Author Topic: cRPG NewGen Character builder & Archer damage calculator  (Read 46300 times)

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Offline Urukghash

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cRPG NewGen Character builder & Archer damage calculator
« on: April 24, 2012, 05:18:47 PM »
+86
My vision of cRPG character calculator. Why I create the Archer calculate first? Because my ping is too slow to enjoy from close combat. :wink:
The toolkit can currently be found at http://alpha-lider19.ru/MB/. It is hosted in my home server, please avoid DDoS.

Functionality

NewGen Character builder
(click to show/hide)
Helps with designing your character. Allows you to create different build your character and plan for its development from first to last level

Archer damage calculator
(click to show/hide)
Calculates potential weapon damages (min-max) for given character stats, bows and target armor, hitpoints. Can be used to evaluate relative epicness of each weapon against different armor levels



Link
cRPG new generation calculator of Character builder & Archer damage calculator



Feature

NewGen Character builder
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The new interface CRPG calculator. More convenience and ease. You can easily change any values ​​as using sliders or by double clicking on the value you want to change using the keyboard.
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Opportunity to see how long it takes to go to the next level. You set how many exp gain in one minutes in 1x multiplayer and you can see how long it takes to go to the next level.
(click to show/hide)
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Ability to design your character's evolution. You can customize how you want to see your character at the 31 level and on the basis of this plan of development from 1 to the 31 level
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Ability to save work and switch between them easily.
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The ability to share with other players on the forum link to the development of your character.
(click to show/hide)
The ability to create images with the main characteristics of your character and his funny sketch for display on the form.
In the future, creating a calculator for the soldiers on the similarity calculator for archers.

Archer damage calculator
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You can easily change any values ​​as using sliders and clicks for select weapons and his level. (for select level of bow or arrow you need click in white circle is normal, strong, fine and masterwork level of bows)
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Opportunity to see both displays armor and helmet on the enemy. In accordance with the chosen level of armor.
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Display how many need arrows for kill enemy (min-max) if you shoot into the body or head.
Ability to calculate damages for horse archer.
The calculation of the maximum range of archery.
Calculation of damage depending on range target.



Thenks

•Special thanks to Espu for algorithms his calculator (discussed here) formed the basis for my calculators, NewGen Character builder, and a Archer damage calculator. Especially in the NewGen Character builder, where the logic is based on its algorithms.

•Cup1d for his prompt where you can search for data on air resistance. It is quite possible that I will implement it in Archer damage calculator.
•Many thanks to all those who have developed and continues to improve jQuery. You make the world of Web much more convenient and interesting.

Thanks to all authors of images that I use in my calculator:
•PixelMixer for picture visitors can't see pics , please register or login

•Mihail Nikitin for picture visitors can't see pics , please register or login

•Oxygen Team for picture visitors can't see pics , please register or login

•Aha Soft for picture visitors can't see pics , please register or login

•And to all those who said their suggestions and comments.


If you have suggestions about new functionality, please make a post. I'm always looking for interesting stuff to code, so decent suggestions have a good chance to be implemented.

Use it and kill them all, my dear friends
PS: Sorry for my English  :oops:
PSS: Waaaarrgggghhhh  :D

update 0.1: In NewGen Character builder appeared ability to save work and switch between them easily.
« Last Edit: April 26, 2012, 01:55:12 PM by Urukghash »

Offline Ronin

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Re: cRPG calculator is a new generation of
« Reply #1 on: April 24, 2012, 06:16:09 PM »
+1
Dude you're simply a gift from god. Ask to forum managers to sticky your threads already.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline MrShine

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Re: cRPG calculator is a new generation of
« Reply #2 on: April 24, 2012, 06:26:17 PM »
0
very sharp stuff, you have a gift!

My only suggested tweak is to allow a space to enter a set number, much like the default calculator.  If I know that I want to have 24 strength for example I'd prefer entering it in, not messing with a slider.
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline CrazyCracka420

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Re: cRPG calculator is a new generation of
« Reply #3 on: April 24, 2012, 06:31:53 PM »
0
Looks nice, one suggestion, allow more than 1750 as the experience gained per minute
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Offline Urukghash

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Re: cRPG calculator is a new generation of
« Reply #4 on: April 24, 2012, 07:10:02 PM »
0
Dude you're simply a gift from god. Ask to forum managers to sticky your threads already.
Thank you, it's good idea but i don't know how ask the forum manager of this.
It would be nice to have a cubicle for all of my crafts  :D

very sharp stuff, you have a gift!

My only suggested tweak is to allow a space to enter a set number, much like the default calculator.  If I know that I want to have 24 strength for example I'd prefer entering it in, not messing with a slider.
Thanks
Ok, I'll do it soon

Looks nice, one suggestion, allow more than 1750 as the experience gained per minute
You need set the exp per minute in x1
For example, "Time:   00:12-01:03," is if you have x5 you get a new level after 12 minutes, but if you have x1 it takes 1 hour and 3 minutes  :wink:

Offline Espu

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Re: cRPG calculator is a new generation of
« Reply #5 on: April 24, 2012, 10:53:30 PM »
0
Looking good (although I'd appreciate if you credited me when you directly copy my code :p). Lovely new usability features, the sliders work great.

Make a thread similar to mine that collects your calculators under one thread and I'll sticky it to this section.

Offline Elindor

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Re: cRPG calculator is a new generation of
« Reply #6 on: April 24, 2012, 10:54:02 PM »
0
Can it show HP ?
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Offline Mallets

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Re: cRPG calculator is a new generation of
« Reply #7 on: April 25, 2012, 02:42:49 AM »
0
Can it show HP ?

Yes, I'd love to see the HP!

And great job!!!

Offline naruto_goku_sephiroth_420

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Re: cRPG calculator is a new generation of
« Reply #8 on: April 25, 2012, 04:46:41 AM »
0
one problem: you are using his old wpf values, the ones that do not account for numbers starting at 0 rather than 1, so putting my build into this results in having more wpp than i should

Offline Urukghash

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Re: cRPG calculator is a new generation of
« Reply #9 on: April 25, 2012, 06:26:30 AM »
0
My only suggested tweak is to allow a space to enter a set number, much like the default calculator.  If I know that I want to have 24 strength for example I'd prefer entering it in, not messing with a slider.
Done, double click in number of Level, Ironflash ... and change manualy the number

Looking good (although I'd appreciate if you credited me when you directly copy my code :p). Lovely new usability features, the sliders work great.

Make a thread similar to mine that collects your calculators under one thread and I'll sticky it to this section.
Sorry friend, I forgot. Even the number of lives forgotten show.  :oops:
Now it all okay
I'll try to make this topic resembling yours. I should add here the description of the  archer calculator. At least try


Can it show HP ?
Yes, I'd love to see the HP!

And great job!!!
Now it showing the number of HP

one problem: you are using his old wpf values, the ones that do not account for numbers starting at 0 rather than 1, so putting my build into this results in having more wpp than i should
Perhaps, at this moment there is no way to verify this. I am using calculations Calculator Pack created by Espu. For it to him many thanks. I'll see what can be done, but I think the error in the 1-2 WPF acceptable

Offline Espu

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Re: cRPG NewGen Character builder & Archer damage calculator
« Reply #10 on: April 25, 2012, 12:05:47 PM »
0
Great, stickied. Keep up the good work!

Offline naruto_goku_sephiroth_420

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Re: cRPG calculator is a new generation of
« Reply #11 on: April 25, 2012, 01:50:50 PM »
+1
Perhaps, at this moment there is no way to verify this. I am using calculations Calculator Pack created by Espu. For it to him many thanks. I'll see what can be done, but I think the error in the 1-2 WPF acceptable

well no, it can be fixed by lowering the values in the (wpf < #) by 1. the reason for this change is that wpf actually starts at 1 in every weapon skill, while the function assumes it starts at 0.
Code: [Select]
function getNextWPFCost(wpf) {
var cost = 0;

if (wpf < 51){
cost = 1;
} else if (wpf < 72) {
cost = 2;
} else if (wpf < 88) {
cost = 3;
} else if (wpf < 101) {
cost = 4;
} else if (wpf < 113) {
cost = 5;
} else if (wpf < 124) {
cost = 6;
} else if (wpf < 134) {
cost = 7;
} else if (wpf < 143) {
cost = 8;
} else if (wpf < 151) {
cost = 9;
} else if (wpf < 160) {
cost = 10;
} else if (wpf < 167) {
cost = 11;
} else if (wpf < 175) {
cost = 12;
} else if (wpf < 182) {
cost = 13;
} else if (wpf < 189) {
cost = 14;
} else if (wpf < 195) {
cost = 15;
} else if (wpf < 201) {
cost = 16;
} else if (wpf < 208) {
cost = 17;
} else {
cost = 18;
}

return cost;
}
« Last Edit: April 25, 2012, 01:52:52 PM by naruto_goku_sephiroth_420 »

Offline Cyclopsided

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Re: cRPG NewGen Character builder & Archer damage calculator
« Reply #12 on: April 25, 2012, 02:20:29 PM »
0
Linking this in Solid Builds.
Awesome calculator
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
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Offline HUtH

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Re: cRPG NewGen Character builder & Archer damage calculator
« Reply #13 on: April 25, 2012, 10:56:06 PM »
0
dat is osom  :shock:
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Sorry
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English

Offline Urukghash

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Re: cRPG calculator is a new generation of
« Reply #14 on: April 26, 2012, 01:52:37 PM »
0
well no, it can be fixed by lowering the values in the (wpf < #) by 1. the reason for this change is that wpf actually starts at 1 in every weapon skill, while the function assumes it starts at 0.
All the conditions are correct and there is no need to correct them. But this post gave me an idea where to find the error. Thank you.

Implemented the ability to publish a plan for character development on the forum. That's how it looks:
Code: (Druzhina_Urughash) [Select]
Level:            1   8  17  22  26  30  31

Strength:         3  12  12  12  12  12  12
Agility:          3   3  12  18  21  24  24

Attr to skill:    0   0   0   1   2   3   4
Skill to attr:    0   4   8   8   8   8   8

Athletics:        0   0   4   6   7   8   8
Riding:           0   0   0   0   2   5   6
Horse Archery:    0   0   0   0   3   4   4
Power Draw:       1   4   4   4   4   4   4
Weapon Master:    0   1   2   6   7   8   8

Archery:         31  73 102 147 160 172 172
using cRPG NewGen calc