Author Topic: Crash after new round started.  (Read 2563 times)

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Offline Kalp

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Crash after new round started.
« on: October 30, 2012, 01:57:00 PM »
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crpg_beta_log_DATE_crash.txt
http://www.uploadmb.com/dw.php?id=1351601610

crash_DATE.dmp
http://www.uploadmb.com/dw.php?id=1351601638

crpg_beta_config.ini
http://www.uploadmb.com/dw.php?id=1351601706
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Kalp

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Re: Crash after new round started.
« Reply #1 on: October 30, 2012, 02:37:58 PM »
again the same error, put crash logs ?
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline cmp

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Re: Crash after new round started.
« Reply #2 on: October 30, 2012, 02:41:07 PM »
No need, I think it's chinese armor related.

Edit: I get it as well. Gonna see what causes it.

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Re: Crash after new round started.
« Reply #3 on: October 30, 2012, 07:29:25 PM »
Have it as well.

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Re: Crash after new round started.
« Reply #4 on: October 30, 2012, 07:45:58 PM »
Yes, we already identified the issue. It will be fixed later/tomorrow.

Offline Lech

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Re: Crash after new round started.
« Reply #5 on: October 31, 2012, 12:04:16 AM »
The same?
Code: [Select]
[23:49:18] Mount&Blade Warband version: 22.09.25
[23:49:18] Havok version: 2012.1.0-r1
[23:49:18] FMOD Ex version: 4.42.03
[23:49:18] NvAPI version: NVidia Complete Version 1.10
[23:49:18] Command line:
[23:49:18] Initializing language...
[23:49:18] WARNING: Duplicate language string ui_retreated_battle
[23:49:18] WARNING: Duplicate language string ui_midnight
[23:49:18] WARNING: Duplicate language string ui_chest
[23:49:18] WARNING: Duplicate language string ui_group_rename
[23:49:18] WARNING: Duplicate language string ui_show_framerate
[23:49:18] WARNING: Duplicate language string ui_off
[23:49:18] WARNING: Duplicate language string ui_antialiasing
[23:49:18] WARNING: Duplicate language string ui_module_newer_than_application
[23:49:18] WARNING: Duplicate language string ui_module_older_than_application
[23:49:18] WARNING: Duplicate language string ui_difficulty_rating_percentage
[23:49:18] WARNING: Duplicate language string ui_general_options
[23:49:18] WARNING: Duplicate language string ui_video_options
[23:49:18] WARNING: Duplicate language string ui_controls
[23:49:18] WARNING: Duplicate language string ui_maximum_framerate
[23:49:18] WARNING: Duplicate language string ui_estimated_performance
[23:49:18] WARNING: Duplicate language string ui_invalid_username
[23:49:18] Using Direct3D9Ex
[23:49:18] Initializing sound...
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[23:49:18] WARNING: Unable to find texture mp_ui_maps_e
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[23:49:18] WARNING: Duplicate language string ui_start_tutorial
[23:49:18] WARNING: Duplicate language string ui_multiplayer
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[23:49:21] -- OS: Windows 8
[23:49:21]  - Version: 6.2.8250
[23:49:21]  - Arch: x86
[23:49:21] -- Memory: 2047 MB
[23:49:21]  - Available: 1511 MB
[23:49:21] -- CPU: Intel(R) Core(TM)2 CPU 4400 @ 2.00GHz (GenuineIntel)
[23:49:21]  - L2 Cache Size: 2048K
[23:49:21]  - Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
[23:49:21]  - Count: 2
[23:49:21] -- GPU: NVIDIA GeForce 7600 GT  *
[23:49:21]  - Memory: 256 MB
[23:49:21]  - Driver Version: 9.18.12.9617
[23:49:21]  - DirectX Driver Version: 9.18.12.9617
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[23:49:34] Unable to map script game_get_skill_modifier_for_troop
[23:49:34] Unable to map script game_console_command_received
[23:49:34] Unable to map script game_server_info_requested
[23:49:34] Loading map icons...
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[23:49:34] Loading time: 15796
[23:50:01] Creating game...
[23:50:01] Loading setting data...
[23:50:01] Starting game...
[23:50:01] Initializing meta mission...
[00:02:59] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x341B51F4)
[00:02:59] Dumping call stack...
[00:02:59] - 0x00EC19A6 crpg_beta.dll+0x5919A6 (rglBone::getSkinningTransform+0x6)
[00:02:59] - 0x00F4B9C5 crpg_beta.dll+0x61B9C5 (rglSkeleton::skinMesh+0x75)
[00:02:59] - 0x00F4B162 crpg_beta.dll+0x61B162 (rglSkeleton::render+0x112)
[00:02:59] - 0x00EEBA61 crpg_beta.dll+0x5BBA61 (rglEntity::render+0x41)
[00:02:59] - 0x00F39F6B crpg_beta.dll+0x609F6B (rglScene::render+0x5BB)
[00:02:59] - 0x00F417E4 crpg_beta.dll+0x6117E4 (rglSceneWidget::render+0x344)
[00:02:59] - 0x00EE3EFE crpg_beta.dll+0x5B3EFE (rglContainerWidget::render+0x23E)
[00:02:59] - 0x00F6B08E crpg_beta.dll+0x63B08E (rglWindowManager::render+0x51E)
[00:02:59] - 0x00D92D5E crpg_beta.dll+0x462D5E (CD3DApplication::Render3DEnvironment+0x5EE)
[00:02:59] - 0x00D938A4 crpg_beta.dll+0x4638A4 (CD3DApplication::Run+0xE4)
[00:02:59] - 0x00EE8222 crpg_beta.dll+0x5B8222 (WinMain+0x1A72)
[00:02:59] - 0x01090D0F crpg_beta.dll+0x760D0F (ftell+0x1A1)
[00:02:59] - 0x74AE2B9D KERNEL32.DLL+0x2B9D (BaseThreadInitThunk+0x12)
[00:02:59] - 0x76FA7221 ntdll.dll+0x37221 (LdrInitializeThunk+0x1F0)
[00:02:59] - 0x76FA71CD ntdll.dll+0x371CD (LdrInitializeThunk+0x19C)
[00:02:59] - 0x76FA71CD ntdll.dll+0x371CD (LdrInitializeThunk+0x19C)
[00:02:59] Dumping memory status...
[00:02:59] Commit size: 855 MB
[00:02:59] Working set size: 783 MB
[00:02:59] Closing log file...

Offline cmp

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Re: Crash after new round started.
« Reply #6 on: October 31, 2012, 01:30:23 AM »
Yes.

Offline Kalp

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Re: Crash after new round started.
« Reply #7 on: October 31, 2012, 08:59:14 AM »
Code: [Select]
[08:55:26] EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x23397AC4)
[08:55:26] Dumping call stack...
[08:55:26] - 0x005E7C23 crpg_beta.dll+0x5E7C23 (rglMesh::drawSpatter+0x293)
[08:55:26] - 0x00440687 crpg_beta.dll+0x440687 (mbAgent::drawBlood+0x187)
[08:55:26] - 0x004D4FE6 crpg_beta.dll+0x4D4FE6 (mbMission::drawBlood+0xF6)
[08:55:26] - 0x00507C8A crpg_beta.dll+0x507C8A (mbnetNetworkClient::receiveEvent+0x1F8A)
[08:55:26] - 0x00505BD6 crpg_beta.dll+0x505BD6 (mbnetNetworkClient::receivePacket+0x4A6)
[08:55:26] - 0x005056AB crpg_beta.dll+0x5056AB (mbnetNetworkClient::listen+0x1DB)
[08:55:26] - 0x0045B49B crpg_beta.dll+0x45B49B (mbCoreGame::frameMove+0xCB)
[08:55:26] - 0x00462C80 crpg_beta.dll+0x462C80 (CD3DApplication::Render3DEnvironment+0x510)
[08:55:26] - 0x004638A4 crpg_beta.dll+0x4638A4 (CD3DApplication::Run+0xE4)
[08:55:26] - 0x005B8222 crpg_beta.dll+0x5B8222 (WinMain+0x1A72)
[08:55:26] - 0x00760D0F crpg_beta.dll+0x760D0F (ftell+0x1A1)
[08:55:26] - 0x7C817077 kernel32.dll+0x17077 (RegisterWaitForInputIdle+0x49)
[08:55:26] - 0x7C817077 kernel32.dll+0x17077 (RegisterWaitForInputIdle+0x49)
[08:55:26] Dumping memory status...
[08:55:26] Commit size: 960 MB
[08:55:26] Working set size: 937 MB
[08:55:26] Closing log file...

this time during round
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline chadz

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Re: Crash after new round started.
« Reply #8 on: October 31, 2012, 10:30:17 AM »
Should be fixed now.

Offline Andswaru

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Re: Crash after new round started.
« Reply #9 on: October 31, 2012, 10:54:05 AM »
Edit:
nm.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

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Re: Crash after new round started.
« Reply #10 on: October 31, 2012, 01:24:37 PM »
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not a chinese helmet and a glitch graphic.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

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Re: Crash after new round started.
« Reply #11 on: October 31, 2012, 02:20:54 PM »
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Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

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Re: Crash after new round started.
« Reply #12 on: November 08, 2012, 10:21:46 AM »
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

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Re: Crash after new round started.
« Reply #13 on: November 16, 2012, 03:36:05 PM »
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.