Author Topic: Weapon trails: Now working, but bit buggy  (Read 1433 times)

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Kulin_ban

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Weapon trails: Now working, but bit buggy
« on: July 31, 2012, 02:16:24 PM »
Weapon trails work but:

- on 2h swords the actual "trail" is very rare - all that happens is that weapon becomes transparent, with a crooked 2nd "trail"
(click to show/hide)
(click to show/hide)

- on polearms overhead it will often not make model transparent at all, and there will be no trails.

Not a big deal, but if it requires too much work, just keep option as it is.

Maybe I am wrong, but should not all weapons give out trails like this?
(click to show/hide)

Offline cmp

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Re: Weapon trails: Now working, but bit buggy
« Reply #1 on: July 31, 2012, 02:40:05 PM »
Is that different from how that works in regular client (try SP or listen server since it doesn't work in MP client).

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Re: Weapon trails: Now working, but bit buggy
« Reply #2 on: July 31, 2012, 02:43:16 PM »
Ohh, maybe some weapons use shaders that don't have blur... what are the "defective" weapons in the first screen?

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Offline Leshma

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Re: Weapon trails: Now working, but bit buggy
« Reply #4 on: August 01, 2012, 12:16:36 PM »
Weapon trails work fine for one handed weapons.