Author Topic: Mods compatible with cRPG (updated 05-07-14)  (Read 36974 times)

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Offline Daunt_Flockula

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #90 on: June 30, 2014, 01:10:52 PM »
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If you are a fan of the Cinematic Compilation and stumbled upon the broken dropbox link like me after this new patch, get it here: http://www.jeuxvideopc.com/jeux/mount-blade-warband/mods/54624-cinematic-compilation (it's in French, hit télécharger and you will be good to go).

Offline Algarn

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #91 on: June 30, 2014, 06:39:57 PM »
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If you are a fan of the Cinematic Compilation and stumbled upon the broken dropbox link like me after this new patch, get it here: http://www.jeuxvideopc.com/jeux/mount-blade-warband/mods/54624-cinematic-compilation (it's in French, hit télécharger and you will be good to go).

Sounds do not work with crpg. But graphics are pretty much better than what we got now.

Offline Daunt_Flockula

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #92 on: June 30, 2014, 08:25:28 PM »
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Well, I never replace the sounds anyway. Just the particle effects, resources and textures. I don't copy the sounds file over.

Offline andreakarasho

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #93 on: July 02, 2014, 04:32:39 PM »
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I use only textures and resources of Cinematic... very very very pretty!
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Offline korppis

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Re: Mods compatible with cRPG (updated 11-11-13)
« Reply #94 on: July 03, 2014, 07:42:21 PM »
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Damn, blood enhancement mod is missing from the list.  :(

Instructions are here: http://forums.taleworlds.com/index.php?topic=143179.0
If you use modified particle_system.txt, you have to do this by hand. If not and you feel lazy, I uploaded one version here -> http://www.mediafire.com/view/v3mlci3l280bddb. It's using the 5th tweak (open artery++).

Offline Caskie

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Re: Mods compatible with cRPG (updated 05-07-14)
« Reply #95 on: July 20, 2014, 01:29:14 AM »
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How do you get these mods to work as you launch crpg through the launcher and every time i launch it through steam warband it crashes when i click play, Also does anyone know if there is a ninja/samurai animation pack to add into the game.

Offline korppis

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Re: Mods compatible with cRPG (updated 05-07-14)
« Reply #96 on: July 20, 2014, 07:18:41 PM »
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How do you get these mods to work as you launch crpg through the launcher and every time i launch it through steam warband it crashes when i click play, Also does anyone know if there is a ninja/samurai animation pack to add into the game.

Just follow the installation instructions in op and use the launcher.  :)

Offline Digglez

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Re: Mods compatible with cRPG (updated 05-07-14)
« Reply #97 on: September 25, 2014, 12:17:56 AM »
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anyone using any of the visual mods notice it being helpful or increase ability to see at yeldurht? In particular to make out enemy weapons & attacks?  The game is so washed out for me (pretty much max settings) but everything is so muted grayish color that its hard to see well at yeldurht.

Offline korppis

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Re: Mods compatible with cRPG (updated 05-07-14)
« Reply #98 on: September 26, 2014, 07:14:28 AM »
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anyone using any of the visual mods notice it being helpful or increase ability to see at yeldurht? In particular to make out enemy weapons & attacks?  The game is so washed out for me (pretty much max settings) but everything is so muted grayish color that its hard to see well at yeldurht.

I never had any trouble with yeldurht time even with vanilla warband graphics. Figured those problems are likely due to hardware configurations. Have you checked that your display (color management) is calibrated correctly?

Also, back in time there used to be huge difference in how ATI vs NVidia cards handled darkness. Radeons used to make things a lot darker for me... not sure if it has changed these days tho.

Offline Achille_the_Furious

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Re: Mods compatible with cRPG (updated 05-07-14)
« Reply #99 on: April 19, 2015, 08:32:44 PM »
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are there new good mods not listed in the first post? :)