Author Topic: Armor & Weapon Proficiency Reduction  (Read 10639 times)

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Offline Gafferjack

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Armor & Weapon Proficiency Reduction
« on: March 04, 2011, 01:25:51 AM »
+2
A big thanks to WaltF4 for providing the formulas for all my data points.

(click to show/hide)

(click to show/hide)

Other main points:
Crossbow WPF is reduced by armor. [Changed in 0.220/0.221 from no penalty]
Equipment that you carry other than armor does not reduce WPF. [Confirmed for .223]

(click to show/hide)
« Last Edit: October 14, 2011, 02:30:19 AM by Gafferjack »

Offline Count_RisArch

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Re: Armor & Weapon Proficiency Reduction
« Reply #1 on: March 04, 2011, 01:38:02 AM »
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Fantasticly helpfull, even in this early stage. Keep up the good work!
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Offline Bothersome_Aldryk

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Re: Armor & Weapon Proficiency Reduction
« Reply #2 on: March 04, 2011, 03:53:33 AM »
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I look forward to your continued testing, Gaffer :D. This is useful stuff.

Offline Tears of Destiny

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Re: Armor & Weapon Proficiency Reduction
« Reply #3 on: March 04, 2011, 04:00:42 AM »
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Now this is just fantastic, well done, well done.
I look forward to reviewing more of your work.
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Offline haxKingdom

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Re: Armor & Weapon Proficiency Reduction
« Reply #4 on: March 04, 2011, 04:22:55 AM »
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which is why 'molassesium forged' plate armor should cost about 1/4 as much.

Offline Vibe

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Re: Armor & Weapon Proficiency Reduction
« Reply #5 on: March 04, 2011, 07:56:13 AM »
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Brilliant

Offline Engine

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Re: Armor & Weapon Proficiency Reduction
« Reply #6 on: March 04, 2011, 04:03:31 PM »
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I'd like to buy you a mocha frappucino, sir.

Offline WaltF4

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Re: Armor & Weapon Proficiency Reduction
« Reply #7 on: March 04, 2011, 08:06:31 PM »
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Great work Gafferjack. Using your data, I have determined the functional relationship between base proficiency, weight modified proficiency, and armor weight:

armor weight modified proficiency = base proficiency * (1 - 0.0082 * effective armor weight)

and

effective armor weight = 3*head armor weight + body armor weight + leg armor weight + 2*hand armor weight - 7.7

I think we can safely assume that if the second equation would result in a negative value for effective armor weight, it would return an effective armor weight of 0 instead. The following plot was generated using your 11 data points plus a 0 effective armor weight point. This plot shows what fraction of your base proficiency your weight modified proficiency would be for a given effective armor weight.

(click to show/hide)

These equations show that the reduction in proficiency due to armor weight is now multiplicative with base proficiency and that you can wear 7.7 effective weight of armor before your proficiency is affected. The equation for effective armor weight appears to be very much like the previous version with head and hand armors effectively weighing more than the listed values.

Offline Kung Fu Jesus

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Re: Armor & Weapon Proficiency Reduction
« Reply #8 on: March 04, 2011, 10:09:46 PM »
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I think my head may explode. I'm bleeding out my nose a little from all the math.
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Offline WaltF4

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Re: Armor & Weapon Proficiency Reduction
« Reply #9 on: March 04, 2011, 10:14:21 PM »
+1
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Offline Torp

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Re: Armor & Weapon Proficiency Reduction
« Reply #10 on: March 04, 2011, 10:16:21 PM »
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Great work Gafferjack. Using your data, I have determined the functional relationship between base proficiency, weight modified proficiency, and armor weight:

armor weight modified proficiency = base proficiency * (1 - 0.0082 * effective armor weight)

and

effective armor weight = 3*head armor weight + body armor weight + leg armor weight + 2*hand armor weight - 7.7

I think we can safely assume that if the second equation would result in a negative value for effective armor weight, it would return an effective armor weight of 0 instead. The following plot was generated using your 11 data points plus a 0 effective armor weight point. This plot shows what fraction of your base proficiency your weight modified proficiency would be for a given effective armor weight.

(click to show/hide)

These equations show that the reduction in proficiency due to armor weight is now multiplicative with base proficiency and that you can wear 7.7 effective weight of armor before your proficiency is affected. The equation for effective armor weight appears to be very much like the previous version with head and hand armors effectively weighing more than the listed values.

do you how any numbers on how much weight affects running speed?

Offline Gafferjack

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Re: Armor & Weapon Proficiency Reduction
« Reply #11 on: March 04, 2011, 10:34:34 PM »
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Updated the main post; working on getting some Archery data.

Thanks for adding that information, Walt; I was hoping someone would come along and help me out. I've added a few more data points if you felt like using them.

Offline Kafein

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Re: Armor & Weapon Proficiency Reduction
« Reply #12 on: March 05, 2011, 12:34:09 AM »
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Offline Pinx0

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Re: Armor & Weapon Proficiency Reduction
« Reply #13 on: March 05, 2011, 02:40:12 PM »
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So weigth only affects WPF? And doesn't decrease speed? It'd make more sense...

Offline Gafferjack

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Re: Armor & Weapon Proficiency Reduction
« Reply #14 on: March 05, 2011, 05:55:02 PM »
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So weight only affects WPF? And doesn't decrease speed?

Only armor weight affects WPF, but you still have slower movement speed from all the weight that you carry. For example, carrying three Siege Ladders and a weapon while you have no armor on will not reduce your WPF, but you will travel much slower than without the ladders.