
Have you tried manual method of changing itemkinds1.txt?
i tryed both
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Pandor_Archer on November 23, 2013, 07:56:09 PM
Im sorry it works if u do it manually.
Btw u dont need to change them all, only one that u use.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Jarold on November 30, 2013, 05:55:15 AM
Are there any mods that just change the terrains texture? I actually like the way everything else looks, but the terrain could use a change.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Achilles_Lakedaimon on December 01, 2013, 07:42:20 PM
Are there any mods that just change the terrains texture? I actually like the way everything else looks, but the terrain could use a change.

You mean this one?

http://www.moddb.com/mods/warband-hd-high-definition-textures
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: korppis on December 03, 2013, 11:49:35 AM
Are there any mods that just change the terrains texture? I actually like the way everything else looks, but the terrain could use a change.

Something like Realistic Colors (http://www.mbrepository.com/file.php?id=2018)?
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Tot. on December 09, 2013, 02:41:02 PM
Are there any mods that just change the terrains texture? I actually like the way everything else looks, but the terrain could use a change.

It's fairly easy to manually replace ground textures with the ones from a mod of your choosing. You can hit me up with a pm if you need help with that.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: stante on December 20, 2013, 10:03:27 PM
Why I can't find crosshair download links?  :(
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Life on December 21, 2013, 12:32:50 AM
Why I can't find crosshair download links?  :(

Click on the "#"
#1 (http://www.mediafire.com/?4fz19b2ec3q2r3m) white triangles
(click to show/hide)

#2 (http://www.mediafire.com/?iwp9skxyiy3ynxv) white triangles with red dots (Merc crosshair)
(click to show/hide)

#3 (http://www.mediafire.com/?tdv99l1lbfmr60u) white lines
(click to show/hide)

#4 (http://www.mediafire.com/?9dhh5wht8okw2n5) white lines with red dots (Meow's crosshair)
(click to show/hide)

#5 (http://www.mediafire.com/?2zkniu2ppkq8hqj) small dots
(click to show/hide)

#6 (http://www.mediafire.com/?43vt571cpwb7kht) thick red lines (Makuab's crosshair, both versions in one .rar)

#7 (http://www.mediafire.com/?4q7aubdh5pjau56) red dots with additional shapes (Life's crosshair)
(click to show/hide)

Native crosshair here (http://www.mediafire.com/?ntu53r5dn5lbyoq), if for some weird reason you'd like that hideous thing back.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: stante on December 21, 2013, 01:49:11 PM
Click on the "#"
#1 (http://www.mediafire.com/?4fz19b2ec3q2r3m) white triangles
(click to show/hide)

#2 (http://www.mediafire.com/?iwp9skxyiy3ynxv) white triangles with red dots (Merc crosshair)
(click to show/hide)

#3 (http://www.mediafire.com/?tdv99l1lbfmr60u) white lines
(click to show/hide)

#4 (http://www.mediafire.com/?9dhh5wht8okw2n5) white lines with red dots (Meow's crosshair)
(click to show/hide)

#5 (http://www.mediafire.com/?2zkniu2ppkq8hqj) small dots
(click to show/hide)

#6 (http://www.mediafire.com/?43vt571cpwb7kht) thick red lines (Makuab's crosshair, both versions in one .rar)

#7 (http://www.mediafire.com/?4q7aubdh5pjau56) red dots with additional shapes (Life's crosshair)
(click to show/hide)

Native crosshair here (http://www.mediafire.com/?ntu53r5dn5lbyoq), if for some weird reason you'd like that hideous thing back.

Ohh thanks mate, using yours! :D
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Nehvar on January 16, 2014, 08:41:57 PM
I have a question for the powers that be in light of the discussion going on in 'General' right now.  Are the mods linked in this thread "OK"?  I've been using some of them like realistic colors, Stig's UI and Finalboss' heirloom pack for quite a while now and I just want to make sure the inquisition isn't going to show up on my doorstep.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Daunt_Flockula on January 16, 2014, 10:18:49 PM
Well, the way I see it, there is nothing in this thread that is supposed to give anybody any unfair advantages. All of the listed mods are designed to "enhance" the game.

I personally use the Cinematic Compilation and screw the aforementioned inquisition, if they decide that it is cheating.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Life on February 05, 2014, 04:52:01 PM
Life's Crosshair (4).rar (http://wikisend.com/download/247770/Life's Crosshair (4).rar)

The old download link ran out of its time. A new 90-day file is available. same crosshair.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Mallets on May 15, 2014, 04:19:43 AM
Where can I find crosshairs compatible with cRPG.  None of the crosshairs in the OP have links.  I tried Life's posted above.  No file to download (must have expired).  I found a post that Meow made for his.  It's the one I really wanted, but his link doesn't work as well.

Any tips or links to get Meow's (or any others good ones) is much appreciated!
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Tot. on May 15, 2014, 05:19:21 AM
Where can I find crosshairs compatible with cRPG.  None of the crosshairs in the OP have links.

All of them have links, click on the #.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Mallets on May 15, 2014, 05:37:41 AM
All of them have links, click on the #.

I am dick!  Thanks!
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: andreakarasho on June 30, 2014, 10:41:49 AM
With the new updates its necessary to make a new sounds.txt!
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Daunt_Flockula on June 30, 2014, 01:10:52 PM
If you are a fan of the Cinematic Compilation and stumbled upon the broken dropbox link like me after this new patch, get it here: http://www.jeuxvideopc.com/jeux/mount-blade-warband/mods/54624-cinematic-compilation (it's in French, hit télécharger and you will be good to go).
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Algarn on June 30, 2014, 06:39:57 PM
If you are a fan of the Cinematic Compilation and stumbled upon the broken dropbox link like me after this new patch, get it here: http://www.jeuxvideopc.com/jeux/mount-blade-warband/mods/54624-cinematic-compilation (it's in French, hit télécharger and you will be good to go).

Sounds do not work with crpg. But graphics are pretty much better than what we got now.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: Daunt_Flockula on June 30, 2014, 08:25:28 PM
Well, I never replace the sounds anyway. Just the particle effects, resources and textures. I don't copy the sounds file over.
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: andreakarasho on July 02, 2014, 04:32:39 PM
I use only textures and resources of Cinematic... very very very pretty!
Title: Re: Mods compatible with cRPG (updated 11-11-13)
Post by: korppis on July 03, 2014, 07:42:21 PM
Damn, blood enhancement mod is missing from the list.  :(

Instructions are here: http://forums.taleworlds.com/index.php?topic=143179.0
If you use modified particle_system.txt, you have to do this by hand. If not and you feel lazy, I uploaded one version here -> http://www.mediafire.com/view/v3mlci3l280bddb (http://www.mediafire.com/view/v3mlci3l280bddb). It's using the 5th tweak (open artery++).
Title: Re: Mods compatible with cRPG (updated 05-07-14)
Post by: Caskie on July 20, 2014, 01:29:14 AM
How do you get these mods to work as you launch crpg through the launcher and every time i launch it through steam warband it crashes when i click play, Also does anyone know if there is a ninja/samurai animation pack to add into the game.
Title: Re: Mods compatible with cRPG (updated 05-07-14)
Post by: korppis on July 20, 2014, 07:18:41 PM
How do you get these mods to work as you launch crpg through the launcher and every time i launch it through steam warband it crashes when i click play, Also does anyone know if there is a ninja/samurai animation pack to add into the game.

Just follow the installation instructions in op and use the launcher.  :)
Title: Re: Mods compatible with cRPG (updated 05-07-14)
Post by: Digglez on September 25, 2014, 12:17:56 AM
anyone using any of the visual mods notice it being helpful or increase ability to see at yeldurht? In particular to make out enemy weapons & attacks?  The game is so washed out for me (pretty much max settings) but everything is so muted grayish color that its hard to see well at yeldurht.
Title: Re: Mods compatible with cRPG (updated 05-07-14)
Post by: korppis on September 26, 2014, 07:14:28 AM
anyone using any of the visual mods notice it being helpful or increase ability to see at yeldurht? In particular to make out enemy weapons & attacks?  The game is so washed out for me (pretty much max settings) but everything is so muted grayish color that its hard to see well at yeldurht.

I never had any trouble with yeldurht time even with vanilla warband graphics. Figured those problems are likely due to hardware configurations. Have you checked that your display (color management) is calibrated correctly?

Also, back in time there used to be huge difference in how ATI vs NVidia cards handled darkness. Radeons used to make things a lot darker for me... not sure if it has changed these days tho.
Title: Re: Mods compatible with cRPG (updated 05-07-14)
Post by: Achille_the_Furious on April 19, 2015, 08:32:44 PM
are there new good mods not listed in the first post? :)