Author Topic: Damage calc / character builder updated  (Read 14913 times)

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Offline Tydeus

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Re: Damage calc / character builder updated
« Reply #15 on: March 05, 2014, 04:32:03 PM »
+3
Don't forget, the weight penalty is (weight_after_modifiers - 10) ^ 1.12. Then for ranged you have the wpf per PD/PT reduction, a 1.5x multiplier for crossbows(but this doesn't affect damage) and for melee you have...

(abs((2*weight penalty)/3 - 100) * wpf)/100

meaning the penalty is applied as a percent.
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Offline Angellore

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Re: Damage calc / character builder updated
« Reply #16 on: March 05, 2014, 06:02:55 PM »
+1
Min and max are accurate(...)
According to this damage calculator, my 2h hero with 21 STR, 7 PS, 170 WPF, Claymore +3 (46 cut damage), 4 weight helmet, 14 weight armor, 2 weight gauntlets, 3 weight boots, against most popular 65 body armor (50 armor + 15 gauntlets) would deal minimum 9.23, maximum 17.9 damage. Average melee player has 60 HP, so I would need 4 to 7 hits to kill the guy.
In game, just 2 hits (even without holding damage bonus) are enough to kill almost everyone with this build/weapon. There is also speed bonus, but I don't think it would basically double effective damage? Especially i'm walking backward most of the time with my 2h char :wink:.

Offline dreadnok

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Re: Damage calc / character builder updated
« Reply #17 on: March 05, 2014, 06:12:47 PM »
+2
Stop the insanity, a fucking stick can kill people in plate with a glance, there is no rhyme or fuckimg reason. Might as well just rid of attributes as well since this last wpf hullaballo. A fucking piece of shit dagger can almost one you, gay or like a lay or. Just run up and smash people and the game will be more enjoyable. Ooo and don't forget dragging the mouse calculations for swings as well. And don't forget military helicopter swings with 2h as well
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Offline Moncho

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Re: Damage calc / character builder updated
« Reply #18 on: March 05, 2014, 06:15:53 PM »
+2
...
- the additional WPP you get on melee weapons is not represented.
...
It is represented on the menu on the right, not on the one where you allocate it, eg put 94 in one and on the right you will see 94/11/11

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Re: Damage calc / character builder updated
« Reply #19 on: March 05, 2014, 08:36:25 PM »
+5
A fucking piece of shit dagger can almost one you, gay or like a lay or.

Fascinating please tell me more.
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Offline SP1N

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Re: Damage calc / character builder updated
« Reply #20 on: March 05, 2014, 09:27:08 PM »
+2
Calculating my agi-build's pike damage:

(click to show/hide)

Calculating a 21/18 2h build:

(click to show/hide)
« Last Edit: March 05, 2014, 09:40:40 PM by SP1N »
(click to show/hide)

Offline Rhaelys

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Re: Damage calc / character builder updated
« Reply #21 on: March 05, 2014, 11:33:00 PM »
+5
Calculating my agi-build's pike damage:

(click to show/hide)

Calculating a 21/18 2h build:

(click to show/hide)

Yeah but your agi-pike looks like this in battle:

(click to show/hide)
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Offline SP1N

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Re: Damage calc / character builder updated
« Reply #22 on: March 06, 2014, 02:45:39 AM »
+2
Yeah but your agi-pike looks like this in battle:

(click to show/hide)

Maybe before the "sweetspot" change. Now I just glance around everywhere making this face:

(click to show/hide)
« Last Edit: March 06, 2014, 03:37:04 AM by SP1N »
(click to show/hide)

Offline San

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Re: Damage calc / character builder updated
« Reply #23 on: March 06, 2014, 07:13:00 PM »
+1
Added raw damage text. Added knockdown chance for blunt + knockdown checkbox. Not entirely understanding the things Tydeus wrote, but I think I added in the updated armour weight penalty. Didn't bother with the crossbow wpf stuff since it doesn't affect damage. I switched PD/PT penalty to subtract after the armour weight penalty instead of before.

@kinngrimm
- the additional WPP you get on melee weapons is not represented.
They are on the character stats to the right. Didn't bother with highlighting them green when active.

- clicking on the "shield" checkbox does not change anything
It only works for 1h/2h and polearm. I don't have the confirmed penalty with shield / mounted for everything, so treat those damages as placeholder.

Offline dreadnok

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Re: Damage calc / character builder updated
« Reply #24 on: March 06, 2014, 07:52:10 PM »
+1
Added raw damage text. Added knockdown chance for blunt + knockdown checkbox. Not entirely understanding the things Tydeus wrote, but I think I added in the updated armour weight penalty. Didn't bother with the crossbow wpf stuff since it doesn't affect damage. I switched PD/PT penalty to subtract after the armour weight penalty instead of before.

@kinngrimm
- the additional WPP you get on melee weapons is not represented.
They are on the character stats to the right. Didn't bother with highlighting them green when active.

- clicking on the "shield" checkbox does not change anything
It only works for 1h/2h and polearm. I don't have the confirmed penalty with shield / mounted for everything, so treat those damages as placeholder.

Ahhhh that's what the shield box is for! Thx San. You are a great asset to crpg
« Last Edit: March 06, 2014, 07:55:36 PM by dreadnok »
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Offline dreadnok

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Re: Damage calc / character builder updated
« Reply #25 on: March 06, 2014, 07:54:40 PM »
+1
Fascinating please tell me more.

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Offline Torben

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Re: Damage calc / character builder updated
« Reply #26 on: March 06, 2014, 08:04:47 PM »
+1
+1
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Re: Damage calc / character builder updated
« Reply #27 on: March 06, 2014, 08:08:38 PM »
+6

Offline Thranduil

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Re: Damage calc / character builder updated
« Reply #28 on: March 06, 2014, 08:38:46 PM »
+1
Aww. No more custom background.  :(

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Offline Moncho

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Re: Damage calc / character builder updated
« Reply #29 on: March 06, 2014, 08:44:55 PM »
+1
Yeah now it works I thought there may be a text file on the offline version that could be read or written to with some nifty script.